Added Heritages, Ancestries, and Tinctures
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This commit is contained in:
@@ -10,7 +10,7 @@ export default config({
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ui: {
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navigation: {
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General: ['articles', 'pages'],
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Crucible: ['cr_elements'],
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Crucible: ['cr_elements', 'cr_kindred', 'cr_heritages', 'cr_languages'],
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},
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},
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collections: {
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@@ -44,7 +44,7 @@ export default defineMarkdocConfig({
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TableWrapper: {
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render: component('./src/components/markdoc/TableWrapper.astro'),
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attributes: {
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variants: { type: Array },
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variant: { type: String },
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},
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},
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Sidenote: {
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209
src/components/crucible/KindredBox.astro
Normal file
209
src/components/crucible/KindredBox.astro
Normal file
@@ -0,0 +1,209 @@
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---
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import type { CollectionEntry } from "astro:content";
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interface Props {
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crucible: CollectionEntry<'kindred'>['data']['crucible']
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}
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const formatElements = (elements: string[]) => {
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if (elements.length === 0) return '';
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if (elements.length === 1) return `[${elements[0]}]`;
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return `[${elements.join('+')}]`;
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};
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const {crucible} = Astro.props;
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const {deviations, drive, gifts, leftover} = crucible;
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---
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<section class="kindred-data ui">
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<h3>Deviations</h3>
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<dl class="deviations">
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{deviations.map((dev) =>
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<>
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<dt>
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<span class="axis">{dev.axis.toLocaleUpperCase()}:</span>
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<span class="position">{dev.position}</span>
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</dt>
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<dd>
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<p class="theme">
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<span class="name">{dev.theme.name}</span>
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<span class="elements">{formatElements(dev.theme.elements)}</span>
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</p>
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<p class="manifestation">{dev.theme.manifestation}</p>
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</dd>
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</>
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)}
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</dl>
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<h3>Drive</h3>
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<p class="drive">
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<span class="name">
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{drive.name}
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</span>
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<span class="elements">
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{formatElements(drive.elements)}
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</span>
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</p>
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<p class="manifestation">{drive.manifestation}</p>
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<h3>Gifts</h3>
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<dl>
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<>
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{gifts.map((gift) => (
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<>
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<dt class="gift">
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<span class="name">
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{gift.name}
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</span>
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<span class="elements">
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{formatElements(gift.elements)}
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</span></dt>
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<dd class="manifestation">{gift.description}</dd>
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</>
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))}
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</d>
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</dl>
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<h3>Leftover</h3>
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<table class="materia">
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<tr>
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<th>Soul</th>
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<th>Body</th>
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<th>Spirit</th>
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<th>Aether</th>
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<th>Air</th>
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<th>Earth</th>
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<th>Fire</th>
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<th>Water</th>
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</tr>
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<tr>
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<td>{leftover.soul}</td>
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<td>{leftover.body}</td>
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<td>{leftover.spirit}</td>
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<td>{leftover.aether}</td>
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<td>{leftover.air}</td>
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<td>{leftover.earth}</td>
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<td>{leftover.fire}</td>
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<td>{leftover.water}</td>
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</tr>
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</table>
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</section>
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<style>
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.kindred-data {
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@mixin my var(--space-6);
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position: relative;
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top: 0;
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padding: var(--space-10) var(--space-8) var(--space-6) var(--space-14);
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border: var(--space-1) solid var(--color-surface-inverse);
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font-family: var(--font-body);
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box-shadow: var(--color-shadow);
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&::before {
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content: "۞";
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position: absolute;
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top: 0;
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left: 0;
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display: flex;
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align-items: flex-start;
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justify-content: center;
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width: var(--space-10);
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height: 100%;
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font-family: var(--font-mono);
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font-size: var(--type-8);
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line-height: 2.25;
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color: var(--color-primary);
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background: var(--color-surface-inverse);
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}
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& h3 {
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@mixin typo_heading-5;
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@mixin my var(--space-4);
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&:first-child {
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margin-top: 0;
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}
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}
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}
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& .name {
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font-weight: 900;
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}
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& .elements {
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font-style: italic;
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text-transform: capitalize;
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}
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& .manifestation {
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@mixin typo_body-small;
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}
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.deviations {
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& dt {
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@mixin typo_body-large;
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@mixin px var(--space-2);
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@mixin mb var(--space-2);
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color: var(--color-text-inverse);
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background: var(--color-surface-inverse);
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}
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& dd {
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@mixin mb var(--space-6);
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& .theme {
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@mixin mb var(--space-2);
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@mixin typo_body-alt;
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}
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}
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}
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.drive {
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@mixin px var(--space-2);
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@mixin mb var(--space-2);
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color: var(--color-text-inverse);
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background: var(--color-surface-inverse);
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}
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.gift {
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@mixin px var(--space-2);
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@mixin mb var(--space-2);
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color: var(--color-text-inverse);
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background: var(--color-surface-inverse);
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}
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& table {
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table-layout: fixed;
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border-collapse: collapse;
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width: 100%;
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border: var(--size-4) solid var(--color-text-primary);
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& th {
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@mixin typo_table-header;
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@mixin py var(--space-2);
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@mixin px var(--space-4);
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border: var(--size-1) solid var(--color-border-strong);
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color: var(--color-text-inverse);
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text-align: center;
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background: var(--color-surface-inverse);
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}
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& td {
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@mixin typo_table-data;
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@mixin pa var(--space-4);
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border: var(--size-1) solid var(--color-border-subtle);
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text-align: center;
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}
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}
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</style>
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@@ -1,12 +1,12 @@
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---
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interface Props {
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variants: string[];
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variant: string;
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||||
}
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const { variants = [] } = Astro.props;
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const classes = variants.filter((v) => v !== "default")
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const { variant } = Astro.props;
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---
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<div class:list={["table-wrap", classes]}>
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<div class:list={["table-wrap", variant]}>
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<slot />
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</div>
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@@ -73,4 +73,116 @@ const elements = defineCollection({
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}),
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});
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export const collections = { articles, pages, elements };
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const kindred = defineCollection({
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loader: glob({
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pattern: '**/index.mdoc',
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base: './src/content/crucible/kindred',
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}),
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schema: baseArticleSchema.extend({
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crucible: z.object({
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baseline: z.boolean().default(false),
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deviations: z.array(
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z.object({
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axis: z
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.enum([
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'size',
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'lifespan',
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'reproduction',
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'habitat',
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'metabolism',
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'attunement',
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'cognition',
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])
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.default('size'),
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position: z.string(),
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theme: z.object({
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name: z.string(),
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elements: z.array(z.string()).default([]),
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manifestation: z.string(),
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}),
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}),
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),
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drive: z.object({
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name: z.string(),
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elements: z.array(z.string()).default([]),
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manifestation: z.string(),
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}),
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gifts: z.array(
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z.object({
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||||
name: z.string(),
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elements: z.array(z.string()).default([]),
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||||
description: z.string(),
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||||
}),
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),
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leftover: z.object({
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soul: z.number().default(0),
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body: z.number().default(0),
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spirit: z.number().default(0),
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aether: z.number().default(0),
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air: z.number().default(0),
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earth: z.number().default(0),
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fire: z.number().default(0),
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||||
water: z.number().default(0),
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||||
}),
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||||
}),
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||||
}),
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||||
});
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||||
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const languages = defineCollection({
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loader: glob({
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pattern: '**/index.mdoc',
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base: './src/content/crucible/languages',
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||||
}),
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||||
schema: baseArticleSchema.extend({
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||||
crucible: z.object({
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root: z.string().optional(),
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namebase: z.object({
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||||
min: z.number().default(4),
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||||
max: z.number().default(8),
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||||
double: z.string(),
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||||
multi: z.number().default(0),
|
||||
names: z.string(),
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||||
}),
|
||||
}),
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||||
}),
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||||
});
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const heritages = defineCollection({
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loader: glob({
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pattern: '**/index.mdoc',
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base: './src/content/crucible/heritages',
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||||
}),
|
||||
schema: baseArticleSchema.extend({
|
||||
crucible: z.object({
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||||
kindred: z.string().optional(),
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||||
foundation: z
|
||||
.object({
|
||||
name: z.string(),
|
||||
elements: z.array(z.string()).default([]),
|
||||
description: z.string(),
|
||||
})
|
||||
.optional(),
|
||||
age: z.string().optional(),
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||||
language: z.string().optional(),
|
||||
materia: z.object({
|
||||
soul: z.number().default(0),
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||||
body: z.number().default(0),
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||||
spirit: z.number().default(0),
|
||||
aether: z.number().default(0),
|
||||
air: z.number().default(0),
|
||||
earth: z.number().default(0),
|
||||
fire: z.number().default(0),
|
||||
water: z.number().default(0),
|
||||
}),
|
||||
}),
|
||||
}),
|
||||
});
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||||
|
||||
export const collections = {
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articles,
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pages,
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||||
elements,
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||||
kindred,
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||||
languages,
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||||
heritages,
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||||
};
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||||
|
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194
src/content/articles/adornments/index.mdoc
Normal file
194
src/content/articles/adornments/index.mdoc
Normal file
@@ -0,0 +1,194 @@
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---
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title: Adornments
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summary: personal decoration; body modification; worn identity
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cover:
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showInHeader: false
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||||
publishDate: 2026-03-14T11:57:00.000Z
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status: published
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isFeatured: false
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parent: tincture
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tags:
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- Flavor
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- Tincture
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- Crucible
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- Heritage
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- Ancestry
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- Religion
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- Faith
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- Vessel
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||||
- Discipline
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||||
- Craft
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||||
relatedArticles: []
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seo:
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||||
noIndex: false
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||||
---
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## Overview
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- how people decorate, modify, and mark their bodies; the most personal and visible expression of cultural identity
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## Random Generation
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1. **Roll category =>** marks, grooming, worn, display
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2. **Roll entry =>** specific adornment within that category
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||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
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## Master List
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||||
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||||
### Category
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{% TableWrapper variant="random" %}
|
||||
{% table %}
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||||
- d4
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||||
- Category
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||||
- Description
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||||
---
|
||||
- 1
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||||
- [**Marks**](#marks)
|
||||
- permanent body alteration; what you can't take off
|
||||
---
|
||||
- 2
|
||||
- [**Grooming**](#grooming)
|
||||
- tempoary or renewable body decoration; what you maintain
|
||||
---
|
||||
- 3
|
||||
- [**Worn**](#worn)
|
||||
- objects carried or hung on the body; what you put on
|
||||
---
|
||||
- 4
|
||||
- [**Display**](#display)
|
||||
- clothing and presentation markers; what you wear to be read
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Marks
|
||||
- permanent body alteration; what you can't take off
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Adornment
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Tattoos**
|
||||
- permanent ink markings; deed records, clan marks, protective wards, status indicators
|
||||
---
|
||||
- 2
|
||||
- **Scarification**
|
||||
- raised scar patterns; ritual passage, clan identity, mourning, beauty
|
||||
---
|
||||
- 3
|
||||
- **Branding**
|
||||
- burn marks; ownership, initiation, punishment, membership
|
||||
---
|
||||
- 4
|
||||
- **Piercing**
|
||||
- metal, bone, or stone through flesh; status, beauty, rirual significance
|
||||
---
|
||||
- 5
|
||||
- **Body Shaping**
|
||||
- cranial binding, neck elongation, foot binding, filed teeth; beauty standards, elite markers
|
||||
---
|
||||
- 6
|
||||
- **Dental Modification**
|
||||
- gold teeth, gemstone insets, filed points, removed teeth; status, intimidation
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Grooming
|
||||
- tempoary or renewable body decoration; what you maintain
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Adornment
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Hairstyles**
|
||||
- braids, shaves, locks, topknots; encoding status, age, role, marital status
|
||||
---
|
||||
- 2
|
||||
- **Facial Hair**
|
||||
- styled beards, ritual shaving, mustache forms; gender roles, status, religious requirement
|
||||
---
|
||||
- 3
|
||||
- **Body Paint**
|
||||
- tempoary pigment
|
||||
---
|
||||
- 4
|
||||
- **Cosmetics**
|
||||
- kohl, ochre, chalk, lip stain; beauty, status, ritual preparation, intimidation
|
||||
---
|
||||
- 5
|
||||
- **Perfume/Scent**
|
||||
- sacred oils, attraction scents, ritual herbs, status aromatics
|
||||
---
|
||||
- 6
|
||||
- **Bells/Chimes**
|
||||
- worn sound-makers; announcement of presence, sacred purpose, rank
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Worn
|
||||
- objects carried or hung on the body; what you put on
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Adornment
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Jewelry**
|
||||
- rings, necklaces, bracelets, anklets; wealth display, clan tokens, protective charms
|
||||
---
|
||||
- 2
|
||||
- **Amulets/Talismans**
|
||||
- protective objects worn close; warding, luck, divine connection
|
||||
---
|
||||
- 3
|
||||
- **Trophies**
|
||||
- beast parts, enemy tokens, ancestor relics; proof of deeds; intimidation
|
||||
---
|
||||
- 4
|
||||
- **Fetish Objects**
|
||||
- charged or sacred small items; personal power, spiritual connection
|
||||
---
|
||||
- 5
|
||||
- **Masks**
|
||||
- ceremonial, theatrical, war, spirit-channeling; transformation, anonymity, authority
|
||||
---
|
||||
- 6
|
||||
- **Veils/Wraps**
|
||||
- concealment of face or body; modesty, status, sacred boundarym mourning
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Display
|
||||
- clothing and presentation markers; what you wear to be read
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Adornment
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Color Coding**
|
||||
- specific colors for rank, role, clan, sacred status, taboo
|
||||
---
|
||||
- 2
|
||||
- **Fabric/Material**
|
||||
- who wears what material indicates class, role, religious standing
|
||||
---
|
||||
- 3
|
||||
- **Insignia/Emblems**
|
||||
- sewn or pinned markers; institutional membership, rank, achievement
|
||||
---
|
||||
- 4
|
||||
- **Weaponry Display**
|
||||
- carried weapons as status symbols; martial identity, deterrence
|
||||
---
|
||||
- 5
|
||||
- **Headwear**
|
||||
- crowns, hoods, veils, helms, wraps, hats; authority, modesty, profession, sacred office
|
||||
---
|
||||
- 6
|
||||
- **Footwear**
|
||||
- sandals, boots, bare feet, platform shoes; class distinction, terrain adaption, ritual purity
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
1087
src/content/articles/ancestry/index.mdoc
Normal file
1087
src/content/articles/ancestry/index.mdoc
Normal file
File diff suppressed because it is too large
Load Diff
218
src/content/articles/architecture/index.mdoc
Normal file
218
src/content/articles/architecture/index.mdoc
Normal file
@@ -0,0 +1,218 @@
|
||||
---
|
||||
title: Architecture
|
||||
summary: building materials; structural forms; decorative elements; layout
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible:w
|
||||
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- how people build; the most visible expression of collective identity; the skyline that defines a civilization
|
||||
- most materially constrained category; you build with what the land provides; domain is primary filter
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Materials, Forms, Decorative, Layout
|
||||
2. **Roll Entry =>** specific architecture within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
### Category
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Materials**](#materials)
|
||||
- what you build with; constrained by Domain more than any other table
|
||||
---
|
||||
- 2
|
||||
- [**Forms**](#forms)
|
||||
- what shape the building takes; how space is organized vertically and horizontally
|
||||
---
|
||||
- 3
|
||||
- [**Decorations**](#decorations)
|
||||
- how buildings are adorned; surface treatment and ornamental vocabulary
|
||||
---
|
||||
- 4
|
||||
- [**Layout**](#layout)
|
||||
- how settlement and compounds are organized; the logic of space between buildings
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Materials
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Material
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Stone**
|
||||
- quarried, dressed, megalithic, dry-stack; permanence made material
|
||||
---
|
||||
- 2
|
||||
- **Mudbrick/Adobe**
|
||||
- sun-dried, plastered, layered; cheap, effective, requires maintenance
|
||||
---
|
||||
- 3
|
||||
- **Wood**
|
||||
- timber frame, log, plank, carved; abundant in forested regions
|
||||
---
|
||||
- 4
|
||||
- **Earthwork**
|
||||
- rammed earth, sod, turf, packed clay; the land itself becomes the wall
|
||||
---
|
||||
- 5
|
||||
- **Living Materials**
|
||||
- grown structures, woven trees, shaped coral, fungal; architecture that breathes
|
||||
---
|
||||
- 6
|
||||
- **Bone/Chitin**
|
||||
- skeletal frameworks, trophy architecture, monster-harvested; building with the dead
|
||||
---
|
||||
- 7
|
||||
- **Hide/Textile**
|
||||
- tent, yurt, pavillion, draped; portable, collapsible, light
|
||||
---
|
||||
- 8
|
||||
- **Salavaged/Composite**
|
||||
- ruin-built, scavenged, layered from multiple sources; architecture of inheritance
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Forms
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Form
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Monumental**
|
||||
- pyramids, ziggurats, colossi, stones circles; massive scale as statement
|
||||
---
|
||||
- 2
|
||||
- **Fortified**
|
||||
- walls, towers, moats, gates, murder holes; defensibility as priority
|
||||
---
|
||||
- 3
|
||||
- **Organic**
|
||||
- flowing curves, natural integration, grown rather than built; architecture that negotiates with terrain
|
||||
---
|
||||
- 4
|
||||
- **Vertical**
|
||||
- towers, spires, stacked; reaching upward; height as ambition or necessity
|
||||
---
|
||||
- 5
|
||||
- **Subterranean**
|
||||
- carved caverns, tunnel networks, underground cities, catacombs; architecture that descends
|
||||
---
|
||||
- 6
|
||||
- **Nomadic**
|
||||
- portable, collapsible, seasonal, carried; architecture that moves with people
|
||||
---
|
||||
- 7
|
||||
- **Aquatic**
|
||||
- stilts, floating, canal-laced; amphibious; architecture that negotiates with water
|
||||
---
|
||||
- 8
|
||||
- **Terraced**
|
||||
- stepped into hillsides, layered platforms, contour-following; architecture that reads the land
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Decorations
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Decoration
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Relief Carving**
|
||||
- narrative scenes, mythological figures, historical records on walls
|
||||
---
|
||||
- 2
|
||||
- **Mosaic/Inlay**
|
||||
- colored stone, glass, shell, gemstone patterns
|
||||
---
|
||||
- 3
|
||||
- **Painting/Fresco**
|
||||
- pigment on plaster, exterior color, interior murals
|
||||
---
|
||||
- 4
|
||||
- **Grotesques**
|
||||
- gargoyles, guardian figures, warding sculptures; the building watches back
|
||||
---
|
||||
- 5
|
||||
- **Tropy Display**
|
||||
- skulls, captured weapons, enemy banners, beast parts; the building remembers violence
|
||||
---
|
||||
- 6
|
||||
- **Runic/Glyphic**
|
||||
- inscribed symbols, protective writing, sacred text on structure; the building speaks
|
||||
---
|
||||
- 7
|
||||
- **Textile**
|
||||
- banners, tapestries, draped cloth, woven screens; soft surfaces on hard frames
|
||||
---
|
||||
- 8
|
||||
- **Metalwork**
|
||||
- bronze cladding, iron scrollwork, gilded elements, riveted panels; the building shines or rusts
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Layout
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Circular/Radial**
|
||||
- central point, radiating outward; the center defines everything
|
||||
---
|
||||
- 2
|
||||
- **Grid/Ordered**
|
||||
- planned streets, regular blocks, imposed geometry; someone decided how this would work
|
||||
---
|
||||
- 3
|
||||
- **Organic/Sprawl**
|
||||
- grown over time, winding paths, no master plan; the settlement happened
|
||||
---
|
||||
- 4
|
||||
- **Concentric**
|
||||
- nested rings; inner sanctum to outer walls; status measured by proximity to center
|
||||
---
|
||||
- 5
|
||||
- **Linear**
|
||||
- along a road, river, ridge; single axis; the route defines the settlement
|
||||
---
|
||||
- 6
|
||||
- **Clustered**
|
||||
- buildings grouped around focal points; open squares between; the settlement has many hearts
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
216
src/content/articles/arts/index.mdoc
Normal file
216
src/content/articles/arts/index.mdoc
Normal file
@@ -0,0 +1,216 @@
|
||||
---
|
||||
title: Arts
|
||||
summary: visual, performing, literary, and material artistic traditions
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- what people create beyond the functional; how people express what they value, fear, celebrate and remember
|
||||
- also how people communicate with the furture; the art that survives is how we know who they were
|
||||
-
|
||||
## Random Generation
|
||||
1. **Roll category =>** Visual, Performance, Craft, Patronage
|
||||
2. **Roll entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
### Category
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Visual**](#visual)
|
||||
- art made to be seen; aesthetic objects and surfaces
|
||||
---
|
||||
- 2
|
||||
- [**Performance**](#performance)
|
||||
- art that exists in time; made, witnessed, gone
|
||||
---
|
||||
- 3
|
||||
- [**Craft**](#craft)
|
||||
- functional objects elevated to art; the beautiful thing that also works
|
||||
---
|
||||
- 4
|
||||
- [**Patronage**](#patronage)
|
||||
- how art gets made; who pays, who creates, what the artist's status is
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Visual
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Art Form
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Sculpture**
|
||||
- stone, wood, metal, clay; monumental or intimidate; the body made permanent
|
||||
---
|
||||
- 2
|
||||
- **Painting**
|
||||
- murals, panels, portraits, landscapes, miniatures; pigment on surface
|
||||
---
|
||||
- 3
|
||||
- **Body Art**
|
||||
- tattoo design, scarification patterns, body paint traditions elevated to art form
|
||||
---
|
||||
- 4
|
||||
- **Mosaic/Inlay**
|
||||
- stone, glass, shell, wood; floors, walls objects; the surface assembled from fragments
|
||||
---
|
||||
- 5
|
||||
- **Calligraphy/Illumination**
|
||||
- writing as visual art; decorated manuscripts, inscriptions; the word made beautiful
|
||||
---
|
||||
- 6
|
||||
- **Fresco/Mural**
|
||||
- pigment on wet plaster, painted walls, exterior color; art that belongs to the building
|
||||
---
|
||||
- 7
|
||||
- **Printmaking/Stamping**
|
||||
- carved blocks, pressed seals, repeated images; art that reproduces itself
|
||||
---
|
||||
- 8
|
||||
- **Iconography**
|
||||
- formalized sacred or political images; standardized figures, poses, symbols; art that means before it pleases
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Performance
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Art Form
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Vocal Music**
|
||||
- chant, song, polyphony, throat singing
|
||||
---
|
||||
- 2
|
||||
- **Instrumental Music**
|
||||
- drums, strings, winds, bells; ensemble or solo traditions
|
||||
---
|
||||
- 3
|
||||
- **Dance**
|
||||
- ritual, celebratory, martial, ecstatic, formal; the body as instrument
|
||||
---
|
||||
- 4
|
||||
- **Theater**
|
||||
- staged drama, masked performance, puppet theater, shadow play
|
||||
---
|
||||
- 5
|
||||
- **Oral Storytelling**
|
||||
- epics, genealogy recitation, mythological performance, riddle traditions
|
||||
---
|
||||
- 6
|
||||
- **Ritual Performance**
|
||||
- sacred drama, mystery playes, reenactment of mythological events; performance as worship
|
||||
---
|
||||
- 7
|
||||
- **Poetry**
|
||||
- epic, lyric, devotional, satirical, formal verse; language compressed and charged
|
||||
---
|
||||
- 8
|
||||
- **Prose/History**
|
||||
- chronicles, philosophical treaties, fiction, genealogies; language expanded and preserved
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Craft
|
||||
- functional objects elevated to art; the beutiful thing that also works
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Art Form
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Ceramics/Pottery**
|
||||
- functional, decorative, ritual; glazing traditions, firing techniques; earth shaped and hardened
|
||||
---
|
||||
- 2
|
||||
- **Textile Arts**
|
||||
- weaving, embroidery, tapestry, dyeing, pattern-making; thread as medium
|
||||
---
|
||||
- 3
|
||||
- **Woodwork**
|
||||
- carved, inlaid, lacquered; furniture, panels, utensils; the tree made useful and beautiful
|
||||
---
|
||||
- 4
|
||||
- **Metalwork**
|
||||
- decorative smithing, filligree, engraving, damascening; metal as canvas
|
||||
---
|
||||
- 5
|
||||
- **Basketry/Weaving**
|
||||
- reed, grass, bark, finger; containers, mats, screens; the oldest craft
|
||||
---
|
||||
- 6
|
||||
- **Carving**
|
||||
- bone, antler, horn, ivory; small-scale sculptural work in animal material; portable art from the hunt
|
||||
---
|
||||
- 7
|
||||
- **Glasswork**
|
||||
- blown, cast, stained; vessels, windows, beads; light captured in material
|
||||
---
|
||||
- 8
|
||||
- **Bookbinding/Papercraft**
|
||||
- folded, bound, pressed, decorated; the container of knowledge as art object
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Patronage
|
||||
- how art gets made; who pays, who creates, what the artist status is
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Model
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Sacred Commission**
|
||||
- art made for religious purposes; the temple pays; the artist serves the divine
|
||||
---
|
||||
- 2
|
||||
- **Aristocratic Patronage**
|
||||
- art made for elites; named patrons, competivie commissioning; the artist serves power
|
||||
---
|
||||
- 3
|
||||
- **Guild Tradition**
|
||||
- art made within craft institutions; standards enforces, anonymous quality; the artist serves the tradition
|
||||
---
|
||||
- 4
|
||||
- **Folk Preactice**
|
||||
- art is made by everyone; no specialist class; the farmer weaves, the mother carves; the artist is everyone
|
||||
---
|
||||
- 5
|
||||
- **Market Driven**
|
||||
- art made for sale; commercial, popular, responsive to demand; the artist serves the buyer
|
||||
---
|
||||
- 6
|
||||
- **Competitive**
|
||||
- art made to win; contests, public judgement, ranked mastery; the artist servers their own glory
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
21
src/content/articles/calcination/index.mdoc
Normal file
21
src/content/articles/calcination/index.mdoc
Normal file
@@ -0,0 +1,21 @@
|
||||
---
|
||||
title: Calcination
|
||||
subtitle: Where we burn away the arbitrary and find who the people must become
|
||||
summary: Where we burn away the arbitrary and find who the people must become
|
||||
cover:
|
||||
showInHeader: true
|
||||
publishDate: 2026-02-25T23:28:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: stages
|
||||
tags:
|
||||
- Crucible Stage
|
||||
- Generation
|
||||
- Culture
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
|
||||
- **Stage 2** of the Crucible
|
||||
14
src/content/articles/cb_kindred/index.mdoc
Normal file
14
src/content/articles/cb_kindred/index.mdoc
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
title: Kindred
|
||||
summary: Where examine the species that make up the »Chainbreaker« setting
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T10:56:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: kin
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
14
src/content/articles/cb_tongues/index.mdoc
Normal file
14
src/content/articles/cb_tongues/index.mdoc
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
title: Tongues
|
||||
summary: Where we look at the languages Chainbreaker provides
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T14:05:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: kin
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
244
src/content/articles/cuisine/index.mdoc
Normal file
244
src/content/articles/cuisine/index.mdoc
Normal file
@@ -0,0 +1,244 @@
|
||||
---
|
||||
title: Cuisine
|
||||
summary: food preparation; flavor; food culture; drink
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- what people eat and how they eat it; the most materially constrained of the _Tinctures_
|
||||
- _Domain_ and _Subsistence_ determine the menu more than any element does; elements inform *attitude toward food,* not the food itself
|
||||
|
||||
## Random Generation
|
||||
1. **Roll category =>** Preparation, Food Culture, Flavor, Drink
|
||||
2. **Roll entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
### Category
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Preparation**](#preparation)
|
||||
- how food is cooked and preserved; constrained by available fuel, technology, and climate
|
||||
---
|
||||
- 2
|
||||
- [**Food Culture**](#food-culture)
|
||||
- how people relate to food socially; the attitude and ritual around eating
|
||||
---
|
||||
- 3
|
||||
- [**Flavor**](#flavor)
|
||||
- dominant taste profile; what the cuisine *tastes like*
|
||||
---
|
||||
- 4
|
||||
- [**Drink**](#drink)
|
||||
- what people drink and how drink culture functions socially
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Preparation
|
||||
- how food is cooked and preserved; constrained by available fuel, technology, and climate
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Method
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Raw/Cured**
|
||||
- minimal cooking; preserved through salt, acid, fermentation, drying
|
||||
---
|
||||
- 2
|
||||
- **Roasted/Grilled**
|
||||
- open flame, spit, pit cooking; direct heat; char and fat
|
||||
---
|
||||
- 3
|
||||
- **Boiled/Stewed**
|
||||
- one-pot, slow-cooked, broth-based; communal cooking; stretches ingredients
|
||||
---
|
||||
- 4
|
||||
- **Smoked**
|
||||
- preservation and flavor through wood smoke; long process; requires fuel surplus
|
||||
---
|
||||
- 5
|
||||
- **Baked**
|
||||
- oven-based; bread cultures, pastry, clay-wrapped; requires permanent hearth
|
||||
---
|
||||
- 6
|
||||
- **Fermented**
|
||||
- deliberate rot; alcohol, pickled foods, aged preparations; time as ingredient
|
||||
---
|
||||
- 7
|
||||
- **Fried**
|
||||
- oil-based, quick, rich; requires surplus fat source
|
||||
---
|
||||
- 8
|
||||
- **Dried/Preserved**
|
||||
- jerky, pemmican, hardtack, sun-dried; food that travels and lasts
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Food Culture
|
||||
- how people relate to food socially; the attitude and ritual around eating
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Culture
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Cooperative**
|
||||
- shared platters, collective eating; meals as social bonding; everyone eats together
|
||||
---
|
||||
- 2
|
||||
- **Hierarchical**
|
||||
- who eats what is determined by rank; best cuts to highest status; the table is a map of power
|
||||
---
|
||||
- 3
|
||||
- **Competitive**
|
||||
- feasting as display; quantity and quality as status performance; the host who feeds most, wins
|
||||
---
|
||||
- 4
|
||||
- **Frugal**
|
||||
- waste-nothing, preservation-focused, stretching resources; every scrap has a use
|
||||
---
|
||||
- 5
|
||||
- **Seasonal**
|
||||
- menu follows natural; feast and famine rhytm; what grows now is what you eat
|
||||
---
|
||||
- 6
|
||||
- **Portable**
|
||||
- travel food, rations, foods designed for movement; cuisine shaped by migration
|
||||
---
|
||||
- 7
|
||||
- **Abundant**
|
||||
- rich flavors, generous portions, wide variety; overflowing platters; indulgence as cultural value
|
||||
---
|
||||
- 8
|
||||
- **Cannibalistic**
|
||||
- consumption of sapient flesh; ritual, survival, dominance, or sacrament; the culture has crossed a line and built a cuisine around it
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Flavor
|
||||
- dominant taste profile; what the cuisine _tastes like_
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Profile
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Bland/Mild**
|
||||
- simple, unadorned, ingredient-focused; the food speaks for itself
|
||||
---
|
||||
- 2
|
||||
- **Herbal**
|
||||
- extensive use of fresh and dried plants for flavor and medicine; the garden is the spice rack
|
||||
---
|
||||
- 3
|
||||
- **Spiced**
|
||||
- imported or cultivated aromatics; heat, complexity, layered flavor; requires trade or cultivation
|
||||
---
|
||||
- 4
|
||||
- **Pungent**
|
||||
- fermented, aged, stong-smelling; acquired tastes; preservation as flavor
|
||||
---
|
||||
- 5
|
||||
- **Sweet**
|
||||
- honey, fruit, sugar where available; indulgent; sweetness as luxury or staple#
|
||||
---
|
||||
- 6
|
||||
- **Sour/Acidic**
|
||||
- vinegar, critrus, fermented, sharp; preservative; the bite that cuts through everything
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Drink
|
||||
- what people drink and how drink culture functions socially
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Drink
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Fermented Grain**
|
||||
- beer, ale, kvass; agricultural surplus indicator; the drink of settled people
|
||||
---
|
||||
- 2
|
||||
- **Fermented Fruit**
|
||||
- wine, cider, mead; orchard or trade access; the drink that travels
|
||||
---
|
||||
- 3
|
||||
- **Fermented Milk**
|
||||
- kumis, kefir; pastoralist staple; the drink of herders
|
||||
---
|
||||
- 4
|
||||
- **Distilled**
|
||||
- spirits; requires surplus and technology; concentrated potency
|
||||
---
|
||||
- 5
|
||||
- **Tea/Infusion**
|
||||
- herbal, caffeinated; ritual preparation; concentrated potency
|
||||
---
|
||||
- 6
|
||||
- **Water**
|
||||
- clean water as luxury; boiling, filtering, flavoring as cultural practice; the drink that keeps you alive
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Signature Elements
|
||||
- reference list; not rolled – pick based on _Domain_ and _Subsistence_
|
||||
- what the cuisine is build around; the ingredient that defines it
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Element
|
||||
- Description
|
||||
---
|
||||
- **Bread Culture**
|
||||
- grain-based staple; baking traditions; bread as sacred or central
|
||||
---
|
||||
- **Rice/Grain Culture**
|
||||
- paddy, millet, maize; grain preparation as cultural identity
|
||||
---
|
||||
- **Meat-Dominant**
|
||||
- herding, hunting, or raiding cultures; flesh as staple
|
||||
---
|
||||
- **Fish/Seafood**
|
||||
- coastal or riverine; smoking, drying, fermenting fish
|
||||
---
|
||||
- **Dairy**
|
||||
- milk, cheese, yogurt, butter; pastoralist staple
|
||||
---
|
||||
- **Root/Tuber**
|
||||
- underground crops; hearty, starchy, reliable
|
||||
---
|
||||
- **Insect/Forage**
|
||||
- gathered protein; grubs larvae, snails, wild harvest
|
||||
---
|
||||
- **Fungal**
|
||||
- mushrooms, cultivated, or foraged; forest and cave cultures
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
@@ -40,8 +40,9 @@ seo:
|
||||
1. **Generate localities within it** – each locality gets its own Climate, Topography, Biome
|
||||
- For those wanting a more random approach, the following [table](https://docs.google.com/spreadsheets/d/16d9MUMFMqbUXkL6bOHN3sbFSvQiR0K3yta--RiW4Ldw/edit?usp=sharing) can be used to generate biomes based on Climate, Topography, and Features
|
||||
1. **Assign features** – rivers, coasts, passes, settlements
|
||||
1. **Roll for resources** – each locality has a **1-in-10 chance** to generate a resource
|
||||
1. **Read the dominant pattern** – the Climate, Topography, and Biome that appear most across localities become the domain signature for the culture living there
|
||||
2. **Roll for subsistence** – each locality gets a _Subsistence System_ based on Climate, Topography, Biome, and Features, the following [table](https://docs.google.com/spreadsheets/d/1wDRQ_4M-noNy0KSRGpXhPznwR2gGOiLybjIEBgfvw_Q/edit?usp=sharing) can be used to randomly generate Subsistence Systems
|
||||
1. **Roll for resources** – each locality has a **1-in-8 chance** to generate a resource
|
||||
1. **Read the dominant pattern** – the Climate, Topography, Biome, and Subsistence that appear most across localities become the domain signature for the culture living there
|
||||
|
||||
{% Callout type="example" title="Bardùnai" %}
|
||||
Looking at the map for my »Chainbreaker« setting, I decide to start with a mountain range in the somewhat centre of the map. Knowing that I want the dominant culture there to be inspired by the pre-roman nuragic people, I decide to call the range – Bardùnai
|
||||
@@ -234,6 +235,51 @@ Looking at the map for my »Chainbreaker« setting, I decide to start with a mou
|
||||
- Major settlement; walls, institutions, dense population, surplus extraction, specialization, political gravity; population 5000+
|
||||
{% /table %}
|
||||
|
||||
## Subsistence
|
||||
- How the people survive
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Subsistence
|
||||
- Description
|
||||
---
|
||||
- **Foraging**
|
||||
- Gathering wild plants, nuts, roots, fungi, and insects; seasonal movement; knowledge-intensive
|
||||
---
|
||||
- **Hunting**
|
||||
- Pursuit and killing of wild game; tracking, ambush, drives; small parties with specialized skills
|
||||
---
|
||||
- **Fishing**
|
||||
- Harvesting fish from rivers, lakes, and coasts; lines, nests, weirs, traps, spears; small-crew work
|
||||
---
|
||||
- **Raiding**
|
||||
- Taking livestock, good, or captives by force; cattle theft, caravan ambush, coastal piracy
|
||||
---
|
||||
- **Agriculture**
|
||||
- Settled grain cultivation; plowing, sowing, harvesting in annual cycles; field systems; granaries
|
||||
---
|
||||
- **Industry**
|
||||
- Transforming raw materials through organized labor; smelting, tanning, dyeing, brewing, kiln work; fixed infrastructure
|
||||
---
|
||||
- **Mining/Quarrying**
|
||||
- Extracting stone, ore, and minerals; underground shafts, open pits, organized labor gangs
|
||||
---
|
||||
- **Forestry**
|
||||
- Managed timber harvesting; coppicing, charcoal burning, lumber caps, controlled woodland
|
||||
---
|
||||
- **Horticulture**
|
||||
- Garden-scale cultivation; polyculture, companion planting, terracing, orchards; diverse small plots
|
||||
---
|
||||
- **Pastoralism**
|
||||
- Following herds across seasonal pastures; transhumance; adapting to what the animals need
|
||||
---
|
||||
- **Commerce**
|
||||
- Trade, brokerage, transport; caravans, markets, currency exchange; transforming good through movement
|
||||
---
|
||||
- **Seafaring**
|
||||
- Ocean voyaging, maritime trade, whaling; long-distance navigation; the ship as livelihood
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Resources
|
||||
|
||||
- What the land provides
|
||||
|
||||
206
src/content/articles/education/index.mdoc
Normal file
206
src/content/articles/education/index.mdoc
Normal file
@@ -0,0 +1,206 @@
|
||||
---
|
||||
title: Education
|
||||
summary: knowledge transmission; access; values; relationship to authority
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
- how knowledge moves between generations and between people; the method of transmission shapes everything downstream
|
||||
- for _Disciplines_ and _Crafts_ especially, the method of transmission _is_ the tradition's identity
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Transmission, Access, Values, Authority
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Transmission**](#transmission)
|
||||
- how knowledge physically moves from one person to another
|
||||
---
|
||||
- 2
|
||||
- [**Acess**](#access)
|
||||
- who learns; what gates stand between the student and the knowledge
|
||||
---
|
||||
- 3
|
||||
- [**Values**](#values)
|
||||
- what kind of knowledge the culture considers worth having
|
||||
---
|
||||
- 4
|
||||
- [**Authority**](#authority)
|
||||
- how education relates to power; what knowledge does to the social order
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Transmission
|
||||
- how knowledge physically moves from one person to another
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Method
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Oral Tradition**
|
||||
- knowledge passed through speech, memorization, recitation; nothing written, everything remembered
|
||||
---
|
||||
- 2
|
||||
- **Apprenticeship**
|
||||
- learning by doing under a master; one-to-one or small group; the master is the curriculum
|
||||
---
|
||||
- 3
|
||||
- **Formal Schooling**
|
||||
- dedicated institutions, structured curriculum, age-cohort learning; the system teaches
|
||||
---
|
||||
- 4
|
||||
- **Mystery Initiation**
|
||||
- knowledge revealed in stages through ritual; earned access; each level unlocks the next
|
||||
---
|
||||
- 5
|
||||
- **Immersion**
|
||||
- throw in, learn by survival; sink or swim; the environment teaches
|
||||
---
|
||||
- 6
|
||||
- **Observation/Imitation**
|
||||
- watch and copy; no formal instruction; absorption through presence
|
||||
---
|
||||
- 7
|
||||
- **Textual**
|
||||
- book-learning, scripture study, commentary traditions, archives; the text teaches
|
||||
---
|
||||
- 8
|
||||
- **Experiential**
|
||||
- knowledge gained through structured experience; pilgrimage, _Wanderjahr,_ journeyman travel; the journey teaches
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
### Access
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Method
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Universal**
|
||||
- everyone learns the basics; literacy or core knowledge expected of all
|
||||
---
|
||||
- 2
|
||||
- **Gendered**
|
||||
- different knowledge for different genders; separate currcicula, separate traditions
|
||||
---
|
||||
- 3
|
||||
- **Class-Restricted**
|
||||
- education as privilege; elite knowledge, commoner skills; the gap is the point
|
||||
---
|
||||
- 4
|
||||
- **Initiated**
|
||||
- knowledge gated behind ritual, oath, or ordeal; you earn the right to know
|
||||
---
|
||||
- 5
|
||||
- **Purchased**
|
||||
- education costs; tutor fees, school fees, patronage required; knowledge has a price
|
||||
---
|
||||
- 6
|
||||
- **Hereditary**
|
||||
- knowledge passes within families; trade secrets, lineage knowledge; blood is the key
|
||||
---
|
||||
- 7
|
||||
- **Competitive**
|
||||
- knowledge earned through examination, context, demonstration; prove you deserve it
|
||||
---
|
||||
- 8
|
||||
- **Age-Gated**
|
||||
- knowledge unlocked at life stages; different things learned at diffrent ages; somw knowledge forbidden to the young
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Values
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Value
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Practical**
|
||||
- knowledge valued for utility; farming, crafting, fighting, healing; if it doesn'T work it's useless
|
||||
---
|
||||
- 2
|
||||
- **Sacred**
|
||||
- knowledge valued for spiritual truth; theology, cosmology, ritual; knowing the divine
|
||||
---
|
||||
- 3
|
||||
- **Philosophical**
|
||||
- knowledge valued for understanding; logic, ethics, natural philosophy; knowing why
|
||||
---
|
||||
- 4
|
||||
- **Historical**
|
||||
- knowledge valued for continuity; genealogy, chronicles, precedent; knowing what came before
|
||||
---
|
||||
- 5
|
||||
- **Secret**
|
||||
- knowledge valued for exclusivity; hidden lore, forbidden texts, power through scarcity
|
||||
---
|
||||
- 6
|
||||
- **Encyclopedic**
|
||||
- all knowledge valued; collection, preservation, categorizartion; knowing everything
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Authority
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Relationship
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Conservative**
|
||||
- education preserves and transmits tradition; change is corruption
|
||||
---
|
||||
- 2
|
||||
- **Progressive**
|
||||
- education advances and improves; innovation valued; the new is better
|
||||
---
|
||||
- 3
|
||||
- **Subversive**
|
||||
- education challenges authority; questioning as method; knowledge is dangerous
|
||||
---
|
||||
- 4
|
||||
- **Instrumental**
|
||||
- education serves power; training loyal administrators, soldiers, priests; knowledge is a tool
|
||||
---
|
||||
- 5
|
||||
- **Liberating**
|
||||
- education frees the individual; knowledge is personal empowerment; knowing makes you free
|
||||
---
|
||||
- 6
|
||||
- **Controlled**
|
||||
- education restricted to prevent dangerous knowledge; censorship, forbidden topis; knowling is regulated
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
341
src/content/articles/ethe/index.mdoc
Normal file
341
src/content/articles/ethe/index.mdoc
Normal file
@@ -0,0 +1,341 @@
|
||||
---
|
||||
title: Ethe
|
||||
summary: >
|
||||
An Ethos represents the core values, principles, and attitude towards life
|
||||
that a culture has.
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-17T10:18:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: temperaments
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
|
||||
- represents the **core values, principles, and attitude towards life** that an ancestry has
|
||||
- **multivalent =>** expresses across all domains of life
|
||||
- **cultural posture =>** not a political system, not a sociologicalcategory
|
||||
- **product of material conditions =>** arise from the accumulated elemental composition of an ancestry based on *Domain, Subsistence and history*
|
||||
- **not permanent =>** as material conditions change, an ancestry's ethos can shift
|
||||
- **product, not personification =>** not what an elemental combination looks like, but what happens to an ancestry when certain *Primes* and *Elements* combine
|
||||
|
||||
## The Elements
|
||||
|
||||
### Primes
|
||||
|
||||
- **Soul =>** combustible principle; individual agency, the individual as primary social agent; asks *»Who are you?«*
|
||||
- **Body =>** fixed principle; institutional persistence; structure outliving individuals; asks _»What structure do you belong to?«_
|
||||
- **Spirit =>** volatile principle; mediation; forces that move through society that no individual controls and no institution contains – honor debts, market forces, confessional bonds
|
||||
|
||||
### Essences
|
||||
- **Earth =>** values drawn from _material reality, labour, the land, the heavy and the foundational;_ soil, holdings, physical fact
|
||||
- **Fire =>** values drawn from _struggle, refinement, testing;_ ordeal, combat, purification
|
||||
- **Water =>** values drawn from _connection, flow, exchange, relationship;_ the bond, the network, the obligation
|
||||
- **Air =>** values drawn from _knowledge, expansion, the spoken word;_ rhetoric, fame, text, ideas
|
||||
- **Aether =>** values drwn from _the sacred, the transcendent, cosmic order;_ the numinous, the divine, the forces beyond the human
|
||||
|
||||
## The Grid
|
||||
|
||||
{% TableWrapper variant="elemental-grid"%}
|
||||
{% table %}
|
||||
-
|
||||
- Soul
|
||||
- Spirit
|
||||
- Body
|
||||
---
|
||||
- Earth
|
||||
- [Independent](#independent)
|
||||
- [Ancestral](#ancestral)
|
||||
- [Mercantile](#mercantile)
|
||||
---
|
||||
- Fire
|
||||
- [Tempered](#tempered)
|
||||
- [Martial](#martial)
|
||||
- [Sworn](#sworn)
|
||||
---
|
||||
- Water
|
||||
- [Patronal](#patronal)
|
||||
- [Communal](#communal)
|
||||
- [Fraternal](#fraternal)
|
||||
---
|
||||
- Air
|
||||
- [Gloried](#gloried)
|
||||
- [Legalistic](#legalistic)
|
||||
- [Mythic](#mythic)
|
||||
---
|
||||
- Aether
|
||||
- [Mystical](#mystical)
|
||||
- [Ordained](#ordained)
|
||||
- [Votive](#votive)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## The Ethe
|
||||
|
||||
### Independent
|
||||
- **[Soul+Earth]**
|
||||
- **Synopsis =>** Relationships structured by material self-suffiency; negotiation between sovereign individuals
|
||||
- **Principles:**
|
||||
- material independence as social foundation; my land, my arms, my household
|
||||
- no dependency => no compulsion; authority tempoary, contigent, revocable
|
||||
- assembly of equals; collective decisions through argument
|
||||
- **Contradictions:**
|
||||
- property-based »Equality« always excludes someone; unfree members invisible
|
||||
- universal veto -> paralysis
|
||||
- **Touchstones:**
|
||||
- Icelandic Althing
|
||||
- Pashtun jirga
|
||||
- Somali clan council
|
||||
- Cassack rada
|
||||
- Swiss Landsgemeinde
|
||||
- Bedouin majlis
|
||||
- Germanic þing
|
||||
|
||||
### Tempered
|
||||
- **[Soul+Fire]**
|
||||
- **Synopsis =>** Relationships structured by proben competence; constantly renegotiated
|
||||
- **Principles:**
|
||||
- you are what you can do _right now;_ not name, patron, or blood
|
||||
- status determined from demonstrated capability; re-earned constantly
|
||||
- nothing inherited; nothing guaranteed
|
||||
- **Contradictions:**
|
||||
- still needs childcare, sick-tending, memory; no competitive value -> invisible
|
||||
- old archer can't draw the bow; ancestry has no place for them
|
||||
- **Touchstones**
|
||||
- Scythians
|
||||
- Comanche
|
||||
- Mongols pre-centralization
|
||||
- Mercenary companies
|
||||
|
||||
### Patronal
|
||||
- **[Soul+Water]**
|
||||
- **Synopsis =>** Relationships structured by personal obligation; mutual material bondage
|
||||
- **Principles:**
|
||||
- _»Whose are you?«_ every person belongs to someone
|
||||
- patron provides, client serves; patron who only takes is no patron
|
||||
- power radiates through personal networks of flowing obligations
|
||||
- **Contradictions:**
|
||||
- patrons compete; every client a resource
|
||||
- generosity is greatest virtue and most dangerous habit -> constant lateral tension
|
||||
- **Touchstones**
|
||||
- Anglo-Saxon mead-hall
|
||||
- Mycenean wanax
|
||||
- Polynesian chief
|
||||
- Afghan khan
|
||||
- Roman patron-client system
|
||||
|
||||
### Gloried
|
||||
- **[Soul+Air]**
|
||||
- **Synopsis =>** Relationships structured by witnessed reputation; public performance
|
||||
- **Principles:**
|
||||
- reputation is existence; act without witnesses never happened
|
||||
- warrior fights so the poet will sing; ruler governs so history records
|
||||
- short famous life woth more than long forgotten one
|
||||
- **Contradictions:**
|
||||
- glory zero-sum; my fame diminished yours
|
||||
- needs poets as much as heroes but poet's glory derivative
|
||||
- feud not a failure; feud is the engine
|
||||
- **Touchstones**
|
||||
- Achilles
|
||||
- Icelanding sagas
|
||||
- Pre-Islamic arabic poetry
|
||||
- Irish filid
|
||||
- Roman cursus honorum
|
||||
|
||||
### Mystical
|
||||
- **[Soul+Aether]**
|
||||
- **Synopsis =>** Relationships structured by personal encounter with the sacred as highest value
|
||||
- **Principles:**
|
||||
- shamas, hermits, sufi, vision-quester; authority from crossing the threshold and returning changed
|
||||
- numinous is real, reachable, worth everything
|
||||
- **Contradictions:**
|
||||
- seeker need the material world to transcend it; hermit depends on the village
|
||||
- honors transcendence; runs on labour of people who never transcend
|
||||
- charlatanism; how do you verify a claim to have touched god?
|
||||
- **Touchstones**
|
||||
- Siberian shamans
|
||||
- Sufi orders
|
||||
- Hundu sannyasa
|
||||
- Desert fathers
|
||||
- Plains Vision questy
|
||||
- Neoplatonic theurgy
|
||||
|
||||
### Ancestral
|
||||
- **[Body+Earth]**
|
||||
- **Synopsis =>** Relationships structured by calculated descent; lineage obligation
|
||||
- **Principles:**
|
||||
- _»Whose blood do you carry?«_ you are your bloodline
|
||||
- identity, authority, marriage, alliance, enmity – all calculated through genealogy
|
||||
- heaviest, most immoveable social fact; can'T change who your parents were
|
||||
- **Contradictions:**
|
||||
- lineage produces inheritance disputes as inevitably as heirs
|
||||
- genealogy manipulated; bastard legitimized, inconvenient ancestor erased
|
||||
- claims blood is destiny; constantly rewrites the blood record
|
||||
- **Touchstones**
|
||||
- Haudenosaunee clan system
|
||||
- European feudal dynasties
|
||||
- Arab tribal genealogy
|
||||
- Polynesian whakapapa
|
||||
- Chinese ancestral lineage
|
||||
- Rwandan lineage system
|
||||
|
||||
### Martial
|
||||
- **[Body+Fire]**
|
||||
- **Synopsis =>** Relationships structured by shared martial experience as enduring social bond
|
||||
- **Principles:**
|
||||
- place in society determined by what you've endured in battle
|
||||
- closest bonds forged beside you in combat
|
||||
- warband, regiment, age-cohort – institutions that were tempered in bloodshed
|
||||
- **Contradictions:**
|
||||
- needs war to function; needs enemies; peace is an existential threat
|
||||
- everyone who isn't a warrior – helots, craftsmen – no status
|
||||
- **Touchstones**
|
||||
- Sparta
|
||||
- Zulu amabutho
|
||||
- Comanche war culture
|
||||
- Mamluk system
|
||||
- Rajput martial tradition
|
||||
- Maori warrior culture
|
||||
|
||||
### Communal
|
||||
- **[Body+Water]**
|
||||
- **Synopsis =>** Relationship structured by mutual material aid flowing through community
|
||||
- **Principles:**
|
||||
- community is the unit; resources pooled, redistributed, shared
|
||||
- nobody builds alone; nobody eats while neighbour starves
|
||||
- nobody rises too far above or falls too far below
|
||||
- **Contradictions:**
|
||||
- protects and suffocates simultaneously
|
||||
- freeloaders existential threat; social surveillance intense
|
||||
- sharp outside/inside boundary; permanent suspicion of strangers
|
||||
- **Touchstones**
|
||||
- Andean ayllu
|
||||
- Slavic zadruga
|
||||
- Germanic mark community
|
||||
- Pre-enclosure English village
|
||||
- Early Mesopotamian redistribution economies
|
||||
|
||||
### Legalistic
|
||||
- **[Body+Air]**
|
||||
- **Synopsis =>** Relationships structured by textual authority; argument, documented precedent
|
||||
- **Principles:**
|
||||
- the text governs; authority from mastery of authoritative documents
|
||||
- every dispute is a textual dispute; every claim grounded in citation
|
||||
- **Contradictions:**
|
||||
- text fixed but interpretation infinite
|
||||
- priestly interprer class where real power lives
|
||||
- illiterate person as vulnerable as patronless person in _Patronal_ culture
|
||||
- **Touchstones**
|
||||
- Talmudic tradition
|
||||
- Islamic fiqh
|
||||
- Roman legal tradition
|
||||
- Chinese imperial examination
|
||||
- Common Law precedent
|
||||
|
||||
### Ordained
|
||||
- **[Body+Aether]**
|
||||
- **Synopsis =>** Relationships structured by assigned role within cosmic order
|
||||
- **Principles:**
|
||||
- you are the function; baker bakes, scribe scribes, soldier soldiers
|
||||
- not oppression – how reality works; stepping outside is cosmically dangerous
|
||||
- order is divine, not human-made
|
||||
- **Contradictions:**
|
||||
- »Why am I the potter and you're the scribe?« – no answer except »because that's the order«
|
||||
- people at the top have interest in calling it cosmic rather than political
|
||||
- **Touchstones**
|
||||
- Egyptian Ma'at
|
||||
- Indian caste system / dharma
|
||||
- Japan's shi-nō-kō-shō
|
||||
- Plato's republic
|
||||
- Medieval European three estates
|
||||
|
||||
### Mercantile
|
||||
- **[Spirit+Earth]**
|
||||
- **Synopsis =>** Relationships structured by material transaction; exchange as way of life
|
||||
- **Principles:**
|
||||
- everything has a value; everything can be exchanged
|
||||
- worth -> what you bring to the deal
|
||||
- strangers aren't threats -> potential customers
|
||||
- **Contradictions:**
|
||||
- reduces everything to a transaction; hollows out what can be transacted
|
||||
- loyality, love, sacred things -> market prices them, pricing destroys them
|
||||
- merchant facilitates everyone's needs; valued by no one as a person
|
||||
- **Touchstones**
|
||||
- Phoenician trading cities
|
||||
- Carthage
|
||||
- Hanseatic League
|
||||
- Sogdian Silk Road traders
|
||||
- Venetian Merchants
|
||||
|
||||
### Sworn
|
||||
- **[Spirit+Fire]**
|
||||
- **Synopsis =>** Relationships structured by honor codes moving through society demanding action
|
||||
- **Principles:**
|
||||
- honor mediates all relationships; insult creates debt that moves through social fabric
|
||||
- nobody controls it; nobody contains it; code compels action from whoever it touches
|
||||
- maintained through willingness to fight; burning away anything that compromises it
|
||||
- **Contradictions:**
|
||||
- honor debt runs for generations -> grandson avenges grandfathers death
|
||||
- escalation -> each response must match or exceed offence; cycle only itensifies
|
||||
- **Touchstones**
|
||||
- Pashtunwali
|
||||
- Mediterranean namus culture
|
||||
- Corsican vendaetta
|
||||
- Samurai code
|
||||
|
||||
### Fraternal
|
||||
- **[Spirit+Water]**
|
||||
- **Synopsis =>** Relationships structured by shared conviction as primary social bond
|
||||
- **Principles:**
|
||||
- brother not by blood, patron, land or transaction – by shared truth
|
||||
- conviction IS the bond; flows across distance and difference
|
||||
- religious, political, philosophical, ideological – grammar is the same
|
||||
- **Contradictions:**
|
||||
- _»Who's a true believer?«_ orthodoxy policing begins immediately
|
||||
- community formed around conviction starts testing, purging, excommunicating
|
||||
- bond that transcends blood eventually builds institutions identical to what it replaced
|
||||
- **Touchstones**
|
||||
- Early Christian ekklesia
|
||||
- Buddhist sangha
|
||||
- Sikh kalsa
|
||||
- Puritan settlements
|
||||
- Pythagorean brotherhood
|
||||
|
||||
### Mythic
|
||||
- **[Spirit+Air]**
|
||||
- **Synopsis =>** Relationships structured by utterance as active force; words do things
|
||||
- **Principles:**
|
||||
- Poet's satire destroys; spoken curse binds; ruler's truth makes land fertile
|
||||
- speech not communication but _action_
|
||||
- **Contradictions:**
|
||||
- who controls the words controls reality; poet-class most powerful and most dangerous
|
||||
- silence not neutral -> choice with consequences; no opting out of word-economy
|
||||
- **Touchstones**
|
||||
- Gaelic filid and geas culture
|
||||
- West African griot traditions
|
||||
- Norse seiðr and galdr
|
||||
- Aboriginal Australian songlines
|
||||
|
||||
### Votive
|
||||
- **[Spirit+Aether]**
|
||||
- **Synopsis =>** Relationships structured by shared obligation to maintain cosmic order through sacrifice
|
||||
- **Principles:**
|
||||
- the world is hungry -> sun needs blood; earth needs offering
|
||||
- sacred balance actively maintained or everything stops
|
||||
- not faith -> physics
|
||||
- **Contradictions:**
|
||||
- priesthood controlling what's owed becomes incredibly powerful
|
||||
- sacrifice escalates; gods never satisfied enough
|
||||
- question nobody can ask: _»What if we stopped an nothing happened?«_
|
||||
- **Touchstones**
|
||||
- Aztec cosmic obligation
|
||||
- Vedic rta
|
||||
- Polynesian tapu systems
|
||||
- West African orisha feeding
|
||||
- Roman pietas
|
||||
|
||||
## Generating new Ethe
|
||||
206
src/content/articles/funerary-practices/index.mdoc
Normal file
206
src/content/articles/funerary-practices/index.mdoc
Normal file
@@ -0,0 +1,206 @@
|
||||
---
|
||||
title: Funerary Practices
|
||||
summary: disposition of the dead; memorial; social dimensions of death
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- how people handle death; among the deepest and most resistant to change in any enitity
|
||||
- where faith and heritage collide most violently; a culture's relationship to death reveals what it truly believes about life
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Disposition, Memorial, Social, Mourning
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Disposition**](#disposition)
|
||||
- what happens to the body; the physical act of dealing with the dead
|
||||
---
|
||||
- 2
|
||||
- [**Memorial**](#memorial)
|
||||
- how the dead are remembered; what persists after the body is handled
|
||||
---
|
||||
- 3
|
||||
- [**Social**](#social)
|
||||
- who gets what treatment; how death intersects with status and identity
|
||||
---
|
||||
- 4
|
||||
- [**Mourning**](#mourning)
|
||||
- how the living behave after death; the behavioral prescription imposed on survivors
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Disposition
|
||||
- what happens to the body; the physical act of dealing with the dead
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Method
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Burial**
|
||||
- earth interment; shallow, deep, coffined, shrouded
|
||||
---
|
||||
- 2
|
||||
- **Cremation**
|
||||
- fire consumption; pyre furnace, open flame; the dead released through destruction
|
||||
---
|
||||
- 3
|
||||
- **Sky Burial/Exposure**
|
||||
- left for elements, birds, beasts; towers, plattforms, open ground; the dead given back
|
||||
---
|
||||
- 4
|
||||
- **Water Burial**
|
||||
- river, sea, lake; cast adrift, weighted, boat burial; the dead join the current
|
||||
---
|
||||
- 5
|
||||
- **Entombment**
|
||||
- sealed chamber; cave, crypt, pyramid, mausoleum; the dead contained
|
||||
---
|
||||
- 6
|
||||
- **Consumption**
|
||||
- ritual cannibalism; absorbing the dead; returning them to the community through flesh
|
||||
---
|
||||
- 7
|
||||
- **Composting/Tree Burial**
|
||||
- returned to living systems; planted, mulched, fed to sacred grobe; the dead become growth
|
||||
---
|
||||
- 8
|
||||
- **Mummification**
|
||||
- preservation; dried, embalmed, treated for permanence; the dead kept present
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
### Memorial
|
||||
- how the dead are remembered; what persists after the body is handled
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Practice
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Grave Goods**
|
||||
- objects buried or burned with the dead; tools, weapons, wealth, servants
|
||||
---
|
||||
- 2
|
||||
- **Monument Building**
|
||||
- cairns, headstones, statues, memorial architecture; the dead mark the landscape
|
||||
---
|
||||
- 3
|
||||
- **Name Keeping**
|
||||
- spoken remembrance, genealogy recitation, ancestor lists; the dead live in words
|
||||
---
|
||||
- 4
|
||||
- **Ancestor Shrine**
|
||||
- household or communal site for ongoing communion with the dead; the dead stay close+
|
||||
---
|
||||
- 5
|
||||
- **Feast of the Dead**
|
||||
- periodic communal meals honoring the deceased; the dead fed and remembered together
|
||||
---
|
||||
- 6
|
||||
- **Forgetting Rites**
|
||||
- deliberate erasure of the dead's name and memory; the living move on; the dead are released
|
||||
---
|
||||
- 7
|
||||
- **Trophy Keeping**
|
||||
- retaining bones, hair, teeth of dead as relics or keepsakes; the dead carried with you
|
||||
---
|
||||
- 8
|
||||
- **Ghost Management**
|
||||
- rituals to ensure dead stay dead, move on, or remain benevolent; the dead must be managed
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Social
|
||||
- who gets what treatment; how death intersects with status and identity
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Dimension
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Universal Rites**
|
||||
- everyone gets the same treatment; death is the leveler
|
||||
---
|
||||
- 2
|
||||
- **Stratified Rites**
|
||||
- rank determines death treatment; elaborate for elites, simple for common
|
||||
---
|
||||
- 3
|
||||
- **Earned Rites**
|
||||
- manner of death determines treatment; warriors, natural death, criminals each handled differently
|
||||
---
|
||||
- 4
|
||||
- **Gendered Rites**
|
||||
- different practices for different genders
|
||||
---
|
||||
- 5
|
||||
- **Occupational**
|
||||
- your work determines your rites; what you did defines how you leave
|
||||
---
|
||||
- 6
|
||||
- **Kinship**
|
||||
- your kin bury you; funeral reflects the family's standing, not yours; no kin, no rites
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Mourning
|
||||
- how the living behave after death; the behavioral prescription imposed on survivors
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Practice
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Seclusion**
|
||||
- mourners withdraw from social life; duration varies; grief through absence from the world
|
||||
---
|
||||
- 2
|
||||
- **Visible Marking**
|
||||
- mourners wear distinct clothing, colors, or marks; grief made visible to all
|
||||
---
|
||||
- 3
|
||||
- **Wailing/Keening**
|
||||
- vocal expression of grief; formal, performed, sometimes professional; grief given voice
|
||||
---
|
||||
- 4
|
||||
- **Feasting**
|
||||
- death marked with food and drink; wake, funeral feast; grief through abundance
|
||||
---
|
||||
- 5
|
||||
- **Silence**
|
||||
- mourners observe quiet; no music, no celebration; grief through stillness
|
||||
---
|
||||
- 6
|
||||
- **Resumption**
|
||||
- minimal mourning; life continues quickly; the dead are gone and the living carry on
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
117
src/content/articles/gender/index.mdoc
Normal file
117
src/content/articles/gender/index.mdoc
Normal file
@@ -0,0 +1,117 @@
|
||||
---
|
||||
title: Gender
|
||||
summary: gender systems; roles; expressions; social expectations
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- how culture and faith interpret biological sex into social categories; roles, expectations, restrictions
|
||||
- biological sex declared upstream at **Kindred's** _(Reproduction axis);_ gender interprets what biology provides
|
||||
- two independent streams generate gender; friction between them is primary worldbuilding tension
|
||||
- _Secular (Heritage->Ancestry)_
|
||||
- _Sacred (Religion->Faith)_
|
||||
- applies to:
|
||||
- **Heritage =>** cultural system
|
||||
- **Ancestry =>** cultural roles
|
||||
- **Religion =>** sacred system
|
||||
- **Faith =>** sacred roles
|
||||
- **Vessel =>** membership rules
|
||||
|
||||
## Generation
|
||||
- no category roll; each entity level from specific table
|
||||
- **Heritage/Religion =>** roll or pick from _System_
|
||||
- **Ancestry/Faith =>** roll or pick from _Roles_
|
||||
- **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
### System
|
||||
- how many genders; how they map to biology; how rigid the categories are
|
||||
- Rolled or picked at **Heritage** (cultural declaration) and **Religion** (cosmological declaration)
|
||||
- results may conflict; that conflict is the design working
|
||||
- Biology-agnostic; works regardless of many sexes **Kindred** declared upstream
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- System
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Matched Rigid**
|
||||
- one gender per biological sex; strict enforcement; no exceptions
|
||||
---
|
||||
- 2
|
||||
- **Matched Flexible**
|
||||
- one gender per biological sex; soft expectations; individual variation tolerated
|
||||
---
|
||||
- 3
|
||||
- **Compressed**
|
||||
- fewer genders than biological sexes; one or more sexes absorbed, erased, or lumped together
|
||||
---
|
||||
- 4
|
||||
- **Expanded**
|
||||
- more genders than biological sexes; additional categories are social, sacred, or functional
|
||||
---
|
||||
- 5
|
||||
- **Fluid**
|
||||
- gender shifts over lifetime or context; age, initiation, season, social role, or personal choice changes category
|
||||
---
|
||||
- 6
|
||||
- **Minimal Distinction**
|
||||
- gender exists but carries little social weight
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Roles
|
||||
- what genders are expected to do; division of labor, sacred, forbidden activities
|
||||
- rolled or picked at **Ancestry** (cultural practice) and **Faith** (sacred mandate)
|
||||
- results may conflict; that conflict is the design working
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Roles
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Complementary**
|
||||
- genders occupy different but equally valued domains; neither complete without the other; gendered labor as balance
|
||||
---
|
||||
- 2
|
||||
- **Hierarchical**
|
||||
- one gender dominant; others subordinate in law, property, authority; dominance may be explicit or structural
|
||||
---
|
||||
- 3
|
||||
- **Specialized**
|
||||
- specific activities restricted by gender; sacred roles, craft monopolies, warfare rights, mourning duties; restrictions carry power
|
||||
---
|
||||
- 4
|
||||
- **Overlapping**
|
||||
- most roles open to all genders; a few key domains gendered; the exceptions matter more than the rule
|
||||
---
|
||||
- 5
|
||||
- **Segregated**
|
||||
- genders occupy entirely separate social spheres; not ranked, not complementary, just apart; parallel structures that barely interact
|
||||
---
|
||||
- 6
|
||||
- **Performative**
|
||||
- gender roles exist but are understood as social convention; adherence expected, transgression is theater not crime
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
407
src/content/articles/heritage/index.mdoc
Normal file
407
src/content/articles/heritage/index.mdoc
Normal file
@@ -0,0 +1,407 @@
|
||||
---
|
||||
title: Heritage
|
||||
summary: >-
|
||||
A Heritage is a broad cultural-linguistic group – an umbrella identity
|
||||
connecting multiple specific cultures (Ancestries).
|
||||
cover:
|
||||
showInHeader: true
|
||||
publishDate: 2026-02-25T23:28:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: calcination
|
||||
tags:
|
||||
- Crucible Stage
|
||||
- Generation
|
||||
- Culture
|
||||
- Heritage
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
|
||||
- **Heritage =>** broad cultural-linguistic group; umbrella identity connecting multiple specific cultures *(Ancestries)*
|
||||
- *Provides:*
|
||||
- Biological Baseline *(Kindred)*
|
||||
- Environmental Foundation (shared territory)
|
||||
- Founding conditions
|
||||
- Age
|
||||
- **Key Principle:** Heritage (and ancestry) are defined by customs and shared culture, not blood or appearance
|
||||
|
||||
## Procedure
|
||||
|
||||
1. Kindred
|
||||
1. Domain
|
||||
1. Founding
|
||||
1. Age
|
||||
1. Generate Materia
|
||||
1. [Optional] Apply Tincture
|
||||
|
||||
## Step 1 – Kindred
|
||||
|
||||
- Choose which **Kindred** birthed the Heritage
|
||||
- *Baseline:*
|
||||
- Adds 0 tokens to the *Materia*
|
||||
- Universal starting point
|
||||
- *Kindred*{% Sidenote #multiple-kindred title="Multiple Kindred in one Heritage" marker="⋄" content="Heritages can include members from different Kindred who have adopted the customs and culture. Unless a significant portion belongs to a different Kindred with conflicting biological constraints, assume they're integrated into the Ancestries." type="default" /%}*:*
|
||||
- Use [Kindred generation system](/the-crucible/prima-materia/kindred)
|
||||
- Add **Leftover Tokens** from the Kindred to the *Materia*
|
||||
|
||||
## Step 2 – Domain
|
||||
|
||||
- Defines the Heritage's shared homeland – the region where this cultural group originated and developed
|
||||
- The land tells you what you're made of *(Essence);* the terrain tells you how you organize *(Prime)*
|
||||
- Add tokens to the *Materia* based on the following tables
|
||||
|
||||
### Climate
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Climate
|
||||
- Essence
|
||||
- Material Pressure
|
||||
---
|
||||
- **Arctic**
|
||||
- *Aether*
|
||||
- existence at the threshold; survival itself becomes sacred
|
||||
---
|
||||
- **Arid**
|
||||
- *Earth*
|
||||
- total material scarcity; every resource held and measured
|
||||
---
|
||||
- **Continental**
|
||||
- *Aether*
|
||||
- ordained extremes; submit to the pattern or perish
|
||||
---
|
||||
- **Mediterranean**
|
||||
- *Air*
|
||||
- open exchange; ideas, people, goods move freely
|
||||
---
|
||||
- **Monsoon**
|
||||
- *Water*
|
||||
- deluge and drought; the river's rhythm is the only law
|
||||
---
|
||||
- **Oceanic**
|
||||
- *Air*
|
||||
- mild, permeable, maritime; the invisible medium carries everything
|
||||
---
|
||||
- **Semiarid**
|
||||
- *Fire*
|
||||
- insufficiency refines; burns away what doesn't work
|
||||
---
|
||||
- **Subarctic**
|
||||
- *Earth*
|
||||
- frozen weight; the ground itself resists you
|
||||
---
|
||||
- **Subtropical**
|
||||
- *Water*
|
||||
- fecundity that saturates; channel the abundance or drown in it
|
||||
---
|
||||
- **Tropical**
|
||||
- *Fire*
|
||||
- the land consumes everything you build; nothing rests
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Topography
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Topography
|
||||
- Prime
|
||||
- Material Pressure
|
||||
---
|
||||
- **Lowlands**
|
||||
- *Body*
|
||||
- water collects, civilization accumulates; the land holds and persists
|
||||
---
|
||||
- **Plains**
|
||||
- *Soul*
|
||||
- nothing shelters; self-reliance, individual exposed to the horizon
|
||||
---
|
||||
- **Hills**
|
||||
- *Spirit*
|
||||
- rolling between; transitional, fragmented, uncommitted ground
|
||||
---
|
||||
- **Highlands**
|
||||
- *Soul*
|
||||
- isolated plateau; fierce self-suffiency; cut off and defiant
|
||||
---
|
||||
- **Mountains**
|
||||
- *Spirit*
|
||||
- the barrier that transforms what crosses it; threshold terrain
|
||||
---
|
||||
- **Badlands**
|
||||
- *Body*
|
||||
- stripped to what endures; the skeleton the land can't lose
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Biome
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Biome
|
||||
- Essence
|
||||
- Material Pressure
|
||||
---
|
||||
- **Barren**
|
||||
- *Fire+Aether*
|
||||
- consumed to nothing; existence at the threshold
|
||||
---
|
||||
- **Tundra**
|
||||
- *Earth+Air*
|
||||
- frozen ground under scouring wind; weight and exposure
|
||||
---
|
||||
- **Shrublands**
|
||||
- *Fire+Air*
|
||||
- scarcity burns and disperses; nothing accumulates
|
||||
---
|
||||
- **Grasslands**
|
||||
- *Earth+Water*
|
||||
- deep soil fed by rain and river; the fertile foundation
|
||||
---
|
||||
- **Savanna**
|
||||
- *Fire+Water*
|
||||
- cyclical burn meets cyclical flood
|
||||
---
|
||||
- **Wetlands**
|
||||
- *Water+Aether*
|
||||
- saturated, liminal; boundaries dissolve
|
||||
---
|
||||
- **Forest**
|
||||
- *Earth+Fire*
|
||||
- dense mass; slow consumption on the floor
|
||||
---
|
||||
- **Rainforest**
|
||||
- *Water+Air*
|
||||
- overwhelming flow; vertical complexity
|
||||
---
|
||||
- **Taiga**
|
||||
- *Earth+Aether*
|
||||
- frozen persistence at the edge of the habitable
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Subsistence
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Subsistence
|
||||
- Prime
|
||||
- Material Pressure
|
||||
---
|
||||
- **Foraging**
|
||||
- _Soul_
|
||||
- survival depends on individual knowledge; what one person knows feeds everyone
|
||||
---
|
||||
- **Hunting**
|
||||
- _Soul_
|
||||
- small groups, high stakes; each outing risks life for meat
|
||||
---
|
||||
- **Fishing**
|
||||
- _Soul_
|
||||
- solitary or small-crew work; reading water, weather, and timing alone
|
||||
---
|
||||
- **Raiding**
|
||||
- _Soul_
|
||||
- wealth taken, not produced; every gain is someone else's loss
|
||||
---
|
||||
- **Agriculture**
|
||||
- _Body_
|
||||
- labor locked to land; surplus stored, seasons endured, fields inherited
|
||||
---
|
||||
- **Industry**
|
||||
- _Body_
|
||||
- raw materials consumed, finished goods accumulated; infrastructure outlasts workers
|
||||
---
|
||||
- **Mining/Quarrying**
|
||||
- _Body_
|
||||
- wealth extracted from beneath; backbreaking labor for what the ground won't give willingly
|
||||
---
|
||||
- **Forestry**
|
||||
- _Body_
|
||||
- slow harvest, long cycles; what you cut today was planted by the dead
|
||||
---
|
||||
- **Horticulture**
|
||||
- _Spirit_
|
||||
- diverse yields, constant adjustment; the garden demands response, not repetition
|
||||
---
|
||||
- **Pastoralism**
|
||||
- _Spirit_
|
||||
- the herd dictates movement; settle and they starve, follow and you survive
|
||||
---
|
||||
- **Commerce**
|
||||
- _Spirit_
|
||||
- nothing produced, everything moved; wealth exists only in circulation
|
||||
---
|
||||
- **Seafaring**
|
||||
- _Spirit_
|
||||
- livelihood bound to currents, winds, seasons no one controls; the ship goes where the sea allows
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Step 3: Foundation
|
||||
|
||||
- Every heritage was forged by an event; turned »people living near each other« into »a people«
|
||||
- Mythology comes after; built to explain the foundation
|
||||
- **Roll or choose:**
|
||||
|
||||
### Primes – what kind of response
|
||||
|
||||
- **Soul [1] =>** the founding was driven by individual agency; a person, a decision, a singular act of will; the heritage carries the spark of someone's fire
|
||||
- **Body [2] =>** the founding was collective; the group survived together, suffered together; the heritage carries the weight of the shared experience
|
||||
- **Spirit [3] =>** the founding was beyond anyone's control; something happened TO the people; the heritage carries the mark of transformation they didn't choose
|
||||
|
||||
### Essences – what kind of pressure
|
||||
|
||||
- **Earth [1] =>** the pressure was material; land, hunger, resources, territory, physical survival
|
||||
- **Fire [2] =>** the pressure was intense; violence, revelation, urgency, something that couldn't be ignored or survived halfway
|
||||
- **Water [3] =>** the pressure was relational; bonds broken or formed, alliances, betrayals, mergers, debts
|
||||
- **Air [4] =>** the pressure was informational; a proclamation, a prophecy, a secret revealed, a language shared or forbidden
|
||||
- **Aether [5] =>** the pressure was numinous; contact with the divine, a curse, a covenant, a threshold crossed
|
||||
|
||||
#### Example Foundations
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Foundation
|
||||
- Element
|
||||
- Description
|
||||
- Examples
|
||||
---
|
||||
- **Claimed**
|
||||
- *Soul+Earth*
|
||||
- territory seized; the claiming made people
|
||||
- founding of Rome; Icelandic Landnàm
|
||||
---
|
||||
- **Burned**
|
||||
- *Soul+Fire*
|
||||
- old life destroyed by deliberate act; nothing to return to
|
||||
- flight from Troy; the Hijra
|
||||
---
|
||||
- **Promised**
|
||||
- *Soul+Water*
|
||||
- an oath so binding it created a people
|
||||
- Bedouin hilf confederations; Scythian blood brotherhood
|
||||
---
|
||||
- **Defied**
|
||||
- *Soul+Air*
|
||||
- a refusal; others followed
|
||||
- Maccabean revolt; Kharijite rejection
|
||||
---
|
||||
- **Bargained**
|
||||
- *Soul+Aether*
|
||||
- a deal with something numinous; the cost fell on everyone
|
||||
- Odin at Mimir's well; Sundiata's pact with the sorcerers of Mande
|
||||
---
|
||||
- **Stripped**
|
||||
- *Body+Earth*
|
||||
- everything taken; bare ground and each other
|
||||
- Fall of the Temple; Lanka after Ravana
|
||||
---
|
||||
- **Branded**
|
||||
- *Body+Fire*
|
||||
- collective violence; same scar on every survivor
|
||||
- Trojan diaspora; Pandava exile
|
||||
---
|
||||
- **Merged**
|
||||
- *Body+Water*
|
||||
- two groups dissolved into one through prolonged contact
|
||||
- Swahili emergence; Nara period Japan
|
||||
---
|
||||
- **Scattered**
|
||||
- *Body+Air*
|
||||
- driven apart; connection maintained; dispersal became identity
|
||||
- Phoenician colonies; Polynesian voyaging
|
||||
---
|
||||
- **Martyred**
|
||||
- *Body+Aether*
|
||||
- a death witnessed by something beyond; the sacrifice marked every witness
|
||||
- Husayn at Karbala; death of Baldur
|
||||
---
|
||||
- **Hollowed**
|
||||
- *Spirit+Earth*
|
||||
- old structure emptied from within; something new filled the shell
|
||||
- post-roman kingdoms; Toltec ruins
|
||||
---
|
||||
- **Eclipsed**
|
||||
- *Spirit+Fire*
|
||||
- greater power arroved; what emerged was different
|
||||
- Nubia becoming Kush; Vanir absorbed into Aesir
|
||||
---
|
||||
- **Exiled**
|
||||
- *Spirit+Water*
|
||||
- cast out; the journey changed them beyond recognition
|
||||
- Babylonian exile; Aztec migration from Aztlan
|
||||
---
|
||||
- **Silenced**
|
||||
- *Spirit+Air*
|
||||
- a practice forbidden; suppression produced something unintended
|
||||
- Zoroastrians becoming Parse; suppression of Bon under Buddhist Tibet
|
||||
---
|
||||
- **Forsaken**
|
||||
- *Spirit+Aether*
|
||||
- whatever protected them withdrew; the absence was the founding
|
||||
- Harappan collapse; gods withdrawing from Sumer
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Step 4: Age
|
||||
|
||||
- when did the heritage emerge as recognizeable entity; purely descriptive but provides ceiling for *Ancestries*
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- 2d6
|
||||
- Age
|
||||
- Description
|
||||
---
|
||||
- 2
|
||||
- **Primordial**
|
||||
- ancient beyond memory; present since dawn of civilization
|
||||
---
|
||||
- 3–4
|
||||
- **Immemorial**
|
||||
- legends speak of origin in the distant past
|
||||
---
|
||||
- 5–6
|
||||
- **Ancient**
|
||||
- old, with deep roots and long-established patterns
|
||||
---
|
||||
- 7–8
|
||||
- **Elder**
|
||||
- well-established;
|
||||
---
|
||||
- 9–10
|
||||
- **Middle**
|
||||
- relatively mature but not ancient; several generations of recorded history
|
||||
---
|
||||
- 11
|
||||
- **Late**
|
||||
- recent but established;
|
||||
---
|
||||
- 12
|
||||
- **Recent**
|
||||
- newly emerged; within living memory of elders
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Step 5: Generate Materia
|
||||
|
||||
- Tokens accumulate from domain and foundation into a single pool – the **Materia**
|
||||
- *Materia* is the Heritage's identity – what's dominant, what's secondary, where the tensions are
|
||||
|
||||
## Step 6: Apply Tincture
|
||||
|
||||
- [Gender](/the-crucible/tincture/gender): pick or roll 1 **System;** broad cultural declaration about how many genders exist and how rigid the categories are;
|
||||
- [Kinship](/the-crucible/tincture/kinship): pick or roll 1 **Authority,** broad default for who holds domestic power across the cultural group;
|
||||
- [Naming](/the-crucible/tincture/naming): pick or roll 1 **Phonetics,** 1 **Structure,** and 1 **Acquisition;** these are the assumptions people don't realize they're making
|
||||
- [Adornments](/the-crucible/tincture/adornments): pick or roll 1–2 **Adornments;** broad default for how the people mark their bodies
|
||||
- [Architecture](/the-crucible/tincture/architecture): pick or roll from 1–2 **Materials** and 1 **Form;** broad building traditions
|
||||
- [Cuisine](/the-crucible/tincture/cuisine): pick or roll 1 **Preparation** and 1 **Food Culture;** marks how people relate to their food
|
||||
- [Arts](/the-crucible/tincture/arts): pick or roll 1-2 from **Visual, Performance, or Craft;** what does this people *make* that defines them
|
||||
- [Social Rituals](/the-crucible/tincture/social-rituals): pick or roll from 1 **Greeting** and 1 **Oaths**; how do strangers approach each other, and how are promises made binding
|
||||
- [Education](/the-crucible/tincture/education): pick or roll 1 **Transmission,** the deep assumption people don't think of as »education«
|
||||
- [Funerary Practices](/the-crucible/tincture/funerary-practices): pick or roll 1 **Disposition;** the oldest and most resistant practice
|
||||
- [Symbols & Heraldry](/the-crucible/tincture/symbols-and-heraldry): pick or roll 1 **Shape**
|
||||
- [Martial Affinity](/the-crucible/tincture/martial-affinity): pick or roll 1 **Philosophy** and 1 **Identity;** how do the people approach violence, and who does the fighting
|
||||
16
src/content/articles/kin/index.mdoc
Normal file
16
src/content/articles/kin/index.mdoc
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
title: Kin
|
||||
summary: >-
|
||||
Where we collect the kindred, ancestries, and heritages of the chainbreaker
|
||||
setting
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T10:53:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: chainbreaker
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
@@ -1,768 +0,0 @@
|
||||
---
|
||||
title: Kindred
|
||||
subtitle: All hail the new flesh
|
||||
summary: >-
|
||||
Species-level biology. The body you're born in, not the culture you're born
|
||||
into. Humans are the baseline; everything else carries elemental weight.
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-05T08:51:00.000Z
|
||||
status: archived
|
||||
isFeatured: false
|
||||
parent: prima-materia
|
||||
tags:
|
||||
- Prima Materia
|
||||
- Generator
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
|
||||
- **Species-level biology:** the flesh before culture touches it{% Sidenote #biology-not-culture title="Kindred is not Culture" marker="⋄" content="Kindred define what a species IS physically – not how it worships, organises, or fights. Cultural variation (like Drucchi vs. Eonir vs. Asur) happens in the »Calcination« stage." type="default" /%}
|
||||
- **Baseline kindred** => represent the norm or the most numerous species (e.g. humans in many settings)
|
||||
|
||||
## Procedure
|
||||
|
||||
1. **Themes:** Generate themes for the Kindred
|
||||
1. **Special Abilities:** Generate a number of *Special Abilities/Knacks*
|
||||
1. **Physical Features:** Generate a number of distinctive physical features
|
||||
|
||||
## Step I: Generate Themes
|
||||
|
||||
- Non-baseline Kindred receive 1–3 themes
|
||||
- Each theme provides 1 *Prime* & 1 *Essences*
|
||||
- Roll `d35`{% Sidenote #d35 title="What is a D35" marker="ᗗ" content="You roll a d35 by using a d3 and d5, similar to the d100: The d3 denotes the ten digit while the d5 denotes the one digit. " type="default" /%} on the following table or choose
|
||||
|
||||
{% table %}
|
||||
- d35
|
||||
- Prime
|
||||
- Essence
|
||||
- Example Themes
|
||||
---
|
||||
- **11**
|
||||
- **Soul**
|
||||
- **Earth**
|
||||
- *Feral* | *Primordial* | *Elemental* | *Wild*
|
||||
---
|
||||
- **12**
|
||||
- **Soul**
|
||||
- **Fire**
|
||||
- *Titans* | *Voracious* | *Incandescent* | *Predatory*
|
||||
---
|
||||
- **13**
|
||||
- **Soul**
|
||||
- **Water**
|
||||
- *Protean* | *Abyssal* | *Venomous* | *Mimic*
|
||||
---
|
||||
- **14**
|
||||
- **Soul**
|
||||
- **Air**
|
||||
- *Ascendant* | *Far-Sensing* | *Ephemal* | *Resonant*
|
||||
---
|
||||
- **15**
|
||||
- **Soul**
|
||||
- **Aether**
|
||||
- *Arcane* | *Godbound* | *Infernal* | *Mystic* | *Transcendent*
|
||||
---
|
||||
- **21**
|
||||
- **Body**
|
||||
- **Earth**
|
||||
- *Enduring* | *Harmonious* | *Subterranean* | *Symbiotic* | *Lithic*
|
||||
---
|
||||
- **22**
|
||||
- **Body**
|
||||
- **Fire**
|
||||
- *Furnace-Born* | *Swarm* | *Molten* | *Eruptive*
|
||||
---
|
||||
- **23**
|
||||
- **Body**
|
||||
- **Water**
|
||||
- *Tidal* | *Amphibious* | *Brood* | *Diluvian*
|
||||
---
|
||||
- **24**
|
||||
- **Body**
|
||||
- **Air**
|
||||
- *Firstborn* | *Radiant* | *Spore* | *Chorus* | *Aeolian*
|
||||
---
|
||||
- **25**
|
||||
- **Body**
|
||||
- **Aether**
|
||||
- *Celestial* | *Divine* | *Eternal* | *Underworld* | *Deathless*
|
||||
---
|
||||
- **31**
|
||||
- **Spirit**
|
||||
- **Earth**
|
||||
- *Blighted* | *Dying* | *Newcomers* | *Plagued* | *Resilient*
|
||||
---
|
||||
- **32**
|
||||
- **Spirit**
|
||||
- **Fire**
|
||||
- *Phoenix* | *Slag-born* | *Cauterized* | *Ember*
|
||||
---
|
||||
- **33**
|
||||
- **Spirit**
|
||||
- **Water**
|
||||
- *Cursed* | *Echoes* | *Enigmatic* | *Entwined* | *Haunted* | *Shadowbound* | *Dillute* | *Brackish*
|
||||
---
|
||||
- **34**
|
||||
- **Spirit**
|
||||
- **Air**
|
||||
- *Fading* | *Dispersed* | *Whispering* | *Vagrant*
|
||||
---
|
||||
- **35**
|
||||
- **Spirit**
|
||||
- **Aether**
|
||||
- *Corrupted* | *Forsaken* | *Twilight* | *Veiled*
|
||||
{% /table %}
|
||||
|
||||
### Themes
|
||||
|
||||
- Is the **innate biological disposition** of a kindred – what it bodies are built to do, how its flesh and instincts are wired before any culture, hiostory, or environment shapes it
|
||||
- **Primes** tell **how** that nature expresses: through individual specimens *(Soul),* collective organism *(Body),* or through adaption *(Spirit)*
|
||||
- **Essences** tell **what character** that nature carries – heavy and material *(Earth),* consuming and intense *(Fire)*, fluid and deep *(Water),* expansive and permeating *(Air),* or transcendent and numinous *(Aether)*
|
||||
- The Theme is where those two meet. Not what the species does – what it IS.
|
||||
|
||||
#### Example Themes
|
||||
|
||||
{% table %}
|
||||
- Theme
|
||||
- Description
|
||||
- Reference
|
||||
---
|
||||
- *Feral*
|
||||
- Untamed, instinct-driven, individually territorial
|
||||
- Beastmen [Warhammer] | Broo [Glorantha] | Satyrs [Greek]
|
||||
---
|
||||
- *Primordial*
|
||||
- From the world's dawn, raw elemental biology
|
||||
- Zoats [Warhammer] | Aldryami [Glorantha] | Titans [Greek]
|
||||
---
|
||||
- *Wild*
|
||||
- Undomesticated bodies, build for open land
|
||||
- Cacacae [Bas-Lang] | Centaurs [Greek]
|
||||
---
|
||||
- *Elemental*
|
||||
- Flesh infused with raw material force
|
||||
- Mostali [Glorantha] | Rockgut Troggoths [AoS]
|
||||
---
|
||||
- *Titans*
|
||||
- Immense power or size, physically overwhelming
|
||||
- Ogres [Warhammer] | Giants [Dark Souls]
|
||||
---
|
||||
- *Voracious*
|
||||
- Fast metabolism, constant hunger, rapid growth
|
||||
- Tyranids [WH40K] | Ogres [Warhammer] | Wendigo [Algonquin]
|
||||
---
|
||||
- *Incendescent*
|
||||
- Bodies that burn hot, intense and short-lived
|
||||
- Magmadroth Riders [AoS] | Fire Giants [Glorantha]
|
||||
---
|
||||
- *Predatory*
|
||||
- Apex biology, built to pursue and consume
|
||||
- Kroot [WH 40K] | Fenrir's brood [Norse]
|
||||
---
|
||||
- *Protean*
|
||||
- Naturally shapeshifting, physically mutable
|
||||
- Doppelgangers [Glorantha] | Selkies [Celtic]
|
||||
---
|
||||
- *Abyssal*
|
||||
- Deep-origin, enormous interiority, pressure-forged
|
||||
- Idoneth Deepkin [AoS] | Uz [Glorantha]
|
||||
---
|
||||
- *Venomous*
|
||||
- Dissolving, corroding, breaking down through contact
|
||||
- Dragonewts [Glorantha] | Xenomorphs [Alien] | Clan Eshin [Warhammer]
|
||||
---
|
||||
- *Mimic*
|
||||
- Innate camouflage, becoming what surrounds them
|
||||
- Lyssans [SotDL] | Changelings [SotDL]
|
||||
---
|
||||
- *Ascendant*
|
||||
- Lighter than they should be, gravity-defying, rising
|
||||
- Wind Children [Glorantha] | Garuda [Hindu]
|
||||
---
|
||||
- *Far-Sensing*
|
||||
- Perception across vast distance, senses that reach
|
||||
- Kolat spirit-seers [Glorantha]
|
||||
---
|
||||
- *Ephemeral*
|
||||
- Partially insubstantial, hard to pin down physically
|
||||
- Hollows [Dark Souls] | Spite-Revenants [AoS]
|
||||
---
|
||||
- *Resonant*
|
||||
- Bodies that vibrate and project, voice as biological force
|
||||
- Thunder Lizards [AoS]
|
||||
---
|
||||
- *Arcane*
|
||||
- Innately magical, woven into supernatural forces
|
||||
- Slann [Warhammer]
|
||||
---
|
||||
- *Godbound*
|
||||
- Divinely marked, blessed or cursed at birth
|
||||
- Stormcast Eternals [AoS] | Nephilim [Biblical]
|
||||
---
|
||||
- *Infernal*
|
||||
- Tainted by dark powers, demonic biology
|
||||
- Tieflings [DnD] | Jötnar [Norse]
|
||||
---
|
||||
- *Mystic*
|
||||
- Innate sensitivity to the hidden and numinous
|
||||
- Huan To [Glorantha]
|
||||
---
|
||||
- *Transcendent*
|
||||
- Biologically surpassing mortal limits
|
||||
- C'tan [WH 40K] | Tuatha Dé Danann [Irish]
|
||||
---
|
||||
- *Enduring*
|
||||
- Collectively unbreakable, outlasting everything
|
||||
- Mostali [Glorantha] | Duardins [AoS] | Jötnar of Jotunheim [Norse]
|
||||
---
|
||||
- *Harmonious*
|
||||
- Biologically balanced with their environment
|
||||
- Aldryami [Glorantha] | Sylvaneth [AoS]
|
||||
---
|
||||
- *Subterranean*
|
||||
- Deep-earth dwellers, adapted to darkness and stone
|
||||
- Skaven [Warhammer] | Night Goblins [Warhammer] | Dvergar [Norse]
|
||||
---
|
||||
- *Symbiotic*
|
||||
- Bodies interpendent with other organisms
|
||||
- Sylvaneth [AoS] | Hsunchen [Glorantha]
|
||||
---
|
||||
- *Lithic*
|
||||
- Mineral-infused flesh, stone-like density
|
||||
- Rockmen [Glorantha] | Dvergar [Norse]
|
||||
---
|
||||
- *Furnace-born*
|
||||
- Generate immense heat, built for extremes
|
||||
- Fyreslayers [AoS] | Chaos Dwarves [Warhammer] | Cyclopes [Greek]
|
||||
---
|
||||
- *Swarm*
|
||||
- Individually small, collectively devastating
|
||||
- Skaven [Warhammer], Hormagaunts [WH 40K]
|
||||
---
|
||||
- *Molten*
|
||||
- Fluid and destructive in aggregate, lava-blooded
|
||||
- Magmadroth [AoS], Salamanders [Warhammer]
|
||||
---
|
||||
- *Eruptive*
|
||||
- Cycles of dormancy and violent collective emergence
|
||||
- Orks [Warhammer] | Scorchlings [SotDL]
|
||||
---
|
||||
- *Tidal*
|
||||
- Biological cycles synchronize the whole species
|
||||
- Idoneth Deepkin [AoS] | Triolini [Glorantha]
|
||||
---
|
||||
- *Amphibious*
|
||||
- Dual-natured, equally home in water and on land
|
||||
- Newtlings [Glorantha] | River Trolls [Warhammer] | Vodyanoy [Slavic]
|
||||
---
|
||||
- *Brood*
|
||||
- Eusocial, physically specialized castes
|
||||
- Tyranid [WH 40K] | Scorpionmen [Glorantha]
|
||||
---
|
||||
- *Dilluvian*
|
||||
- Ancient aquatic origin, bodies still carrying the deep
|
||||
- Deep Ones [Lovecraft] | Ludoch [Glorantha] | Merrow [Irish]
|
||||
---
|
||||
- *Firstborn*
|
||||
- The original stock, biologically ancient and prime
|
||||
- Slann [Warhammer] | Elder Race [Glorantha] | Protogenoi [Greek]
|
||||
---
|
||||
- *Radiant*
|
||||
- Physically luminous, emanating light or energy
|
||||
- Yelm-kin [Glorantha]
|
||||
---
|
||||
- *Spore*
|
||||
- Reproducing through dispersal, colonizing as biology
|
||||
- Orks [Warhammer] | Myconids [SotDL]
|
||||
---
|
||||
- *Chorus*
|
||||
- Linked through sound, vibration, or pheromone
|
||||
- Genestealer Cults [WH 40K]
|
||||
---
|
||||
- *Aeolian*
|
||||
- Wind-adapted, light-boned, membrane-winged
|
||||
- Harpies [Glorantha] | Tzaangors [AoS]
|
||||
---
|
||||
- *Celestial*
|
||||
- Heavenly origin, cosmic biology
|
||||
- Stormcast Eternals [AoS] | Star Captains [Glorantha] | Deva [Hindu]
|
||||
---
|
||||
- *Divine*
|
||||
- God-like physical natured, revered or feared
|
||||
- Seraphon [AoS] | Vanir [Norse]
|
||||
---
|
||||
- *Eternal*
|
||||
- Biologically timless, immune to aging
|
||||
- Necrons [WH 40K] | Aldryami [Glorantha]
|
||||
---
|
||||
- *Underworld*
|
||||
- Death-associated, adapted to realms beyond
|
||||
- Vampires [Warhammer] | Draugr [Norse]
|
||||
---
|
||||
- *Blighted*
|
||||
- Corrupted flesh, adapting around the rot
|
||||
- Fomorians [Irish]
|
||||
---
|
||||
- *Dying*
|
||||
- Species in decline, biology falling
|
||||
- Mostali [Glorantha] | Tomb Kings [Warhammer]
|
||||
---
|
||||
- *Newcomers*
|
||||
- Recently emerged, still adapting to existence
|
||||
- Constructed [SotDL]
|
||||
---
|
||||
- *Plagued*
|
||||
- Afflicted at the biological level
|
||||
- Plagueborn [SotDL] | Clan Pestilens [Warhammer]
|
||||
---
|
||||
- *Resilient*
|
||||
- Surviving material conditions that kill others
|
||||
- Kroxigor [Warhammer] | Trollkin [Glorantha]
|
||||
---
|
||||
- *Phoenix*
|
||||
- Must burn to regenrate, cyclical destruction-rebirth
|
||||
- Flamespyre Phoenix [AoS]
|
||||
---
|
||||
- *Slag-born*
|
||||
- Emerged from waste and catastrophe
|
||||
- Chaos Dwarves [Warhammer] | Infernals [SotDL]
|
||||
---
|
||||
- *Cauterized*
|
||||
- Scarred at the species lvel, adapted around the wound
|
||||
- Dark Eldar [WH 40K] | Arkat's people [Glorantha]
|
||||
---
|
||||
- *Ember*
|
||||
- Diminishing but still hot at its core, refusing extinction
|
||||
- Fyreslayers [AoS]
|
||||
---
|
||||
- *Cursed*
|
||||
- Bearing innate biological curse
|
||||
- Ghouls [Warhammer] | Lycaon's line [Greek]
|
||||
---
|
||||
- *Echoes*
|
||||
- Resonating with something past, bodies as living memory
|
||||
- Gorgers [Warhammer] | Einherjar [Norse]
|
||||
---
|
||||
- *Enigmatic*
|
||||
- Biologically inscrutable, unknowable physiology
|
||||
- Dragonwets [Glorantha] | Deepkin Namarti [AoS]
|
||||
---
|
||||
- *Entwined*
|
||||
- Fate-linked to another species by biology
|
||||
- Genestealer Hybrids [WH 40K] | Telmori [Glorantha]
|
||||
---
|
||||
- *Haunted*
|
||||
- Marked by supernatural presence they can't shed
|
||||
- Soulblight [AoS] | Selkies [Irish]
|
||||
---
|
||||
- *Shadowbound*
|
||||
- Existing in margins, adapted to edges and darkness
|
||||
- Druchi [Warhammer] | Dehori-touched [Glorantha]
|
||||
---
|
||||
- *Dilute*
|
||||
- Thinning, dissolving into surrounding populations
|
||||
- Half-breeds [SotDL] | Civilized Trollkin [Glorantha]
|
||||
---
|
||||
- *Brakish*
|
||||
- Mixed-origin, born from incompatible biological streams
|
||||
- Gors [Warhammer] | Chaos Hybrids [Warhammer]
|
||||
---
|
||||
- *Fading*
|
||||
- Becoming less substantial, thinning out of existence
|
||||
- Asur [Warhammer]
|
||||
---
|
||||
- *Dispersed*
|
||||
- Scattered so thin they barely cohere
|
||||
- Craftworld Eldar [WH 40K]
|
||||
---
|
||||
- *Whispering*
|
||||
- Communication IS their biology, bodies as signal-carriers
|
||||
- Waertagi [Glorantha] | Valkyries [Norse]
|
||||
---
|
||||
- *Vagrant*
|
||||
- Biologically rootless, must keep moving or deteriorate
|
||||
- Harlquins [WH 40K] | Nomad God peoples [Glorantha]
|
||||
---
|
||||
- *Corrupted*
|
||||
- Tainted by supernatural forces at biological level
|
||||
- Fimir [Warhammer] | Trolls [Norse]
|
||||
---
|
||||
- *Forsaken*
|
||||
- Abandoned by whatever made them, fiding strength in it
|
||||
- Morathi's Melusai [AoS] | God forgot people [Glorantha]
|
||||
---
|
||||
- *Twilight*
|
||||
- Inhabiting threshold between mortal and divine biology
|
||||
- Lunar Bat-people [Glorantha]
|
||||
---
|
||||
- *Veiled*
|
||||
- True nature cloaked, biology that hides itself
|
||||
- Mandrakes [WH 40K] | Hidden Kings [Glorantha]
|
||||
{% /table %}
|
||||
|
||||
{% Callout type="example" title="The Iddùrath - Themes" %}
|
||||
The Iddùrath are the dwarves of Chainbreaker. Once human they reached for immortality and got it – as punishment. Their priests tore holes between the worlds, trying the cage a god and the god answered. Now sunlight turns them into stone – not death, not transformation but *entombment.* Possibly still aware. Possibly forever.
|
||||
|
||||
With this sketch, I generate three themes from the table:
|
||||
|
||||
1. `14` => **Spirit + Fire** -> *Cauterized:* Adapted to the curse
|
||||
1. `15` => **Spirit + Air** -> *Echoes:* Flesh remembers being human
|
||||
1. `14` => **Spirit + Fire** -> *Embers:* Running hotter than a dying species has any right to
|
||||
{% /Callout %}
|
||||
|
||||
## Step 2: Determine Special Abilities
|
||||
|
||||
- **Unique biological capacity** – something a kindred can DO that no other species can.
|
||||
- **Prime × Essence combination** defines ability's mechanical space – what it does, who triggers it, what it costs; **Theme** flavors specific expression
|
||||
- Tokens generated by Step 1 are spent here
|
||||
|
||||
### Ability Tiers
|
||||
|
||||
{% table %}
|
||||
- Tier
|
||||
- Name
|
||||
- Cost
|
||||
- Effect
|
||||
---
|
||||
- 1
|
||||
- **Quirk**
|
||||
- 1 Token (Prime OR Essence)
|
||||
- Minor biological trait – flavourful but narrow
|
||||
---
|
||||
- 2
|
||||
- **Trait**
|
||||
- 2 Tokens (1 Prime + 1 Essence)
|
||||
- Defining species ability – the thing people know you for
|
||||
---
|
||||
- 3
|
||||
- **Nature**
|
||||
- 3 Tokens (must include both Prime + Essences)
|
||||
- Species-defining power with real weight – comes with a drawback
|
||||
---
|
||||
- 4
|
||||
- **Birthright**
|
||||
- 4 tokens (must include both Prime + Essences)
|
||||
- Overwhelming biological reality – major power, major cost
|
||||
{% /table %}
|
||||
|
||||
## Step III: Determine Physical Features
|
||||
|
||||
1. Roll `1d4` for number of distinctive Features
|
||||
1. For each feature roll `2d6` on the »Distinctive Features« table
|
||||
1. Roll on the appropriate sub-table
|
||||
1. Or simply choose
|
||||
|
||||
### Distinctive Features
|
||||
|
||||
{% table %}
|
||||
- 2d6
|
||||
- Feature Type
|
||||
---
|
||||
- 2–4
|
||||
- Distinctive Skin
|
||||
---
|
||||
- 5–6
|
||||
- Distinctive Hair
|
||||
---
|
||||
- 7–8
|
||||
- Distinctive Eyes
|
||||
---
|
||||
- 9–10
|
||||
- Distinctive Build
|
||||
---
|
||||
- 11–12
|
||||
- Physical Trait
|
||||
{% /table %}
|
||||
|
||||
### Distinctive Skin
|
||||
|
||||
{% table %}
|
||||
- 3d6
|
||||
- Skin
|
||||
---
|
||||
- 3
|
||||
- Uniformity{% Sidenote #uniformity-distinction title="Uniformity as distinction" marker="ஃ" content="Uniformity on these tables mean that all members of the kindred, regardless of age, gender and so on, share the same eye color, hair type, etc." type="default" /%}
|
||||
---
|
||||
- 4
|
||||
- Fur
|
||||
---
|
||||
- 5
|
||||
- Scales
|
||||
---
|
||||
- 6
|
||||
- Translucent
|
||||
---
|
||||
- 7
|
||||
- Irisdescent
|
||||
---
|
||||
- 8
|
||||
- Bioluminescent
|
||||
---
|
||||
- 9
|
||||
- Metallic
|
||||
---
|
||||
- 10
|
||||
- Elemental
|
||||
---
|
||||
- 11
|
||||
- Thorny
|
||||
---
|
||||
- 12
|
||||
- Chitinous
|
||||
---
|
||||
- 13
|
||||
- Luminous
|
||||
---
|
||||
- 14
|
||||
- Patterned
|
||||
---
|
||||
- 15
|
||||
- Bestial
|
||||
---
|
||||
- 16
|
||||
- Botanical
|
||||
---
|
||||
- 17
|
||||
- Unusual Color
|
||||
---
|
||||
- 18
|
||||
- Shifting
|
||||
{% /table %}
|
||||
|
||||
### Distinctive Hair
|
||||
|
||||
{% table %}
|
||||
- 2d6
|
||||
- Hair
|
||||
---
|
||||
- 2
|
||||
- Uniformityஃ
|
||||
---
|
||||
- 3
|
||||
- Metallic
|
||||
---
|
||||
- 4
|
||||
- Elemental
|
||||
---
|
||||
- 5
|
||||
- Crystalline
|
||||
---
|
||||
- 6
|
||||
- Living (vines, tentacles, etc.)
|
||||
---
|
||||
- 7
|
||||
- Bioluminescent
|
||||
---
|
||||
- 8
|
||||
- Unusual Color
|
||||
---
|
||||
- 9
|
||||
- Multicolored
|
||||
---
|
||||
- 10
|
||||
- Patterned
|
||||
---
|
||||
- 11
|
||||
- Shifting
|
||||
---
|
||||
- 12
|
||||
- Absent / Hairless
|
||||
{% /table %}
|
||||
|
||||
### Distinctive Eyes
|
||||
|
||||
{% table %}
|
||||
- 2d6
|
||||
- Eye
|
||||
---
|
||||
- 2
|
||||
- Uniformityஃ
|
||||
---
|
||||
- 3
|
||||
- Gemstone
|
||||
---
|
||||
- 4
|
||||
- Elemental
|
||||
---
|
||||
- 5
|
||||
- Arcane
|
||||
---
|
||||
- 6
|
||||
- Bestial
|
||||
---
|
||||
- 7
|
||||
- Void
|
||||
---
|
||||
- 8
|
||||
- Pupilless/Lenseless
|
||||
---
|
||||
- 9
|
||||
- Multicolored
|
||||
---
|
||||
- 10
|
||||
- Patterned
|
||||
---
|
||||
- 11
|
||||
- Shifting
|
||||
---
|
||||
- 12
|
||||
- Metallic
|
||||
{% /table %}
|
||||
|
||||
## Distinctive Build
|
||||
|
||||
{% table %}
|
||||
- 5d6
|
||||
- Build
|
||||
---
|
||||
- 5
|
||||
- Tiny
|
||||
---
|
||||
- 6
|
||||
- Tiny & Delicate
|
||||
---
|
||||
- 7
|
||||
- Tiny & Plump
|
||||
---
|
||||
- 8
|
||||
- Tiny & Robust
|
||||
---
|
||||
- 9
|
||||
- Tiny & Wiry
|
||||
---
|
||||
- 10
|
||||
- Small
|
||||
---
|
||||
- 11
|
||||
- Small & Brawny
|
||||
---
|
||||
- 12
|
||||
- Small & Rounded
|
||||
---
|
||||
- 13
|
||||
- Small & Slender
|
||||
---
|
||||
- 14
|
||||
- Small & Sturdy
|
||||
---
|
||||
- 15
|
||||
- Lithe
|
||||
---
|
||||
- 16
|
||||
- Lean
|
||||
---
|
||||
- 17
|
||||
- Lithe
|
||||
---
|
||||
- 18
|
||||
- Muscular
|
||||
---
|
||||
- 19
|
||||
- Pouchy
|
||||
---
|
||||
- 20
|
||||
- Stout
|
||||
---
|
||||
- 21
|
||||
- Large
|
||||
---
|
||||
- 22
|
||||
- Large & Agile
|
||||
---
|
||||
- 23
|
||||
- Large & Bulky
|
||||
---
|
||||
- 24
|
||||
- Large & Lanky
|
||||
---
|
||||
- 25
|
||||
- Large & Rotund
|
||||
---
|
||||
- 26
|
||||
- Huge
|
||||
---
|
||||
- 27
|
||||
- Huge & Fat
|
||||
---
|
||||
- 28
|
||||
- Huge & Lumbering
|
||||
---
|
||||
- 29
|
||||
- Huge & Sinewy
|
||||
---
|
||||
- 30
|
||||
- Huge & Svelte
|
||||
{% /table %}
|
||||
|
||||
### Distinctive Traits
|
||||
|
||||
{% table %}
|
||||
- 5d6
|
||||
- Trait
|
||||
---
|
||||
- 6
|
||||
- Ageless
|
||||
---
|
||||
- 7
|
||||
- Animalistic Features
|
||||
---
|
||||
- 8
|
||||
- Antennae
|
||||
---
|
||||
- 9
|
||||
- Bone Spikes
|
||||
---
|
||||
- 10
|
||||
- Claws
|
||||
---
|
||||
- 11
|
||||
- Elaborate Facial Markings
|
||||
---
|
||||
- 12
|
||||
- Elemental Manifestation
|
||||
---
|
||||
- 13
|
||||
- Excess Eyes
|
||||
---
|
||||
- 14
|
||||
- Excess Mouths
|
||||
---
|
||||
- 15
|
||||
- External Organs
|
||||
---
|
||||
- 16
|
||||
- Extremely Pronounced Dimorphism
|
||||
---
|
||||
- 17
|
||||
- Lack of Sexual Dimorphism
|
||||
---
|
||||
- 18
|
||||
- Natural Crest
|
||||
---
|
||||
- 19
|
||||
- Natural Horns
|
||||
---
|
||||
- 20
|
||||
- Tetacles
|
||||
---
|
||||
- 21
|
||||
- Tusks/Fangs
|
||||
---
|
||||
- 22
|
||||
- Uncanny Proportions
|
||||
---
|
||||
- 23
|
||||
- Unusual Body Shape
|
||||
---
|
||||
- 24
|
||||
- Vestigal Limbs
|
||||
---
|
||||
- 25
|
||||
- Weeping Sores
|
||||
---
|
||||
- 26 – 30
|
||||
- Make something up
|
||||
{% /table %}
|
||||
@@ -33,13 +33,12 @@ seo:
|
||||
1. [**Generate Materia**](#step-3-generate-materia) – Accumulate tokens from themes and deviations into a single pool
|
||||
1. [**Drives** ](#step-4-drives) – tally the materia to determine drive
|
||||
1. [**Gifts**](#step-5-gifts) – combine tokens to generate a kindred's unique traits and abilities
|
||||
1. [**Leftovers**](#step-6-leftovers) – unspent tokens flow downstream to the heritage
|
||||
1. [**Leftovers**](#step-6-leftovers) – unspent tokens flow downstream to the ancestry
|
||||
|
||||
### Step 1: The Seven Axes
|
||||
## Step 1: The Seven Axes
|
||||
|
||||
#### Size
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
### Size
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -67,9 +66,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Lifespan
|
||||
### Lifespan
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -97,9 +96,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Reproduction
|
||||
### Reproduction
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -127,9 +126,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Habitat{% Sidenote #habitat-element marker="⋄" content="Habitat says HOW MUCH the environment constrains; the theme say HOW. An Earth-themed Dependent needs stone and darkness. A Fire-themed Vulnerable is killed by Drought or Cold" type="default" /%}
|
||||
### Habitat{% Sidenote #habitat-element marker="⋄" content="Habitat says HOW MUCH the environment constrains; the theme says HOW. An Earth-themed Dependent needs stone and darkness. A Fire-themed Vulnerable is killed by Drought or Cold" type="default" /%}
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -157,9 +156,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Metabolism
|
||||
### Metabolism
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -187,9 +186,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Attunement
|
||||
### Attunement
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -217,9 +216,9 @@ seo:
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Cognition
|
||||
### Cognition
|
||||
|
||||
{% TableWrapper variants=["axes"] %}
|
||||
{% TableWrapper variant="axes" %}
|
||||
{% table %}
|
||||
- Position
|
||||
- Steps
|
||||
@@ -249,7 +248,8 @@ seo:
|
||||
|
||||
{% Callout type="example" title="The Galla – Deviations" %}
|
||||
Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunlight, slow-thinking. Once baseline — now something else.
|
||||
{% TableWrapper variants=["default"] %}
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Axis
|
||||
- Position
|
||||
@@ -279,7 +279,7 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /TableWrapper %}
|
||||
{% /Callout %}
|
||||
|
||||
### Step 2: Themes
|
||||
## Step 2: Themes
|
||||
|
||||
- Describe the **material character** of each variation – what the flesh does, not why
|
||||
- First theme in each combination is the default – broadest expression. Others are narrower variants for more specific species concepts
|
||||
@@ -287,9 +287,9 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
- Roll `1d3` for Prime (1 = Soul, 2 = Body, 3 = Spirit)
|
||||
- Roll `1d5` for Essence (1 = Earth, 2 = Fire, 3= Water, 4 = Air, 5 = Aether)
|
||||
|
||||
{% TableWrapper variants=["elemental-grid"] %}
|
||||
{% TableWrapper variant="elemental-grid" %}
|
||||
{% table %}
|
||||
-
|
||||
-
|
||||
- Earth (1)
|
||||
- Fire (2)
|
||||
- Water (3)
|
||||
@@ -319,11 +319,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 11 – Soul + Earth: Dense
|
||||
### 11 – Soul + Earth: Dense
|
||||
|
||||
- Individual biology that is heavy, rooted, materially present. The organism is MORE THERE than the baseline
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -347,11 +347,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 12 – Soul + Fire: Volatile
|
||||
### 12 – Soul + Fire: Volatile
|
||||
|
||||
- Individual biology that burns hot, consumes fast, runs itense. The organism is a furnace
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -375,11 +375,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 13 - Soul + Water: Mutable
|
||||
### 13 - Soul + Water: Mutable
|
||||
|
||||
- Individual biology that flows, shifts, dissolves boundaries
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -403,11 +403,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 14 – Soul + Air: Diffuse
|
||||
### 14 – Soul + Air: Diffuse
|
||||
|
||||
- Individual biology that extends beyond the body's envelope. Presence exceeds flesh.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -431,11 +431,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 15 – Soul + Aether: Numinous
|
||||
### 15 – Soul + Aether: Numinous
|
||||
|
||||
- Individual biology that interfaces with forces beyond the material. Flesh conducts what shouldn't be there.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -459,11 +459,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 21 – Body + Earth: Massive
|
||||
### 21 – Body + Earth: Massive
|
||||
|
||||
- Collective biology that is heavy, persistent, materially dominant. Together they are harder to move or break.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -487,11 +487,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 22 - Body + Fire: Eruptive
|
||||
### 22 - Body + Fire: Eruptive
|
||||
|
||||
- Collective biology that burns or overwhelms through combined intensity. Output compounds with numbers.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -515,11 +515,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 23 – Body + Water: Confluent
|
||||
### 23 – Body + Water: Confluent
|
||||
|
||||
- Collective biology where individual boundaries thin. Shared function across specimens.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -543,11 +543,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 24 – Body + Air: Dispersed
|
||||
### 24 – Body + Air: Dispersed
|
||||
|
||||
- Collective biology that spreads and communicates across distance. Coherence despite separation.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -571,11 +571,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 25 – Body + Aether: Consecrated
|
||||
### 25 – Body + Aether: Consecrated
|
||||
|
||||
- Collective biology that channels numinous force through combined presence. More bodies, stronger signal.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -599,11 +599,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 31 – Spirit + Earth: Calcified
|
||||
### 31 – Spirit + Earth: Calcified
|
||||
|
||||
- Biology transforming toward material fixity. Hardening, slowing, becoming more mineral than animal.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -627,11 +627,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 32 – Spirit + Fire: Pyroclastic
|
||||
### 32 – Spirit + Fire: Pyroclastic
|
||||
|
||||
- Biology that breaks down and regrows. Flesh fails, scars, replaces itself. The body cycles through collapse and renewal.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -655,11 +655,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 33 – Spirit + Water: Dissolving
|
||||
### 33 – Spirit + Water: Dissolving
|
||||
|
||||
- Biology losing definition. Flesh boundaries soften; organs blur into each other; the body is less distinct than it should be and getting worse.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -683,11 +683,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 34 – Spirit + Air: Attenuating
|
||||
### 34 – Spirit + Air: Attenuating
|
||||
|
||||
- Biology losing mass, density, substance. Bones hollow out; Flesh thins; the body is lighter and less solid each generation.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -695,7 +695,7 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
---
|
||||
- *Attenuating*
|
||||
- Flesh becomes measurably less dense; bone hollows, muscle thins, skin translucifies
|
||||
- Elves (Tolkien) | Eldarin (D&D) | Tuatha De Danann
|
||||
- Elves (Tolkien) | Eldarin (D&D) | Tuatha De Danann (Irish)
|
||||
---
|
||||
- *Dispersing*
|
||||
- The body sheds material — skin flakes, spores, dust, dander — constantly losing substance to the air
|
||||
@@ -711,11 +711,11 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### 35 – Spirit + Aether: Transfiguring
|
||||
### 35 – Spirit + Aether: Transfiguring
|
||||
|
||||
- Biology being actively rewritten by numinous exposure. Flesh changes in ways that don't follow normal biological rules; organs appear, disappear, or restructure without developmental cause.
|
||||
|
||||
{% TableWrapper variants=["theme"] %}
|
||||
{% TableWrapper variant="theme" %}
|
||||
{% table %}
|
||||
- Theme
|
||||
- What the body does
|
||||
@@ -741,13 +741,14 @@ Dwarves of Chainbreaker. Adapted to life underground, ageless, cursed by sunligh
|
||||
|
||||
{% Callout type="example" title="The Galla – Themes" %}
|
||||
The Galla use the following themes for their deviations:
|
||||
- **Size =>** _Cauterized [Spirit+Fire]:_ healed-over systemic trauma; galla bear evidence of deliberate biological restructuring; compact frames shaped by generations of selection and modification
|
||||
- **Lifespan =>** _Lithic [Body+Earth]:_ miniral deposits build in flesh over time; bone densifies, skin thickens, veins calcite; oldest specimen are more stone than flesh; immortality IS the mineralisation
|
||||
- **Habitat =>** _Cursive [Spirit+Water]:_ progressive condition flowing through blood; sunlight exposure triggers mineral deposition; cumulative, irreversible; visibly advancing through the body
|
||||
- **Cognition =>** _Accreted [Spirit+Earth]:_ mind accumulates and never clears; every thought, memory, grudge layered on the last; cognition as geological deposit; nothing discarded, everything compressed
|
||||
|
||||
- **Size =>** *Cauterized [Spirit+Fire]:* healed-over systemic trauma; galla bear evidence of deliberate biological restructuring; compact frames shaped by generations of selection and modification
|
||||
- **Lifespan =>** *Lithic [Body+Earth]:* mineral deposits build in flesh over time; bone densifies, skin thickens, veins calcite; oldest specimen are more stone than flesh; immortality IS the mineralisation
|
||||
- **Habitat =>** *Cursive [Spirit+Water]:* progressive condition flowing through blood; sunlight exposure triggers mineral deposition; cumulative, irreversible; visibly advancing through the body
|
||||
- **Cognition =>** *Accreted [Spirit+Earth]:* mind accumulates and never clears; every thought, memory, grudge layered on the last; cognition as geological deposit; nothing discarded, everything compressed
|
||||
{% /Callout %}
|
||||
|
||||
### Step 3: Generate Materia
|
||||
## Step 3: Generate Materia
|
||||
|
||||
- **1 Step Deviation =>** theme provides Prime×Essence; choose ONE (take Prime or Essence)
|
||||
- **2 Step Deviation =>** theme provides Prime×Essence; take both
|
||||
@@ -755,23 +756,24 @@ The Galla use the following themes for their deviations:
|
||||
- *Materia* is the kindred's identity – what's dominant, what's secondary, where the tensions are
|
||||
|
||||
{% Callout type="example" title="The Galla – Materia" %}
|
||||
Based on their themes, the Galla have a _Materia_ composed of
|
||||
- **1 Body** _(Lithic)_
|
||||
- **1 Spirit** _(Cauterized)_
|
||||
- **1 Water** _(Cursive)_
|
||||
- **2 Earth** _(Lithic & Accreted)_
|
||||
Based on their themes, the Galla have a *Materia* composed of
|
||||
|
||||
- **1 Body** *(Lithic)*
|
||||
- **1 Spirit** *(Cauterized)*
|
||||
- **1 Water** *(Cursive)*
|
||||
- **2 Earth** *(Lithic & Accreted)*
|
||||
{% /Callout %}
|
||||
|
||||
### Step 4: Drives
|
||||
## Step 4: Drives
|
||||
|
||||
- **Drive =>** biological compulsion hardwired into the kindred;
|
||||
- Instinct that flesh imposes, **NOT cultural value;** culture can suppress, channel, or celebrate drive, but can't eliminate it
|
||||
- *Cage Test:* put kindred in a controlled enviroment without culture, language, or history – what behaviours emerge from the flesh itself
|
||||
- *Reading the drive:* **Dominant essence** determines *WHAT* the compulsion is; **dominant prime** colors *HOW* it feels
|
||||
- *Reading the drive:* **Dominant essence** determines *WHAT* the compulsion is; **dominant prime** colours *HOW* it feels
|
||||
|
||||
#### Example Drives
|
||||
### Example Drives
|
||||
|
||||
##### Earth – Material Compulsion
|
||||
#### Earth – Material Compulsion
|
||||
|
||||
- **Accrete =>** accumulates and refuses to release
|
||||
- *+Soul:* every loss is a wound; lets go of nothing because releasing feels like dying
|
||||
@@ -782,18 +784,18 @@ Based on their themes, the Galla have a _Materia_ composed of
|
||||
- *+Body:* can't stop reinforcing; keeps adding weight, adding layers, adding strructure to what's already holding; stopping feels like collapse
|
||||
- *+Spirit:* doesn't know what it's bracing against; the tension is permanent, purposeless; rigid against threats that may never come; anxious stillness
|
||||
|
||||
##### Fire – Consuming Compulsion
|
||||
#### Fire – Consuming Compulsion
|
||||
|
||||
- **Hunger =>** seeks fuel even when sated
|
||||
- *+Soul:* wants with the whole self; the craving is identity; »I want« is the only thought that feels real
|
||||
- *+Body:* slow, inexorable consumption; not frenzied but relentless; still eating when the table is bare and the guests are gone
|
||||
- *+Spirit:* the hunger is for something that doesn'T exist yet; feeds and feeds but the satisfication keeps dissolving; chasing a taste it imagined once
|
||||
- *+Spirit:* the hunger is for something that doesn't exist yet; feeds and feeds but the satisfaction keeps dissolving; chasing a taste it imagined once
|
||||
- **Flare =>** escalates past what the situation warrants
|
||||
- *+Soul:* white-hot and personal; the insult burns; can't let it go because letting it go means the fire goes out
|
||||
- *+Body:* anger outlasts the cause; grudge-fury; still seething about something three generations ago
|
||||
- *+Spirit:* doesn't know what it's angry at; the rage is free-floating, attaches to whatever's nearest; wakes up furious at nothing
|
||||
|
||||
##### Water – Boundary Compulsion
|
||||
#### Water – Boundary Compulsion
|
||||
|
||||
- **Seek =>** orients toward absent stimuli; biological homesickness
|
||||
- *+Soul:* heartbreak as compass; the absent thing is more real than anything; every joy is hollow because it isn't THAT
|
||||
@@ -804,7 +806,7 @@ Based on their themes, the Galla have a _Materia_ composed of
|
||||
- *+Body:* the bond has become the structure; the relationship IS the organism's skeleton; can't separate because separation is amputation
|
||||
- *+Spirit:* clings to one thing, then another; the attachment is desperate and transferable; not loyal to WHAT it holds but to the act of holding
|
||||
|
||||
##### Air – Expansive Compulsion
|
||||
#### Air – Expansive Compulsion
|
||||
|
||||
- **Probe =>** investigates novel stimuli before assessing threat
|
||||
- *+Soul:* can't leave a mystery alone; the unknown is an itch; picks at secrets the way a tongue finds a broken tooth
|
||||
@@ -813,26 +815,26 @@ Based on their themes, the Galla have a _Materia_ composed of
|
||||
- **Flee =>** confinement triggers escape; any constraint, obligation, or enclosure demands immediate flight
|
||||
- *+Soul:* can't tolerate being known; intimacy is a cage; the moment someone gets close, the organism bolts; every relationship is an escape route
|
||||
- *+Body:* walls close in; obligations accumulate like weight; the organism endures and endures util one day, it simply isn't there anymore; quiet disappearance
|
||||
- *+Spirit:* doesn't know what it's runnig from; the flight keeps changing direction; escapes one thing and immediately feels trapped by the next; freedom itself becomes the cage
|
||||
- *+Spirit:* doesn't know what it's running from; the flight keeps changing direction; escapes one thing and immediately feels trapped by the next; freedom itself becomes the cage
|
||||
|
||||
##### Aether – Numinous Compulsion
|
||||
#### Aether – Numinous Compulsion
|
||||
|
||||
- **Fixate =>** locks onto stimulus and cannot disengage
|
||||
- *+Soul:* pattern is the only thing that matters; everything else dims; the fixation is a form of worship and a form of starvation
|
||||
- *+Body:* can't stop repeating; the pattern demands completion; every cycle demands another cycle; the ritual grows heavier but stopping is unthinkable
|
||||
- *+Spirit:* fiates with terrifying intensity then drops it completely; the obsession is total and tempoary; burns through fascination like fuel
|
||||
- *+Spirit:* fixates with terrifying intensity then drops it completely; the obsession is total and temporary; burns through fascination like fuel
|
||||
- **Breach =>** pushes against material limits; testing boundaries and thresholds
|
||||
- *+Soul:* daring instinguishable from self-destruction; crosses the line because NOT crossing it feels like cowardice; the forbidden is a dare the self makes to itself
|
||||
- *+Body:* keeps pushing even when the boundary is already broken; the pressure never lets up; finds new walls inside the ruins of old ones; can't stop leaning against something
|
||||
- *+Spirit:* picks at the seams of things; doesn'T just cross boundaries but dissolves them; leaves reality slightly less coherent wherever it's been
|
||||
- *+Spirit:* picks at the seams of things; doesn't just cross boundaries but dissolves them; leaves reality slightly less coherent wherever it's been
|
||||
|
||||
{% Callout type="example" title="The Galla – Drive" %}
|
||||
Based on their materia, _Earth_ is the strongest essence, and while the primes _Body_ and _Spirit_ tie, their themes show a definitive weight towards _Sprit,_ so we choose **Accrete** through _Spirit_ as their drive.
|
||||
Based on their materia, *Earth* is the strongest essence, and while the primes *Body* and *Spirit* tie, their themes show a definitive weight towards *Sprit,* so we choose **Accrete** through *Spirit* as their drive.
|
||||
|
||||
Galla collect scars, grudges, memories as much as objects; layered with things that should have been shed long ago; the accumulation keeps transforming but never stops.
|
||||
{% /Callout %}
|
||||
|
||||
### Step 5: Gifts
|
||||
## Step 5: Gifts
|
||||
|
||||
- is a **unique biological capacity** – some the Kindred can DO that baseline can't
|
||||
- **Grammar =>** built by combining elemental tokens – *Primes* and *Essences* each carry their full elemental character into the combinations
|
||||
@@ -841,13 +843,13 @@ Galla collect scars, grudges, memories as much as objects; layered with things t
|
||||
- **Minimum:** *1 Prime + 1 Essence*
|
||||
- Combination is the description; elements tell you what the Gift does
|
||||
|
||||
#### Primes – Character
|
||||
### Primes – Character
|
||||
|
||||
- **Soul =>** what burns; the spark; individual agency, desire, will, passion, the inner fire; the self as initiator; *what ignites*
|
||||
- **Body =>** what remains; persistence, structure, endurance, weight; the material, the external, the collective; *what holds*
|
||||
- **Spirit =>** what escapes; the volatile, the liminal, the transformative; what can't be pinned down; what crosses thresholds; *the medium through which change happens*
|
||||
|
||||
#### Essences - Character
|
||||
### Essences - Character
|
||||
|
||||
- **Earth =>** heavy, material, foundational, dense, enduring, fertile, buried, crushing
|
||||
- *+Soul:* tougher flesh; pain suppressed; instinct that digs in and won't yield; possessive grip; rooted and immoveable
|
||||
@@ -866,25 +868,25 @@ Galla collect scars, grudges, memories as much as objects; layered with things t
|
||||
- *+Body:* distance collapsed; flight; sonic force; atmosphere manipulated; signals broadcast; space stretched or compressed
|
||||
- *+Spirit:* presence dispersed across space; the veil thinned wide; haunting; change carried on the wind; the between stretched thin
|
||||
- **Aether =>** transcendent, numinous, sacred, alien, ordered, fated, veiled
|
||||
- *+Soul:* innate magic; spirit-sight; prophetic dreams; the mind touching what it wasn't build to touch; inner sancticity or inner corruption
|
||||
- *+Soul:* innate magic; spirit-sight; prophetic dreams; the mind touching what it wasn't built to touch; inner sancticity or inner corruption
|
||||
- *+Body:* sacred ground; blessed or cursed matter; relics; physical reality charged with the divine; substance suffused with meaning
|
||||
- *+Soul:* the veil itself manipulated; doorway opened or sealed; the boundary between worlds; the crossing itself as territory
|
||||
|
||||
#### Building a Gift
|
||||
### Building a Gift
|
||||
|
||||
1. Describe what the Gift does in plain language;
|
||||
1. Identify the elemental **character** of how it works (*Primes & Essences*)
|
||||
1. Spend those tokens from the pool
|
||||
1. Name it
|
||||
|
||||
##### Example Gifts
|
||||
#### Example Gifts
|
||||
|
||||
- **Flight [Body+Air] =>** material body *(Body)* extending through space *(Air);* wings, hollow bones, light frames; biological flight
|
||||
- **Levitation [Soul+Aether] =>** self *(Soul)* touching the beyond *(Aether);* no wings, no physics – organism just rises
|
||||
- **Telepathy [Soul+Air] =>** self *(Soul)* extending awareness across distance *(Air);* always on psychic broadcast
|
||||
- **Fear Aura [Body+Fire+Air] =>** intense *(Fire)* signal *(Air)* projected outward with persistent weight *(Body);* biological terror field
|
||||
- **Petrifying Gaze [Body+Earth+Air] =>** material substance *(Body+Earth)* imposed through signal at distance *(Air);* eyes that turn flesh to stone
|
||||
- **Skin-shifting [Spirit+Water+Aether] =>** liminal *(Spirit)* dissolving form *(Water)* across a threshold *(Aether);* organism doesn'T choose to change – crosses a boundary and flesh follows;
|
||||
- **Skin-shifting [Spirit+Water+Aether] =>** liminal *(Spirit)* dissolving form *(Water)* across a threshold *(Aether);* organism doesn't choose to change – crosses a boundary and flesh follows;
|
||||
- **Regeneration [Spirit+Earth+Fire] =>** transformation *(Spirit)* of material flesh *(earth)* through consuming and refining damaged tissue *(Fire);* the wound is fuel
|
||||
- **Venom Spit [Body+Fire] =>** destructive biological output *(Fire)* directed at external targets *(Body);* caustic secretion, always producing
|
||||
- **Spirit Sight [Soul+Aether] =>** self *(Soul)* touching the numinous *(Aether);* ghost-sight, sensing magic, perceive the hidden
|
||||
@@ -897,9 +899,10 @@ Galla collect scars, grudges, memories as much as objects; layered with things t
|
||||
**Galla Curing [Spirit+Earth+Water] =>** Galla are able to direct their own mineralisation; harden a fist before strike, calcifying a wound shut, soften joints for precision; every use advances the curse
|
||||
{% /Callout %}
|
||||
|
||||
### Step 6: Leftovers
|
||||
## Step 6: Leftovers
|
||||
|
||||
- Unspent tokens flow downstream to *Calcination;* every token spent on gifts is a token culture doesn't get; every token saved for culture is a gift the species doen't have
|
||||
|
||||
{% Callout type="example" title="The Galla – Leftovers" %}
|
||||
Every Galla heritage or ancestry autmatically receives **1 Earth & 1 Body Token.**
|
||||
Every Galla ancestry automatically receives **1 Earth & 1 Body Token.**
|
||||
{% /Callout %}
|
||||
|
||||
206
src/content/articles/kinship/index.mdoc
Normal file
206
src/content/articles/kinship/index.mdoc
Normal file
@@ -0,0 +1,206 @@
|
||||
---
|
||||
title: Kinship
|
||||
summary: household structure; marriage; descent; inheritance; authority
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- how people organize households, marriages, lineage, and domestic authority; where culture meets biology and economics meet desire
|
||||
- where **Gender** declares categories and roles; **Kinship** declares _structures_ – who lives with whom, who marries whom, who inherits, who decides
|
||||
|
||||
### Random Generation
|
||||
1. **Roll category =>** household, marriage, descent, authority
|
||||
2. **Roll entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
### Category
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Household**](#household)
|
||||
- who lives under one roof; how domestic space is organized
|
||||
---
|
||||
- 2
|
||||
- [**Marriage**](#marriage)
|
||||
- how unions are formed; what they mean; how permanent they are
|
||||
---
|
||||
- 3
|
||||
- [**Descent**](#descent)
|
||||
- who you belong to; how lineage is traced; how identity and property transmit
|
||||
---
|
||||
- 4
|
||||
- [**Authority**](#authority)
|
||||
- who holds power in the household; how domestic decisions are made
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Household
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Nuclear**
|
||||
- couple & children; independent unit; economically self-contained
|
||||
---
|
||||
- 2
|
||||
- **Extended**
|
||||
- multiple generations under one roof; patriarch/matriarch led; shared labor & resources
|
||||
---
|
||||
- 3
|
||||
- **Clannish**
|
||||
- related families clustered; shared resources; collective identity; clan compound is the political unit
|
||||
---
|
||||
- 4
|
||||
- **Cooperative**
|
||||
- non-kin cohabitation; shared child-rearing, collective household; membership by choice or circumstance
|
||||
---
|
||||
- 5
|
||||
- **Segmented**
|
||||
- gendered or role-based; men's house, women's house, children's houce; the household is spatially divided
|
||||
---
|
||||
- 6
|
||||
- **Fluid**
|
||||
- household composition changed; seasonal, circumstantial, informal; who lives where shifts with need
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Marriage
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Monogamous**
|
||||
- one spouse; exclusive pair bond; default or enforced
|
||||
---
|
||||
- 2
|
||||
- **Polygynous**
|
||||
- one husband, multiple wives; status display, labor organization, alliance building
|
||||
---
|
||||
- 3
|
||||
- **Polyandrous**
|
||||
- one wife, multiple husbands; resource concentration, land preservation, fraternal solidarity
|
||||
---
|
||||
- 4
|
||||
- **Serial**
|
||||
- sequential marriages expected; divorce and remarriage normal; unions are phases, not permanent states
|
||||
---
|
||||
- 5
|
||||
- **Contractual**
|
||||
- marriage as negotiated agreement with terms, duration, and contions; trial periods, dissolution clauses, renewal
|
||||
---
|
||||
- 6
|
||||
- **Collective**
|
||||
- multiple partners in mutual union; no central anchor
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Descent
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d10
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Patrilineal**
|
||||
- traced through father; property, name, and identity through male line
|
||||
---
|
||||
- 2
|
||||
- **Matrilineal**
|
||||
- traced through mother; property, name, and identity through female line
|
||||
---
|
||||
- 3
|
||||
- **Bilateral**
|
||||
- both lines recognized; flexible affiliation; individuals may emphasize either side as advantage dictates
|
||||
---
|
||||
- 4
|
||||
- **Ambilineal**
|
||||
- individual chooses which line to affiliate with; choice is binding; creates competing descent groups
|
||||
---
|
||||
- 5
|
||||
- **Adoptive**
|
||||
- lineage constructed, not born; chosen heirs, adopted members carry full status; blood is irrelevant or secondary
|
||||
---
|
||||
- 6
|
||||
- **Cognatic**
|
||||
- all descendants regardless of line; property fragments each generation; everyone has a claim
|
||||
---
|
||||
- 7
|
||||
- **Primogeniture**
|
||||
- Eldest inherits
|
||||
---
|
||||
- 8
|
||||
- **Ultimogeniture**
|
||||
- Youngest inherits
|
||||
---
|
||||
- 9
|
||||
- **Elective**
|
||||
- Heir chosen by council, family vote, or patron; merit or politics over birth
|
||||
---
|
||||
- 10
|
||||
- **Gendered**
|
||||
- only one gender inherits; the other receives downry/bride-price or nothing
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Authority
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Patriarchal**
|
||||
- male-gendered authority in household, property, and representation; structural and legal
|
||||
---
|
||||
- 2
|
||||
- **Matriarchal**
|
||||
- female-gendered authority in household, property, and representation; structural and legal
|
||||
---
|
||||
- 3
|
||||
- **Complementary**
|
||||
- authority split by domain; one gender controls the household, another the public sphere; neither subordinate
|
||||
---
|
||||
- 4
|
||||
- **Gerontocratic**
|
||||
- eldest holds authority regardless of gender; age outranks everything
|
||||
---
|
||||
- 5
|
||||
- **Meritocratic**
|
||||
- authority by demonstrated capability; gender and age formally irrelevant to household power
|
||||
---
|
||||
- 6
|
||||
- **Rotating**
|
||||
- authority shifts by context, season, or life stage; no permanent holder; the household redistributes power
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
230
src/content/articles/martial-affinity/index.mdoc
Normal file
230
src/content/articles/martial-affinity/index.mdoc
Normal file
@@ -0,0 +1,230 @@
|
||||
---
|
||||
title: Martial Affinity
|
||||
summary: combat philosophy; warrior identity; weapon culture; tactics
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Faith
|
||||
- Vessel
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Philosophy, Identity, Weapons, Tactics
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Philosophy**](#philosophy)
|
||||
- how the entity approaches violence; the doctrine behind the fighting
|
||||
---
|
||||
- 2
|
||||
- [**Identity**](#identity)
|
||||
- who fights; what the warriors social position is
|
||||
---
|
||||
- 3
|
||||
- [**Weapons**](#weapons)
|
||||
- what the entity fights with; the weapon that defines the warrior
|
||||
---
|
||||
- 4
|
||||
- [**Tactics**](#tactics)
|
||||
- signature battlefield methods; the specific trick this entity is known for
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Philosophy
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Shock**
|
||||
- overwhelming force, decisive engagement; break the enemy fast
|
||||
---
|
||||
- 2
|
||||
- **Attrition**
|
||||
- wear them down, outlast; patience as weapon
|
||||
---
|
||||
- 3
|
||||
- **Ambush/Raid**
|
||||
- strike and vanish; terrain advantage; refuse pitched battles
|
||||
---
|
||||
- 4
|
||||
- **Defensive**
|
||||
- hold ground, fortify; make the enemy come to you
|
||||
---
|
||||
- 5
|
||||
- **Skirmish**
|
||||
- loose, mobile, harassing; flexible engagement; refuse commitment
|
||||
---
|
||||
- 6
|
||||
- **Ritual/Formal**
|
||||
- rules of engagement, challenges; warfare as ceremony
|
||||
---
|
||||
- 7
|
||||
- **Swarm**
|
||||
- numbers, coordination, expandable units; no individual heroes
|
||||
---
|
||||
- 8
|
||||
- **Duel**
|
||||
- warfare as series of individual combats; champions, honor fights
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Identity
|
||||
- who fights; what the warrior's social position is
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Identity
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Universal Obligation**
|
||||
- everyone fights; no separate warrior class
|
||||
---
|
||||
- 2
|
||||
- **Elite Caste**
|
||||
- dedicated warrior class; trained from youth; separated from civilian life
|
||||
---
|
||||
- 3
|
||||
- **Mercenary/Professional**
|
||||
- fighting as trade; paid service; contractual
|
||||
---
|
||||
- 4
|
||||
- **Militia/Levy**
|
||||
- civilians called up in crisis; part-time fighters
|
||||
---
|
||||
- 5
|
||||
- **Initiated**
|
||||
- warrior status earned through ritual, trial, or ordeal+
|
||||
---
|
||||
- 6
|
||||
- **Conscript**
|
||||
- forced service; unfree soldiers; expendable
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Weapons
|
||||
- what the enitity fights with; the weapon that defines the warrior
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Culture
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Blades**
|
||||
- swords, axes, knives; close-quarters, personal
|
||||
---
|
||||
- 2
|
||||
- **Polearms**
|
||||
- spears, halberds, pikes; reach, formation, versatility
|
||||
---
|
||||
- 3
|
||||
- **Ranged**
|
||||
- bow, slings, javelins; distance killing
|
||||
---
|
||||
- 4
|
||||
- **Blunt**
|
||||
- maces, hammers, clubs; armor-defeating, brutal
|
||||
---
|
||||
- 5
|
||||
- **Flexible**
|
||||
- whips, chains, flails, nets; unusual, specialized
|
||||
---
|
||||
- 6
|
||||
- **Unarmed**
|
||||
- wrestling, martial arts, grappling traditions; the body is the weapon
|
||||
---
|
||||
- 7
|
||||
- **Improvised/Natural**
|
||||
- tools as weapons, natural weapons, beast-bonded combat; fighting with what you have
|
||||
---
|
||||
- 8
|
||||
- **Shield Culture**
|
||||
- shield as primary identity; wall-fighting, defensive offense; the shield defines the warrior
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Tactics
|
||||
- signature battlefield methods; the specific trick this culture is known for
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d12
|
||||
- Tactic
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Mounted Combat**
|
||||
- cavalry, chariots, beast-riders; mobility as doctrine
|
||||
---
|
||||
- 2
|
||||
- **Shield Wall/Formation**
|
||||
- disciplined close-order; collective protection; the line holds
|
||||
---
|
||||
- 3
|
||||
- **Guerilla**
|
||||
- terrain exploitation; ambush, asymmetric warfare; the land fights for you
|
||||
---
|
||||
- 4
|
||||
- **Berserker/Frenzy**
|
||||
- altered state-combat; drug-fueled, ecstatic violence; the mind let's go
|
||||
---
|
||||
- 5
|
||||
- **Poisoned Weapons**
|
||||
- toxins, venoms, alchemical enhancement; the wound keeps working
|
||||
---
|
||||
- 6
|
||||
- **Beast Integration**
|
||||
- war dogs, hunting birds, trained monsters, bonded animals; the army has teeth
|
||||
---
|
||||
- 7
|
||||
- **Engineering**
|
||||
- siege weapons, field fortifications, traps, battlefield preparation; the war is built
|
||||
---
|
||||
- 8
|
||||
- **Maritime**
|
||||
- boardings actions, ramming, naval archery, amphibious assault; the sea is the battlefield
|
||||
---
|
||||
- 9
|
||||
- **Arcane Warfare**
|
||||
- sorcery integrated into military doctrine; battle rituals, enchanted arms, summoned reinforcements
|
||||
---
|
||||
- 10
|
||||
- **Divine Mandate**
|
||||
- priest-led warfare; blessings, morale magic, holy wrath; the army fights under sacred authority
|
||||
---
|
||||
- 11
|
||||
- **Psychological**
|
||||
- terror tactics, intimidation, war cries, skull piles, flayed banners; the army breaks you before contact
|
||||
---
|
||||
- 12
|
||||
- **Scorched Earth**
|
||||
- deliberate destruction of terrain, resources, settlements; deny the enemy everything; victory made withless
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
219
src/content/articles/naming/index.mdoc
Normal file
219
src/content/articles/naming/index.mdoc
Normal file
@@ -0,0 +1,219 @@
|
||||
---
|
||||
title: Naming
|
||||
summary: personal name structure; honorifics; institutional titles
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Heritage
|
||||
- Ancestry
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
|
||||
## Overview
|
||||
- what people call themselves and each other; names encode identity, hierarchy, kinship, and power
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** structure, acquisition, honirifics, phonetics
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
### Category
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [Structure](#structure)
|
||||
- how the name is built; what components it carries
|
||||
---
|
||||
- 2
|
||||
- [Acquisition](#acquisition)
|
||||
- how and when you receive your name
|
||||
---
|
||||
- 3
|
||||
- [Honorifics](#honorifics)
|
||||
- how titles and forms of address work
|
||||
---
|
||||
- 4
|
||||
- [Phonetics](#phonetics)
|
||||
- broad sound tendencies; not prescriptive – enough to give consistent naming aesthetics
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Structure
|
||||
- how the name is built; what components it carries
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d10
|
||||
- Structure
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Single Name**
|
||||
- one name only; small communities, pre-literate, or cultures where one name suffices
|
||||
---
|
||||
- 2
|
||||
- **Given + Patronymic**
|
||||
- _»son/daughter of«;_ lineage through father
|
||||
---
|
||||
- 3
|
||||
- **Given + Matronymic**
|
||||
- _»child of [mother]«;_ lineage through mother
|
||||
---
|
||||
- 4
|
||||
- **Given + Clan/Kin name**
|
||||
- family or group identifier; inherited; marks collective belonging
|
||||
---
|
||||
- 5
|
||||
- **Given + Place name**
|
||||
- _»of somewhere«;_ territorial identity; the land names you
|
||||
---
|
||||
- 6
|
||||
- **Given + Deed name**
|
||||
- earned through action; appended, not replacing; marks distinction
|
||||
---
|
||||
- 7
|
||||
- **Given + Trade name**
|
||||
- occupation as identity; guild cultures, caste systems; you are what you do
|
||||
---
|
||||
- 8
|
||||
- **Multiple Given Names**
|
||||
- layered names from different sources; birth name, sacred name, adult name
|
||||
---
|
||||
- 9
|
||||
- **Secret/True Name**
|
||||
- hidden name with power; public name is mask; knowing the true name grants authority
|
||||
---
|
||||
- 10
|
||||
- **Theophoric**
|
||||
- gods name embedded in personal name; _»gift of [God]«, servant of [God];_ sacred identity carried daily
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Acquisition
|
||||
- how and when you receive your name
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Acquisition
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Birth-Named**
|
||||
- given at birth; permanent; identity fixed from the start
|
||||
---
|
||||
- 2
|
||||
- **Inherited**
|
||||
- you receive a dead ancestor's name; the name cycles through the lineage; you carry their weight
|
||||
---
|
||||
- 3
|
||||
- **Delayed**
|
||||
- named after survival period; infant mortality acknowledged; you earn a name by living
|
||||
---
|
||||
- 4
|
||||
- **Earned/Changed**
|
||||
- name changes at life transition; childhood name replaced at adulthood, marriage or ordeal
|
||||
---
|
||||
- 5
|
||||
- **Accumulated**
|
||||
- names added over life; each marks an achievement, event, or relationship; the name grows with you
|
||||
---
|
||||
- 6
|
||||
- **Bestowed by Authority**
|
||||
- named by chief, priest, elder, master; the name is a social act; someone with power decides who you are
|
||||
---
|
||||
- 7
|
||||
- **Self-Chosen**
|
||||
- individual select own name at maturity; autonomy marker; you declare who you are
|
||||
---
|
||||
- 8
|
||||
- **Divinely Revealed**
|
||||
- name received through vision, omen, or sacred process; the name finds you
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Honorifics
|
||||
- how titles and forms of address work
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Type
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Pre-Name**
|
||||
- title before personal name; _»Lord«, »Father«, »Master«_
|
||||
---
|
||||
- 2
|
||||
- **Post-Name**
|
||||
- title after personal name; _»the Bold«, »Twice-Born«, »of the Iron Hand«
|
||||
---
|
||||
- 3
|
||||
- **Replacement**
|
||||
- title replaces personal name entirely; office subsumes person; the name dies when the role begins
|
||||
---
|
||||
- 4
|
||||
- **Honorific Chain**
|
||||
- accumulated titles strung together; status measured by length; the full style is a performance
|
||||
---
|
||||
- 5
|
||||
- **Humility Marker**
|
||||
- self-deprecating form; _»your humble servant«, »this unworthy one«;_ status displayed through performed lowliness
|
||||
---
|
||||
- 6
|
||||
- **Taboo Name**
|
||||
- name of ruler or god cannot be spoken; circumlocution required; power makes the name unsayable
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Phonetics
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Tendency
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Harsh/Guttural**
|
||||
- hard consonants, stops, short syllables; _K,G,R,D_ clusters
|
||||
---
|
||||
- 2
|
||||
- **Flowing/Melodic**
|
||||
- vowel-heavy, long syllables, musical; _L,N,S, vowel_ runs
|
||||
---
|
||||
- 3
|
||||
- **Clipped/Terse**
|
||||
- short names, monosyllabic, efficient; every sound earns its place
|
||||
---
|
||||
- 4
|
||||
- **Elaborate/Long**
|
||||
- many syllables, compound constructions, formal; the name is an occasion
|
||||
---
|
||||
- 5
|
||||
- **Tonal/Rhythmic**
|
||||
- pattern matters as much as sound; poetic naming; stress and cadence carry meaning
|
||||
---
|
||||
- 6
|
||||
- **Compound**
|
||||
- names built from meaninful morphemes; each syllable carries semantic weight; the name is a sentence
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
@@ -7,7 +7,7 @@ cover:
|
||||
publishDate: 2026-02-25T23:28:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: the-crucible
|
||||
parent: stages
|
||||
tags:
|
||||
- Crucible Stage
|
||||
- Generation
|
||||
@@ -24,8 +24,8 @@ seo:
|
||||
- Everything built later – kin, faith, magic, states – rests on what exists here
|
||||
- The physical world before culture touches it
|
||||
- Two halves:
|
||||
- [**Domain:**](/the-crucible/prima-materia/domain) the land; climate, topography, biome, features, resources
|
||||
- [**Kindred:**](/the-crucible/prima-materia/kindred) the biology; species-level bodies, physical traits, innate abilities
|
||||
- [**Domain:**](/the-crucible/stages/prima-materia/domain) the land; climate, topography, biome, features, resources
|
||||
- [**Kindred:**](/the-crucible/stages/prima-materia/kindred) the biology; species-level bodies, physical traits, innate abilities
|
||||
- Neither half generates *Culture* – that's **Calcination**
|
||||
- *Prima Materia* generates **Conditions;** the material constraints culture must respond to
|
||||
- Different land, different problems; different problems, different solutions; different solutions, different civilisations
|
||||
|
||||
254
src/content/articles/social-rituals/index.mdoc
Normal file
254
src/content/articles/social-rituals/index.mdoc
Normal file
@@ -0,0 +1,254 @@
|
||||
---
|
||||
title: Social Rituals
|
||||
summary: greeting; oaths; rites of passage; conflict resolution; calendar
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- how people interact in structured, meaningful ways; greetings, oaths, conflict resolution, seasonal observances
|
||||
- the connective tissue of daily life; how a culture turns strangers into participants
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Greeting, Oaths, Conflict, Seasonal
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Greeting**](#greeting)
|
||||
- how strangers and familiars approach each other; the first act of social contact
|
||||
---
|
||||
- 2
|
||||
- [**Oaths**](#oaths)
|
||||
- how promises are made binding; what makes a word stick
|
||||
---
|
||||
- 3
|
||||
- [**Conflict**](#conflict)
|
||||
- how disputes are resolved; what happens when the social fabric tears
|
||||
---
|
||||
- 4
|
||||
- [**Seasonal**](#seasonal)
|
||||
- how the people marks time collectively; the rhythm of the shared cycle
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Greeting
|
||||
- how strangers and familiars approach each other; the first act of social contact
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Ritual
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Prostration**
|
||||
- full body submission; divine or royal contexts; the ground receives you
|
||||
---
|
||||
- 2
|
||||
- **Bowing**
|
||||
- degrees encode status differential; the depth says everything
|
||||
---
|
||||
- 3
|
||||
- **Embrace/Kiss**
|
||||
- physical contact; intimacy, kinship, pease; the body bridges the gap
|
||||
---
|
||||
- 4
|
||||
- **Hand/Arm Clasp**
|
||||
- warrior greeting; equality, trust, showing no weapon
|
||||
---
|
||||
- 5
|
||||
- **Verbal Formula**
|
||||
- prescribed words; call-and-response, blessing exchange; the script must be followed
|
||||
---
|
||||
- 6
|
||||
- **Gift Exchange**
|
||||
- obligatory offering upon meeting; value encodes relationship
|
||||
---
|
||||
- 7
|
||||
- **Shared Consumption**
|
||||
- eat or drink together before business; trust ritual; nothing happens until you've shared
|
||||
---
|
||||
- 8
|
||||
- **Threshold Ritual**
|
||||
- specific behavior at doorways, gates, borders; permission to enter; the space must accept you
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Oath
|
||||
- how promises are made binding: what makes a word stick
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Ritual
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Sworn Word**
|
||||
- verbal oath sufficient; breaking it is social death
|
||||
---
|
||||
- 2
|
||||
- **Witnessed Oath**
|
||||
- requires specific witnesses; elders, priests, ancestors; the oath exists because others heard it
|
||||
---
|
||||
- 3
|
||||
- **Blood Oath**
|
||||
- blood exchanged or shed; physical bond; the body seals the promise
|
||||
---
|
||||
- 4
|
||||
- **Object-Bound**
|
||||
- oath sword on sacred object, weapon, hearth, grave; the thing that holds the oath
|
||||
---
|
||||
- 5
|
||||
- **Written Contract**
|
||||
- documented, sealed, archived; literate binding; the text outlasts the speaker
|
||||
---
|
||||
- 6
|
||||
- **Hostage Exchange**
|
||||
- people given as guarantee; children, relatives, champions; flesh as collateral
|
||||
---
|
||||
- 7
|
||||
- **Curse-Bound**
|
||||
- oath carries supernatural enforcement; violation invites divine punishment
|
||||
---
|
||||
- 8
|
||||
- **Trial/Ordeal**
|
||||
- oath validated through physical or sacred test; you prove your word with your body
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Conflict
|
||||
- how disputes are resolved; what happens when the social fabric tears
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Ritual
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Mediation**
|
||||
- neutral third party negotiates; the mediator's reputation is the currency
|
||||
---
|
||||
- 2
|
||||
- **Council/Moot**
|
||||
- collective deliberation, public argument; the community decides
|
||||
---
|
||||
- 3
|
||||
- **Duel/Champion**
|
||||
- representatives fight; outcome binds both parties; violence as arbitration
|
||||
---
|
||||
- 4
|
||||
- **Compensation/Weregilt**
|
||||
- injury priced; payment resolves grievance; everything has a value
|
||||
---
|
||||
- 5
|
||||
- **Ordeal**
|
||||
- divine judgement through trial; fire, water, combat; the gods decide
|
||||
---
|
||||
- 6
|
||||
- **Exile/Outlawry**
|
||||
- removal from community as resolution; the worst punishment is absence
|
||||
---
|
||||
- 7
|
||||
- **Feud**
|
||||
- structured, ongoing, reciprocal violence with rules; the wound that heals by reopening
|
||||
---
|
||||
- 8
|
||||
- **Submission**
|
||||
- loser performs ritual abasement; winner displays mercy or doesn't; hierarchy restored through humilation
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Seasonal
|
||||
- how people mark time collectively; the rhythm of the shared year
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Ritual
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Harvest Festival**
|
||||
- agricultural celebration; surplus distribution; thanksgiving for what the land gave
|
||||
---
|
||||
- 2
|
||||
- **Solstice/Equinox**
|
||||
- astronomical markers; cosmic renewal; calendar anchors; the sky tells you where you are
|
||||
---
|
||||
- 3
|
||||
- **Market/Fair**
|
||||
- periodic trade gathering with social and ritual dimensions; commerce as festival
|
||||
---
|
||||
- 4
|
||||
- **Pilgrimage**
|
||||
- sacred journey; communal movement; transformation through travel
|
||||
---
|
||||
- 5
|
||||
- **Purification Cycle**
|
||||
- regular communal cleansing; physical, spiritual, social reset; the slate wiped clean
|
||||
---
|
||||
- 6
|
||||
- **Remembrance**
|
||||
- honoring past events, ancestors, victories, disasters; the culture looks backward together
|
||||
---
|
||||
- 7
|
||||
- **Carnival/Inversion**
|
||||
- social roles inversed; rules suspended; chaos sanctioned; the order proves itself by surviving its own mockery
|
||||
---
|
||||
- 8
|
||||
- **Mourning Season**
|
||||
- collective grief period; cultural reset through shared loss; the community grieves as one
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Calendar
|
||||
- reference list; not rolled – pick based on cultural character
|
||||
- how the people organize time
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- System
|
||||
- Description
|
||||
---
|
||||
- **Astronomical**
|
||||
- solar, lunar, stellar; tied to observable celestial cycles
|
||||
---
|
||||
- **Agricultural**
|
||||
- planting/harvest rhythm; seasons defined by work
|
||||
---
|
||||
- **Ritual**
|
||||
- sacred events define year; festival calendar is the calendar
|
||||
---
|
||||
- **Regnal**
|
||||
- years counted from ruler's accession; time is political
|
||||
---
|
||||
- **Mythological**
|
||||
- calendar tied to cosmic narrative; cyclical eras, ages of gods
|
||||
---
|
||||
- **Practical**
|
||||
- nor formal calendar; time measured by generations, seasons, events
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
14
src/content/articles/stages/index.mdoc
Normal file
14
src/content/articles/stages/index.mdoc
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
title: Stages
|
||||
summary: The 7 stages of the crucible
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-16T13:43:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: the-crucible
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
249
src/content/articles/symbols-and-heraldry/index.mdoc
Normal file
249
src/content/articles/symbols-and-heraldry/index.mdoc
Normal file
@@ -0,0 +1,249 @@
|
||||
---
|
||||
title: Symbols & Heraldry
|
||||
summary: institutional devices; armorial shapes; color vocabulary;
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T11:57:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: tincture
|
||||
tags:
|
||||
- Flavor
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Religion
|
||||
- Faith
|
||||
- Vessel
|
||||
- Discipline
|
||||
- Craft
|
||||
- Realm
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- institutional identity nade visible; the device on a banner, the seal on a document, the emblem on a building
|
||||
- where adornments mark _people,_ Heraldry marks _organizations;_ exists because institutions need to project identity beyond individuals
|
||||
|
||||
## Random Generation
|
||||
1. **Roll Category =>** Shape, Charge, Color, Composition
|
||||
2. **Roll Entry =>** specific result within that category
|
||||
3. **Interpret =>** read result through _Materia_ and _Temperament_
|
||||
|
||||
## Master List
|
||||
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d4
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- [**Shape**](#shape)
|
||||
- the physical form of the device; the frame that carries the charge
|
||||
---
|
||||
- 2
|
||||
- [**Charge**](#charge)
|
||||
- the central device; what the symbol depicts
|
||||
---
|
||||
- 3
|
||||
- [**Color**](#color)
|
||||
- the color vocabulary of the device; what hues mean
|
||||
---
|
||||
- 4
|
||||
- [**Composition**](#composition)
|
||||
- how the device is arranged; the visual logic of the symbol
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Shape
|
||||
- physical form of the device; the frame that carries the charge
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d12
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Round / Targe**
|
||||
- circular; ancient, tribal origin, shield-derived
|
||||
---
|
||||
- 2
|
||||
- **Heater**
|
||||
- classic triangular shield; knightly, feudal
|
||||
---
|
||||
- 3
|
||||
- **Kite**
|
||||
- elongated top-heavy; mounted warrior origin
|
||||
---
|
||||
- 4
|
||||
- **Lozenge**
|
||||
- diamond; non-martial, often feminine or clerical
|
||||
---
|
||||
- 5
|
||||
- **Oval / Cartouche**
|
||||
- rounded rectangle; administrative, scholarly, ecclesiastical
|
||||
---
|
||||
- 6
|
||||
- **Square / Banner**
|
||||
- blocky; municipal, mercantile, guild
|
||||
---
|
||||
- 7
|
||||
- **Irregular / Organic**
|
||||
- asymmetric, natural forms; animistic, arcane, wild
|
||||
---
|
||||
- 8
|
||||
- **Tower / Arch**
|
||||
- architectural frame; urban, civic, fortified
|
||||
---
|
||||
- 9
|
||||
- **Beast-Shaped**
|
||||
- animal silhouette as frame; totemic, clan-derived
|
||||
---
|
||||
- 10
|
||||
- **Weapon-Shaped**
|
||||
- sword, axe, hammer outline; martial orders
|
||||
---
|
||||
- 11
|
||||
- **No Frame**
|
||||
- device floats without border; sacred, transcendent, arcane
|
||||
---
|
||||
- 12
|
||||
- **Seal / Stamp**
|
||||
- circular or irregular impression; bureaucratic, contractual, pressed into wax or clay
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Charge
|
||||
- the central device; what the symbol depicts
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d12
|
||||
- Charge
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Beast**
|
||||
- real or mythological animal; lion, eagle, dragon, serpent
|
||||
---
|
||||
- 2
|
||||
- **Plant**
|
||||
- tree, flower, vine, grain; agricultural, growth, lineage
|
||||
---
|
||||
- 3
|
||||
- **Celestial**
|
||||
- sun, moon, stars, comet; divine mandate, cosmic order
|
||||
---
|
||||
- 4
|
||||
- **Weapon**
|
||||
- sword, spear, hammer, bow; martial identity
|
||||
---
|
||||
- 5
|
||||
- **Tool**
|
||||
- anvil, scale, plough, quill; craft or trade identity
|
||||
---
|
||||
- 6
|
||||
- **Geometric**
|
||||
- chevron, cross, bar, bend; abstract order, mathematical
|
||||
---
|
||||
- 7
|
||||
- **Body Part**
|
||||
- hand, eye, skull, wing; specific symbolism
|
||||
---
|
||||
- 8
|
||||
- **Element Symbol**
|
||||
- flame, wave, mountain, wind; elemental identity
|
||||
---
|
||||
- 9
|
||||
- **Sacred Object**
|
||||
- chalice, altar, book, key; religious authority
|
||||
---
|
||||
- 10
|
||||
- **Crown / Regalia**
|
||||
- sovereign authority; legitimate rule made visible
|
||||
---
|
||||
- 11
|
||||
- **Architecture**
|
||||
- tower, gate, bridge, wall; civic or territorial claim
|
||||
---
|
||||
- 12
|
||||
- **Composite / Chimera**
|
||||
- combined forms; hybrid identity, merged institutions
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Color
|
||||
- the color vocabulary of the device; what hues mean
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d6
|
||||
- Category
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Metals**
|
||||
- gold/yellow, silver/white; high status, purity, divine
|
||||
---
|
||||
- 2
|
||||
- **Bold Colors**
|
||||
- red, blue, green, black; strong primary associations
|
||||
---
|
||||
- 3
|
||||
- **Muted / Natural**
|
||||
- brown, gray, ochre, rust; earthy, humble, practical
|
||||
---
|
||||
- 4
|
||||
- **Rare / Unusual**
|
||||
- purple, orange, pink; exotic, expensive, distinctive
|
||||
---
|
||||
- 5
|
||||
- **Sacred Colors**
|
||||
- whatever the Faith designates; cosmic significance; the color itself is holy
|
||||
---
|
||||
- 6
|
||||
- **Taboo Colors**
|
||||
- forbidden combinations or hues; violation as statement; the color itself transgresses
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Composition
|
||||
- how the device is arranged; the visual logic of the symbol
|
||||
{% TableWrapper variant="random" %}
|
||||
{% table %}
|
||||
- d8
|
||||
- Style
|
||||
- Description
|
||||
---
|
||||
- 1
|
||||
- **Simple / Bold**
|
||||
- single charge, minimal elements; readable at distance; ancient
|
||||
---
|
||||
- 2
|
||||
- **Quartered**
|
||||
- divided field, multiple charges; merged lineages or alliances
|
||||
---
|
||||
- 3
|
||||
- **Bordered / Ornamented**
|
||||
- elaborate frame, decorative surrounds; wealth display
|
||||
---
|
||||
- 4
|
||||
- **Layered / Complex**
|
||||
- many elements, dense symbolism; old institutions with accumulated history
|
||||
---
|
||||
- 5
|
||||
- **Text-Bearing**
|
||||
- motto, name, scripture; literate traditions; the symbol speaks
|
||||
---
|
||||
- 6
|
||||
- **Symmetrical**
|
||||
- mirrored, balanced; order, stability
|
||||
---
|
||||
- 7
|
||||
- **Asymmetrical**
|
||||
- deliberate imbalance; dynamism, disruption, arcane traditions
|
||||
---
|
||||
- 8
|
||||
- **Negative / Void**
|
||||
- the charge defined by what's cut away; punched holes, empty space; the device is an absence
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
15
src/content/articles/temperaments/index.mdoc
Normal file
15
src/content/articles/temperaments/index.mdoc
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
title: Temperaments
|
||||
summary: Ethe, Theologies, Polities
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-17T08:53:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: the-crucible
|
||||
tags: []
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
-
|
||||
@@ -30,7 +30,7 @@ seo:
|
||||
## The Seven Stages
|
||||
|
||||
1. **Prima Materia. – Material Conditions**
|
||||
- Generates land and kin
|
||||
- Generates land and kindred
|
||||
1. **Calcination – Kin**
|
||||
- Generates heritage and ancestry
|
||||
1. **Fermentation – Belief**
|
||||
|
||||
109
src/content/articles/tincture/index.mdoc
Normal file
109
src/content/articles/tincture/index.mdoc
Normal file
@@ -0,0 +1,109 @@
|
||||
---
|
||||
title: Tincture
|
||||
subtitle: Where we color the creation
|
||||
summary: >-
|
||||
Tincture is not a separate stage of the crucible; it provides tables and ideas
|
||||
to give the entities more life
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-14T10:33:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: the-crucible
|
||||
tags:
|
||||
- Tincture
|
||||
- Crucible
|
||||
- Flavor
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
---
|
||||
## Overview
|
||||
- flavor layer; elemental pool tells you what a civilization _does;_ Tincture tells you what it _looks like doing it_
|
||||
- dress, food, greetings, names, funerals, architecture
|
||||
- not a generation stage; no tokens, no pools, no mechanical output
|
||||
- sits alongside every stage – _Calcination through Conjuction_ – providing aesthetic and cultural texture
|
||||
- **Method =>** pick or roll; every category provides pick-lists and random tables; mix freely per category, per entity
|
||||
|
||||
## Procedure
|
||||
1. **Check entity level =>** consult Entity Checklist for how many selections require at this tier
|
||||
2. **Pick or roll category =>** if the category has sub-tables, choose opr roll which sub-table
|
||||
3. **Pick or roll entry =>** choose or roll a specific result from that sub-table
|
||||
4. **[Optional] Roll motif =>** roll from Decorative Vocabulary table
|
||||
5. **Interpret =>** read the result through the entity's _Materia_
|
||||
|
||||
### Three Filters
|
||||
- **Material Conditions** constraint the palette; domain, resources, and subsistence determine what's available
|
||||
- **Materia**informs the style; two ancestries with identical material conditions but different _Materia_ produce different _Tincture;_ elements guide emphasis and attitude not selection
|
||||
- **Temperament** shape the character; _why_ people do what they do; same adornments mean something different across _ethe, polities, and theologies_
|
||||
|
||||
### Element Interpretation Key
|
||||
- elements operate through their character – material and symbolic nature – not capability affinities
|
||||
- apply when interpreting any _Tincture_ result
|
||||
|
||||
#### Essences
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Essence
|
||||
- Principle
|
||||
- Tincture Expression
|
||||
---
|
||||
- **Earth**
|
||||
- heavy; eduring; material
|
||||
- permanent marks; solid construction; preserved traditions; what it touches _lasts_
|
||||
---
|
||||
- **Fire**
|
||||
- bright; consuming; refining
|
||||
- transformative marks; dramatic display; bold flavors; what it touches _changes you_
|
||||
---
|
||||
- **Water**
|
||||
- flowing; deep; relational+
|
||||
- layered and adaptive; shifts with context; binds people; what it touches _connects_
|
||||
---
|
||||
- **Air**
|
||||
- invisible; expansive; carrying
|
||||
- light and communicative; visible at distance; verbal traditions; what it touches _carries_
|
||||
---
|
||||
- **Aether**
|
||||
- transcendent; ordered; numinous
|
||||
- sacred and liminal; boundary-marking; consecrated; what it touches _transcends_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
#### Primes
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Prime
|
||||
- Principle
|
||||
- Tincture Expression
|
||||
---
|
||||
- **Soul**
|
||||
- What burns
|
||||
- individual; earned; distinctive; personal expression; self-chosen identity
|
||||
---
|
||||
- **Body**
|
||||
- What remains
|
||||
- collective; standardized; inherited; group identity; shared belonging
|
||||
---
|
||||
- **Spirit**
|
||||
- What transforms
|
||||
- adaptive; contextual; mutable; transitional; identity in flux
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Tincture Categories
|
||||
- twelve categories; not every category applies to every entity type
|
||||
- each category has its own document with master lists and random tables
|
||||
- ordered by dependency; later categories may reference earlier ones; suggested sequence not mandatory
|
||||
1. **[Gender](/the-crucible/tincture/gender) =>** gender systems; roles; expressions; social expectations
|
||||
2. **[Kinship](/the-crucible/tincture/kinship) =>** household structure; marriage; descent; inheritance; authority
|
||||
3. **[Naming](/the-crucible/tincture/naming) =>** personal name structure; honorifics; institutional titles
|
||||
4. **[Adornments](/the-crucible/tincture/adornments) =>** personal decoration; body modification; worn identity
|
||||
5. **[Architecture](/the-crucible/tincture/architecture) =>** building materials; structural forms; decorative elements; layout
|
||||
6. **[Cuisine](/the-crucible/tincture/cuisine) =>** food preparation; flavor; food culture; drink
|
||||
7. **[Arts](/the-crucible/tincture/arts) =>** visual, performing, literary, and material artistic traditions
|
||||
8. **[Social Rituals](/the-crucible/tincture/social-rituals) =>** greeting; oaths; rites of passage; conflict resolution; calendar
|
||||
9. **[Education](/the-crucible/tincture/education) =>** knowledge transmission; access; values; relationship to authority
|
||||
10. **[Funerary Practices](/the-crucible/tincture/funerary-practices) =>** disposition of the dead; memorial; social dimensions of death
|
||||
11. **[Symbols & Heraldry](/the-crucible/tincture/symbols-and-heraldry) =>** institutional devices; armorial shapes; color vocabulary;
|
||||
12. **[Martial Affinity](/the-crucible/tincture/martial-affinity) =>** combat philosophy; warrior identity; weapon culture; tactics
|
||||
90
src/content/crucible/kindred/galla/index.mdoc
Normal file
90
src/content/crucible/kindred/galla/index.mdoc
Normal file
@@ -0,0 +1,90 @@
|
||||
---
|
||||
title: Galla
|
||||
subtitle: The Cursed Ones
|
||||
summary: >-
|
||||
Dwarves of »Chainbreaker«. Adapted to life underground, ageless, cursed by
|
||||
sunlight, slow-thinking. Once baseline — now something else.
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T10:52:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: cb_kindred
|
||||
tags:
|
||||
- Chainbreaker
|
||||
- Kin
|
||||
- Kindred
|
||||
- Dwarfs
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
crucible:
|
||||
deviations:
|
||||
- axis: size
|
||||
position: Small
|
||||
theme:
|
||||
name: Cauterized
|
||||
elements:
|
||||
- spirit
|
||||
manifestation: >-
|
||||
healed-over systemic trauma; galla bear evidence of deliberate
|
||||
biological restructuring; compact frames shaped by generations of
|
||||
selection and modification
|
||||
- axis: lifespan
|
||||
position: Ageless
|
||||
theme:
|
||||
name: Lithic
|
||||
elements:
|
||||
- body
|
||||
- earth
|
||||
manifestation: >-
|
||||
mineral deposits build in flesh over time; bone densifies, skin
|
||||
thickens, veins calcite; oldest specimen are more stone than flesh;
|
||||
immortality IS the mineralisation
|
||||
- axis: habitat
|
||||
position: Sensitive
|
||||
theme:
|
||||
name: Cursive
|
||||
elements:
|
||||
- water
|
||||
manifestation: >-
|
||||
progressive condition flowing through blood; sunlight exposure
|
||||
triggers mineral deposition; cumulative, irreversible; visibly
|
||||
advancing through the body
|
||||
- axis: cognition
|
||||
position: Cerebral
|
||||
theme:
|
||||
name: Accreted
|
||||
elements:
|
||||
- earth
|
||||
manifestation: Deliberation over impulse; prudent and calculating
|
||||
drive:
|
||||
name: Accrete
|
||||
elements:
|
||||
- spirit
|
||||
- earth
|
||||
manifestation: >-
|
||||
Galla collect scars, grudges, memories as much as objects; layered with
|
||||
things that should have been shed long ago; the accumulation keeps
|
||||
transforming but never stops.
|
||||
gifts:
|
||||
- name: Galla Curing
|
||||
elements:
|
||||
- spirit
|
||||
- earth
|
||||
- water
|
||||
description: >-
|
||||
Galla are able to direct their own mineralisation; harden a fist before
|
||||
strike, calcifying a wound shut, soften joints for precision; every use
|
||||
advances the curse
|
||||
leftover:
|
||||
soul: 0
|
||||
body: 1
|
||||
spirit: 0
|
||||
earth: 1
|
||||
fire: 0
|
||||
water: 0
|
||||
air: 0
|
||||
aether: 0
|
||||
---
|
||||
Dwarves of »Chainbreaker«. Adapted to life underground, ageless, cursed by sunlight, slow-thinking. Once baseline — now something else.
|
||||
798
src/content/crucible/languages/lishanat/index.mdoc
Normal file
798
src/content/crucible/languages/lishanat/index.mdoc
Normal file
@@ -0,0 +1,798 @@
|
||||
---
|
||||
title: Lishanat
|
||||
summary: Semitic-inspired Conlang for Chainbreaker
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T14:02:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: cb_tongues
|
||||
tags:
|
||||
- Chainbreaker
|
||||
- Language
|
||||
- Conlang
|
||||
- Namebase
|
||||
- Semitic
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
crucible:
|
||||
namebase:
|
||||
min: 4
|
||||
max: 12
|
||||
double: rrnnmm
|
||||
multi: 0
|
||||
names: >-
|
||||
Baahiran,Baarikit,Babuhaluun,Bagulalan,Bahar,Bakubush,Bamigadan,Banuhuray,Barak,Baramiil,Basiyad,Buhhal,Buhul-Husun,Burrak,Daliit,Dariik-Hiram,Dullat,Dumum,Gaanit,Gabiil-Mugud,Ganan,Gazar,Gubaliim,Gubbarit,Gulul,Gunut,Haamiqot,Haayin,Haazir,Habal-Hulum,Hamiiqit,Harab,Haras-Suggar,Hashdaamim,Hashkuppar,Hashnidar,Hashpaqiid,Hashyiharan,Hawat,Hayan,Hazar,Hilam,Hiramiim,Hizaray,Hugarit,Hullam,Hurab,Huramuun,Huyyan,Huzarot,Huzur,Kaariman,Kabab,Kububot,Kuhhan,Luyulat,Madiib-Sahal,Maganatit,Mahurrasiim,Manuhushay,Marupuhuun,Masar,Mashukunuun,Masurrapuun,Matiin,Milahuun,Muluh,Muluk,Musakuun,Mutunuun,Naagibuun,Naapishot,Nadiir,Naharuun,Nahiir,Napiish,Nuddar,Nuhhash,Nuhur,Nukur,Paalishan,Paqiidit,Qaarit,Qarat,Qidashuun,Rahamat,Rakiish,Rumal,Rupah,Ruppahan,Ruwah,Ruwwah,Ruwwahiim,Saapin,Saawiqat,Sahiil,Sahiiliim,Sawiiquun,Sayad,Shaahir,Shatay,Shumur,Shutuyiim,Subahiim,Suharit,Sulahan,Suppan,Surrapit,Tadimam,Tagunut,Tahashat,Tamurasuun,Tazirahuun,Tazurahat,Tuhham,Wuday,Yahiir,Yihariim,Zarahiim,Zirahat
|
||||
---
|
||||
## Inspiration
|
||||
|
||||
- **Core =>** Phoenician, Punic
|
||||
- **Extended =>** Aramaic, Akkadian, Hebrew
|
||||
- **Substrate =>** Amazigh
|
||||
- **Register =>** guttural, precise, consonant-heavy; rich in sibilants (sh,s,z), emphatics (q), and aspirated gutturals (kh,h); vowel inventory is narrow (a,i,u)
|
||||
- **Key-structural feature =>** triconsonantal roots: words built from 3-consonant skeleton; vowels are inserted between them using patterns that determine word-type; prefixes & suffices modify further
|
||||
|
||||
## Layer 1: Sound Palette
|
||||
|
||||
### Consonants
|
||||
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Type
|
||||
- Sounds
|
||||
- Notes
|
||||
---
|
||||
- **Stops**
|
||||
- b,d,g,k,t,p
|
||||
- *b&t* very common
|
||||
---
|
||||
- **Emphatics**
|
||||
- q
|
||||
- signature Lishanat sound
|
||||
---
|
||||
- **Fricatives**
|
||||
- kh,sh,h
|
||||
- *kh&sh* dominate
|
||||
---
|
||||
- **Sibliants**
|
||||
- s,z,ts
|
||||
- *z* adds sharpness
|
||||
---
|
||||
- **Nasals**
|
||||
- m,n
|
||||
- *m* is prominent
|
||||
---
|
||||
- **Liquids**
|
||||
- r,l
|
||||
- single *r* only, no doubling
|
||||
---
|
||||
- **Glides**
|
||||
- w,y
|
||||
- common, especially in diphtongs
|
||||
---
|
||||
- **Clusters**
|
||||
- mb,nd,nk,rm,lk,st,shm
|
||||
-
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Vowels
|
||||
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Type
|
||||
- Sounds
|
||||
- Notes
|
||||
---
|
||||
- **Core**
|
||||
- a,i,u
|
||||
- classic Semitic 3-vowel system
|
||||
---
|
||||
- **Extended**
|
||||
- e,o
|
||||
- appear in Punic/late forms; Berber influence
|
||||
---
|
||||
- **Long**
|
||||
- aa,ii,uu
|
||||
- reprsented as doubled in romanization
|
||||
---
|
||||
- **Diphtongs**
|
||||
- ay,aw
|
||||
- very common
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Romanization
|
||||
|
||||
- Simplified for Azgaar/Markov compatibility
|
||||
- vowel-initial words receive h-prefix to maintain consonant initial rule
|
||||
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Sound
|
||||
- Written as…
|
||||
- Notes
|
||||
---
|
||||
- *ḥ* (deep guttural)
|
||||
- h
|
||||
- merged with regular h
|
||||
---
|
||||
- *ṭ* (emphatic t)
|
||||
- t
|
||||
- merged with regular t
|
||||
---
|
||||
- *ṣ* (empthatic s)
|
||||
- s
|
||||
- merged with regular s
|
||||
---
|
||||
- *ʿ* (ayin)
|
||||
- a
|
||||
- treated as vowel-initial
|
||||
---
|
||||
- *š* (shin)
|
||||
- sh
|
||||
- digraph
|
||||
---
|
||||
- *ḫ* (het)
|
||||
- kh
|
||||
- digraph
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 2: Phonocratic Rules
|
||||
|
||||
- **Syllable Structure =>** CV, CVC, CVVC (consonant-vowel patterns)
|
||||
- **Word-initial =>** must start with consonant;
|
||||
- **Maximum consonant cluster =>** 2 (no triple consonants)
|
||||
- **Maximum vowel sequence =>** 2 (long vowels *aa|ii|uu* allowed, no triple)
|
||||
- **No repeated 3-character chunks**
|
||||
- **No triple identical characters**
|
||||
- **Doubled consonants =>** only as part of the intensive vowel pattern
|
||||
|
||||
## Layer 3: Triconsonantal Roots
|
||||
|
||||
- **each root =>** skeleton of 3 consonants -> carry core meaning; vowels inserted between using patterns to produce actual words
|
||||
|
||||
### Terrain & Geography
|
||||
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Echoes/Notes
|
||||
---
|
||||
- **Q-R-T**
|
||||
- city, settlement, enclosure
|
||||
- Phoencian *quart*
|
||||
---
|
||||
- **B-H-R**
|
||||
- sea, deep water
|
||||
- Semitic *bahr*
|
||||
---
|
||||
- **G-B-L**
|
||||
- mountain, boundary, border
|
||||
- *Gubal* (Byblos)
|
||||
---
|
||||
- **N-H-R**
|
||||
- river, flowing water
|
||||
- Semitic *nahar*
|
||||
---
|
||||
- **S-H-L**
|
||||
- coast, flat land, plain
|
||||
-
|
||||
---
|
||||
- **S-R-P**
|
||||
- cliff, scorched ridge
|
||||
- *tsarfat* (Zerephath)
|
||||
---
|
||||
- **T-L-L**
|
||||
- hill, mound, ruin-mound
|
||||
- Arabic *tell*
|
||||
---
|
||||
- **B-R-K**
|
||||
- pool, blessed water, oasis
|
||||
-
|
||||
---
|
||||
- **D-R-K**
|
||||
- road, path, passage
|
||||
-
|
||||
---
|
||||
- **K-P-R**
|
||||
- village, dust, dry ground
|
||||
-
|
||||
---
|
||||
- **M-D-B**
|
||||
- desert, dry waster, wilderness
|
||||
- *midbar*
|
||||
---
|
||||
- **Y-H-R**
|
||||
- forest, dense growth, thicket
|
||||
- Hebrew *ya'ar*
|
||||
---
|
||||
- **G-Z-R**
|
||||
- island, cut-off land, separated
|
||||
- _gezer_ (cut)
|
||||
---
|
||||
- **H-R-S**
|
||||
- cave, carved space, hollow
|
||||
-
|
||||
---
|
||||
- **R-M-L**
|
||||
- sand, sune, shifting ground
|
||||
-
|
||||
---
|
||||
- **R-W-H**
|
||||
- wind, open air, breath of land
|
||||
-
|
||||
---
|
||||
- **H-M-Q**
|
||||
- deep valley, gorge
|
||||
-
|
||||
---
|
||||
- **N-G-B**
|
||||
- south, dry region
|
||||
- _negev_
|
||||
---
|
||||
- **S-L-H**
|
||||
- rock, crag, refuge
|
||||
- _sela_
|
||||
---
|
||||
- **H-Y-N**
|
||||
- spring, eye, water source
|
||||
- Semitic _ayin_
|
||||
---
|
||||
- **K-R-M**
|
||||
- vineyard, cultivated hill
|
||||
-
|
||||
---
|
||||
- **H-R-R**
|
||||
- volcanic, heat-land, burnt
|
||||
-
|
||||
---
|
||||
- **G-N-N**
|
||||
- garden, sheltered green
|
||||
-
|
||||
---
|
||||
- **W-D-Y**
|
||||
- wadi, seasonal river, dry bed
|
||||
-
|
||||
---
|
||||
- **SH-P-L**
|
||||
- lowland, depression
|
||||
- _shephelah_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Settlement & Social
|
||||
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Echoes/Notes
|
||||
---
|
||||
- **M-L-K**
|
||||
- king, rule, dominion
|
||||
- Phoenician _milk|malk_
|
||||
---
|
||||
- **B-N-Y**
|
||||
- build, construct, house
|
||||
- _banah_
|
||||
---
|
||||
- **H-D-SH**
|
||||
- new, renew
|
||||
- hadašt (as in Qart-hadašt)
|
||||
---
|
||||
- **SH-K-N**
|
||||
- dwell, settle, neighbor
|
||||
-
|
||||
---
|
||||
- **H-R-SH**
|
||||
- craft, skilled work
|
||||
-
|
||||
---
|
||||
- **G-D-R**
|
||||
- wall, enclosure, fence
|
||||
-
|
||||
---
|
||||
- **S-P-R**
|
||||
- count, trade, writing
|
||||
- mercantile
|
||||
---
|
||||
- **M-G-D**
|
||||
- tower, greatness
|
||||
- _migdal_
|
||||
---
|
||||
- **SH-H-R**
|
||||
- gate, opening, entrance
|
||||
- _Sha'ar_
|
||||
---
|
||||
- **S-W-Q**
|
||||
- market, street, exchange
|
||||
- _suq_
|
||||
---
|
||||
- **M-H-N**
|
||||
- camp, army-camp, station
|
||||
- _mahaneh_
|
||||
---
|
||||
- **G-N-T**
|
||||
- garden-estate, cultivated enclosure
|
||||
- Punic
|
||||
---
|
||||
- **H-W-T**
|
||||
- habor-town, shore-camp
|
||||
-
|
||||
---
|
||||
- **B-Y-T**
|
||||
- house, dynasty, temple
|
||||
- _bayt_
|
||||
---
|
||||
- **H-Z-R**
|
||||
- help, fortified refuge
|
||||
-
|
||||
---
|
||||
- **P-Q-D**
|
||||
- aministration, appointed place
|
||||
- Akkadian
|
||||
---
|
||||
- **R-H-B**
|
||||
- wide, plaza, broad place
|
||||
- _rehov_
|
||||
---
|
||||
- **D-L-T**
|
||||
- door, entry, threshold
|
||||
- _delet_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Sacred & Abstract
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Echoes/Notes
|
||||
---
|
||||
- **B-H-L**
|
||||
- lord, master, owner
|
||||
- _Ba'al_
|
||||
---
|
||||
- **Q-D-SH**
|
||||
- holy, set apart, sacred
|
||||
- _qadosh_
|
||||
---
|
||||
- **M-T-N**
|
||||
- gift, offering
|
||||
-
|
||||
---
|
||||
- **D-M-M**
|
||||
- blood, silence, stillness
|
||||
-
|
||||
---
|
||||
- **R-P-H**
|
||||
- heal, shade, ancestor-spirit
|
||||
- _Rephaim_
|
||||
---
|
||||
- **N-D-R**
|
||||
- vow, oath, promise
|
||||
-
|
||||
---
|
||||
- **K-H-N**
|
||||
- priest, divine, service
|
||||
- _kohen_
|
||||
---
|
||||
- **H-SH-T**
|
||||
- fire, sacred flame
|
||||
- _Ashart|Ishtar_
|
||||
---
|
||||
- **K-B-B**
|
||||
- star, heavenly body
|
||||
- _kawkab_
|
||||
---
|
||||
- **M-W-T**
|
||||
- death, underworld, passage
|
||||
- _mawt|Mot_
|
||||
---
|
||||
- **G-R-L**
|
||||
- fate, lot, judgement
|
||||
- _goral_
|
||||
---
|
||||
- **R-H-M**
|
||||
- thunder, storm, high voice
|
||||
-
|
||||
---
|
||||
- **H-B-T**
|
||||
- ancestor, father, origin
|
||||
- _ab|abba_
|
||||
---
|
||||
- **SH-M-SH**
|
||||
- sun, day, brilliance
|
||||
- _shamash_
|
||||
---
|
||||
- **L-Y-L**
|
||||
- night, darkness, concealment
|
||||
- _layl_
|
||||
---
|
||||
- **H-L-M**
|
||||
- eternity, hidden, world
|
||||
- _olam_
|
||||
---
|
||||
- **N-P-SH**
|
||||
- soul, breath, living being
|
||||
- _nephesh_
|
||||
---
|
||||
- **H-R-M**
|
||||
- sacred ban, devoted, forbidden
|
||||
- _herem_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Maritime & Trade
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Echoes/Notes
|
||||
---
|
||||
- **S-P-N**
|
||||
- ship, north, hidden
|
||||
- _tsapan_
|
||||
---
|
||||
- **M-L-H**
|
||||
- salt, sailor, navigate
|
||||
-
|
||||
---
|
||||
- **S-B-H**
|
||||
- dye, purple, color
|
||||
- Phoenician purple trade
|
||||
---
|
||||
- **N-H-SH**
|
||||
- bronze, copper, serpent
|
||||
-
|
||||
---
|
||||
- **H-G-R**
|
||||
- stone enclosure
|
||||
- Berber
|
||||
---
|
||||
- **Z-R-H**
|
||||
- seed, sow, harvest
|
||||
-
|
||||
---
|
||||
- **M-R-S**
|
||||
- anchor, harbor, mooring
|
||||
- _marsa_
|
||||
---
|
||||
- **G-L-L**
|
||||
- wave, rolling, heaping
|
||||
-
|
||||
---
|
||||
- **T-H-M**
|
||||
- abyss, deep ocean, primordial
|
||||
- _tehom_
|
||||
---
|
||||
- **S-H-R**
|
||||
- trade, go around, merchant
|
||||
- _soher_
|
||||
---
|
||||
- **M-S-H**
|
||||
- cargo, burden, carrying
|
||||
-
|
||||
---
|
||||
- **SH-T-Y**
|
||||
- oar, rowing, to drink
|
||||
-
|
||||
---
|
||||
- **R-K-B**
|
||||
- ride, mount, vessel
|
||||
- _merkabah_
|
||||
---
|
||||
- **H-B-L**
|
||||
- rope, sailor, binding
|
||||
- _hevel_
|
||||
---
|
||||
- **S-Y-D**
|
||||
- fishing, hunting, provision
|
||||
- _Sidon_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### War & Power
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Echoes/Notes
|
||||
---
|
||||
- **H-R-B**
|
||||
- sword, war, destruction
|
||||
- _herev|harb_
|
||||
---
|
||||
- **S-B-T**
|
||||
- army, host, campaign
|
||||
- _tsaba_
|
||||
---
|
||||
- **K-B-SH**
|
||||
- conquer, subdue, press
|
||||
- _kavash_
|
||||
---
|
||||
- **M-S-K**
|
||||
- tribute, tax, offering
|
||||
-
|
||||
---
|
||||
- **SH-M-R**
|
||||
- guard, watch, keep
|
||||
- _shamar_
|
||||
---
|
||||
- **Q-SH-T**
|
||||
- bow, archer
|
||||
- _qeshet_
|
||||
---
|
||||
- **M-S-R**
|
||||
- fortrss, boundary
|
||||
- _mitsar|misr_
|
||||
---
|
||||
- **G-B-R**
|
||||
- mighty, hero, prevail
|
||||
- _gibor_
|
||||
---
|
||||
- **N-K-R**
|
||||
- foreign, strange, hostile
|
||||
-
|
||||
---
|
||||
- **P-L-SH**
|
||||
- invade, breach
|
||||
-
|
||||
---
|
||||
- **R-K-SH**
|
||||
- chariot, property, gained
|
||||
-
|
||||
---
|
||||
- **H-Z-Z**
|
||||
- strong, fierce, power
|
||||
-
|
||||
---
|
||||
- **S-G-R**
|
||||
- close, shut, siege
|
||||
-
|
||||
---
|
||||
- **H-S-N**
|
||||
- strong, fortified, stored
|
||||
- Berber _hisn_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 4: Vowel Patterns
|
||||
- using C1, C2, C3 for the three _root consonants_
|
||||
{% TableWrapper variant="default" %}
|
||||
{% table %}
|
||||
- Pattern
|
||||
- Template
|
||||
- Function
|
||||
- Example (Q-R-T)
|
||||
---
|
||||
- **qatal**
|
||||
- C1-a-C2-a-C3
|
||||
- basic noun
|
||||
- _Quarat_
|
||||
---
|
||||
- **qutul**
|
||||
- C1-u-C2-u-C3
|
||||
- solid, massive
|
||||
- _Qurut_
|
||||
---
|
||||
- **qatiil**
|
||||
- C1-a-C2-ii-C3
|
||||
- result, product
|
||||
- _Qariit_
|
||||
---
|
||||
- **qital**
|
||||
- C1-i-C2-a-C3
|
||||
- specific instance
|
||||
- _Qirat_
|
||||
---
|
||||
- **qutal**
|
||||
- C1-u-C2-a-C3
|
||||
- diminutive, small
|
||||
- _Qurat_
|
||||
---
|
||||
- **qaatic**
|
||||
- C1-aa-C2-i-C3
|
||||
- agent, active
|
||||
- _Quaarit_
|
||||
---
|
||||
- **quttal**
|
||||
- C1-u-C2-C2-a-C3
|
||||
- intensive (doubled C2)
|
||||
- _Qurrat_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 5: Prefixes
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Prefix
|
||||
- Meaning
|
||||
- Usage
|
||||
---
|
||||
- **ma-**
|
||||
- place of
|
||||
- **the** key place-name prefix
|
||||
---
|
||||
- **ta-**
|
||||
- intensive, great
|
||||
- grand version
|
||||
---
|
||||
- **ba-**
|
||||
- in, at
|
||||
- locative
|
||||
---
|
||||
- **ash-**
|
||||
- the (definite)
|
||||
- formal, official names
|
||||
---
|
||||
- **ya-**
|
||||
- active, ongoing
|
||||
- harbors, markets, active sites
|
||||
---
|
||||
- **mi-**
|
||||
- from, instrument
|
||||
- infrastructure
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 6: Suffixes
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Suffix
|
||||
- Meaning
|
||||
- Usage
|
||||
---
|
||||
- **-at**
|
||||
- feminine, specific case
|
||||
- most common Phoenician place suffix
|
||||
---
|
||||
- **-an**
|
||||
- collective, »land of«
|
||||
- territory/region names
|
||||
---
|
||||
- **-lim**
|
||||
- plural, people of
|
||||
- Akkadian|Hebrew plural
|
||||
---
|
||||
- **-it**
|
||||
- belonging to, gentile
|
||||
- »of the X«
|
||||
---
|
||||
- **-uun**
|
||||
- people, collective
|
||||
- Punic flavor
|
||||
---
|
||||
- **-ay**
|
||||
- possessove, »of«
|
||||
-
|
||||
---
|
||||
- **-ot**
|
||||
- feminine plural
|
||||
---
|
||||
- **-ash**
|
||||
- place-markler
|
||||
- Berber influence
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 7: Combination Rules
|
||||
- **Simple Name =>** `root+pattern`
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Pattern
|
||||
- Combination
|
||||
---
|
||||
- Q-R-T
|
||||
- qatal
|
||||
- _Qarat_
|
||||
---
|
||||
- G-B-L
|
||||
- qutul
|
||||
- _Gubul_
|
||||
---
|
||||
- M-L-K
|
||||
- qaatic
|
||||
- _Maalik_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
- **Prefixed Name =>** `prefix+[root+pattern]`
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Prefix
|
||||
- Root
|
||||
- Pattern
|
||||
- Combination
|
||||
---
|
||||
- ma
|
||||
- Q-R-T
|
||||
- qatal
|
||||
- _Maqarat_ (place of settlement)
|
||||
---
|
||||
- ta
|
||||
- G-B-L
|
||||
- qutul
|
||||
- _Tagubul_ (great mountain)
|
||||
---
|
||||
- ash
|
||||
- M-L-K
|
||||
- qatal
|
||||
- _Ashmalak_ (the kingdom)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
- **Suffixed Name =>** `[root+pattern]+suffix`
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Root
|
||||
- Pattern
|
||||
- Suffix
|
||||
- Combination
|
||||
---
|
||||
- Q-R-T
|
||||
- qatal
|
||||
- at
|
||||
- _Qaratat_
|
||||
---
|
||||
- G-B-L
|
||||
- qatal
|
||||
- an
|
||||
- _Gabalan_ (mountainland)
|
||||
---
|
||||
- B-N-Y
|
||||
- qatiil
|
||||
- iim
|
||||
- Baniiiim -> _Baniim_ (the builders)
|
||||
---
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
- **Full Name =>** `prefix+[root+pattern]+suffix`
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Prefix
|
||||
- Root
|
||||
- Pattern
|
||||
- Suffix
|
||||
- Combination
|
||||
---
|
||||
- ma
|
||||
- Q-R-T
|
||||
- qatal
|
||||
- an
|
||||
- _Maqaratan_
|
||||
---
|
||||
- ta
|
||||
- G-B-L
|
||||
- qatul
|
||||
- at
|
||||
- _Tagubulat_
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
- **Compound =>** `word-word`; first word »owned by second«; uses hyphen
|
||||
{% TableWrapper variant="vocabulary" %}
|
||||
{% table %}
|
||||
- Word 1
|
||||
- Word 2
|
||||
- Combination
|
||||
---
|
||||
- Qarat
|
||||
- Hadash
|
||||
- _Qarat-Hadash_ (new city)
|
||||
---
|
||||
- Bayt
|
||||
- Shamash
|
||||
- _Bayt-Shamash_ (house of the sun)
|
||||
---
|
||||
- Migad
|
||||
- Baal
|
||||
- _Migad-Baal_ (tower of the lord)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
370
src/content/crucible/languages/thureskai/index.mdoc
Normal file
370
src/content/crucible/languages/thureskai/index.mdoc
Normal file
@@ -0,0 +1,370 @@
|
||||
---
|
||||
title: Thurèskai
|
||||
summary: General Thurèskai
|
||||
cover:
|
||||
showInHeader: false
|
||||
publishDate: 2026-03-19T14:02:00.000Z
|
||||
status: published
|
||||
isFeatured: false
|
||||
parent: cb_tongues
|
||||
tags:
|
||||
- Chainbreaker
|
||||
- Language
|
||||
- Conlang
|
||||
- Namebase
|
||||
- Nuragic
|
||||
relatedArticles: []
|
||||
seo:
|
||||
noIndex: false
|
||||
crucible:
|
||||
namebase:
|
||||
min: 5
|
||||
max: 12
|
||||
double: rrnl
|
||||
multi: 0
|
||||
names: >-
|
||||
Bàlenùri,Bàlàku,Bàlènni,Bàrakàkeri,Bàrakàthai,Bàrakùrra,Bàrdugènnòssul,Dùnanùri,Dùnenùrighài,Dùnessi,Dùnughài,Dùnàku,Dùnòssul,Dùnùrra,Fùrnarùssòssul,Fùrnessi,Fùrnùrra,Ghàilessi,Ghàinàku,Ghàiràthai,Ghàirènni,Ghàirùrra,Gàlaghàilàkeri,Gàlessi,Gàlàkeri,Gènnessi,Gènnundai,Gènnuthàrùrra,Gènnàkeri,Gènnùrra,Gòrughài,Gòràkeri,Gòràku,Gòrènni,Gòrùrra,Hàkereghài,Hènnilàkeri,Hènnilòssul,Hènninàthai,Hènninòssul,Hènniròssul,Hòssughài,Hòssukàlùrra,Hòssùrra,Hùrraghài,Hùrralàku,Hùrrasàrdàthai,Kàleghài,Kàlundai,Kàlunùri,Kàlàkeri,Kàlàku,Kàlàthai,Kàlùrra,Kòrressi,Kòrrughài,Kòrrundai,Kòrràku,Mòraghài,Mòrenùri,Mòressi,Mòràku,Mòràthai,Mòrènni,Mòrùrra,Nòstaghài,Nòstughài,Nòstùrra,Nùrirundai,Nùrirùssàku,Nùrùrra,Pèdressi,Pèdruhàkeràku,Pèdrundai,Pèdràkeri,Pèdrènni,Pèdròssul,Pèdrùrra,Rùssanùri,Rùssesàrdundai,Rùssàthai,Rùssòssul,Rùssùrra,Shàkeghài,Shàkàkeri,Shàkènni,Shàkùrra,Skàrughài,Skàrundai,Skàràkeri,Skàràthai,Skàrènni,Sàrdeghài,Sàrdenùri,Sàrdessi,Sàrdunùri,Sàrdènni,Sùlaghài,Sùleghài,Sùlenùri,Sùlessi,Sùlundai,Sùluthànàthai,Sùlènni,Thànàkeri,Thànàku,Thànùrra,Thàrenùri,Thàressi,Thàrundai,Thàràkeri,Thàràku,Thàràthai,Thàròssul,Thùrranùri,Thùrreghài,Thùrressi,Thùrrunùri,Thùrràthai,Thùrròssul
|
||||
---
|
||||
## Inspiration
|
||||
- **Core =>** Nuragic Sardinian, Paleo-Sardinian place names _(Barumini, Orgosolo, Tharrox, Nuraxi)_
|
||||
- **Extended =>** Corsican, pre-roman Tyrrhenian
|
||||
- **Register =>** heavy, rolling, vowel-accented; lots of doubled consonants (rr, nn, ll); accented syllables(à, è, ù)
|
||||
|
||||
## Layer 1: Sound Palette
|
||||
### Consonants
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Type
|
||||
- Sounds
|
||||
- Notes
|
||||
---
|
||||
- **Stops**
|
||||
- t,k,d,g,b,p
|
||||
- _k_ preferred over _c_
|
||||
---
|
||||
- **Fricatives**
|
||||
- th,sh,ss,gh
|
||||
- _th & gh_ are signature
|
||||
---
|
||||
- **Nasals**
|
||||
- n,m,nn
|
||||
- doubled _nn_ is common
|
||||
---
|
||||
- **Liquids**
|
||||
- r,rr,l,ll
|
||||
- rolled _rr_ is prestige
|
||||
---
|
||||
- **Clusters**
|
||||
- nd,nk,rk,lk,rg,rd,sk,st
|
||||
- heavy clusters = old/formal
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Vowels
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Type
|
||||
- Sounds
|
||||
- Notes
|
||||
---
|
||||
- **Core**
|
||||
- a,e,i,o,u
|
||||
- _a & u_ dominant
|
||||
---
|
||||
- **Accented**
|
||||
- à,è,ì,ò,ù
|
||||
- accent on penultimate or antepenultimate
|
||||
---
|
||||
- **Diphtongs**
|
||||
- ai,au,ei,ou
|
||||
- _ai_ is most common, marks collective/plural
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 2: Full Vocabulary
|
||||
|
||||
### Terrain & Geography
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
---
|
||||
- gòr
|
||||
- stone, raw rock
|
||||
-
|
||||
---
|
||||
- nùr
|
||||
- built
|
||||
-
|
||||
---
|
||||
- bàrd
|
||||
- ridge, spine, high ground
|
||||
-
|
||||
---
|
||||
- thàr
|
||||
- peak, summit, the top
|
||||
-
|
||||
---
|
||||
- kàl
|
||||
- cliff, sheer face, drop
|
||||
-
|
||||
---
|
||||
- dùn
|
||||
- deep, below, under
|
||||
-
|
||||
---
|
||||
- gàl
|
||||
- valley, gap, pass
|
||||
-
|
||||
---
|
||||
- bàl
|
||||
- shore, edge, margin
|
||||
-
|
||||
---
|
||||
- sùl
|
||||
- salt, sea, brine
|
||||
-
|
||||
---
|
||||
- hùrra
|
||||
- water, spring, flowing
|
||||
- _h-prefix_ avoids bare vowel
|
||||
---
|
||||
- hènni
|
||||
- flat ground, field, open
|
||||
-
|
||||
---
|
||||
- hòss
|
||||
- outcrop, tooth, jut
|
||||
-
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Settlement & Social
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Usage Notes
|
||||
---
|
||||
- nùri
|
||||
- enclosure, fortified place
|
||||
-
|
||||
---
|
||||
- thùrr
|
||||
- hearth, fire-place, center
|
||||
-
|
||||
---
|
||||
- kòrr
|
||||
- kin-group, bloodline
|
||||
-
|
||||
---
|
||||
- bàrak
|
||||
- hall, great house
|
||||
-
|
||||
---
|
||||
- gènn
|
||||
- flesh, body, the living
|
||||
-
|
||||
---
|
||||
- sàrd
|
||||
- heritage, old name
|
||||
-
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Sacred & Abstract
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Usage Notes
|
||||
---
|
||||
- thàn
|
||||
- gift,offering,the given
|
||||
-
|
||||
---
|
||||
- àth
|
||||
- breath, spirit, what moves
|
||||
- requires _h-prefix_ in word-initial position
|
||||
---
|
||||
- ghài
|
||||
- deep-sacred, blow-holy
|
||||
-
|
||||
---
|
||||
- rùss
|
||||
- blood, ref, vital
|
||||
-
|
||||
---
|
||||
- nòst
|
||||
- remain, endure, what is left
|
||||
-
|
||||
---
|
||||
- shàk
|
||||
- cut, break, sever
|
||||
-
|
||||
---
|
||||
- mòr
|
||||
- great, old, heavy
|
||||
- intensifier, used as prefix or root
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Craft & Material
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Meaning
|
||||
- Usage Notes
|
||||
---
|
||||
- hàker
|
||||
- ore, raw metal, mineral
|
||||
- _h-prefix_ avoid bare vowel
|
||||
---
|
||||
- fùrn
|
||||
- forge, smelt, heat-work
|
||||
-
|
||||
---
|
||||
- skàr
|
||||
- tool, blade, worked edge
|
||||
-
|
||||
---
|
||||
- pèdr
|
||||
- hewn stone, shaped rock
|
||||
-
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 3: Suffixes
|
||||
{% TableWrapper variant="vocabulary"%}
|
||||
{% table %}
|
||||
- Suffix
|
||||
- Function
|
||||
- Analogy
|
||||
---
|
||||
- -nùri
|
||||
- fortified settlement
|
||||
- -burg, -grad
|
||||
---
|
||||
- -àku
|
||||
- village, small settlement
|
||||
- -dorf, -by
|
||||
---
|
||||
- -essi
|
||||
- high point, lookout
|
||||
- -berg, -mont
|
||||
---
|
||||
- -ùrra
|
||||
- water-place, spring, ford
|
||||
- -ford, -bach
|
||||
---
|
||||
- -ènni
|
||||
- field, clearing, open ground
|
||||
- -feld, -au
|
||||
---
|
||||
- -àthai
|
||||
- sacred ground, ritual place
|
||||
- -minster, -kirk
|
||||
---
|
||||
- -undai
|
||||
- junction, meeting, market
|
||||
- -cross, -markt
|
||||
---
|
||||
- -ghài
|
||||
- pit, deep place, descent
|
||||
- -dale, -grube
|
||||
---
|
||||
- -òssul
|
||||
- ruin, old stones, remains
|
||||
- (unique to setting)
|
||||
---
|
||||
- -àkeri
|
||||
- mine, dig, extraction site
|
||||
- -hütte
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
## Layer 4: Combination Rules
|
||||
|
||||
### Basic: Root+Suffix
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Suffix
|
||||
- Combination
|
||||
---
|
||||
- gòr
|
||||
- nùri
|
||||
- Gòrnùri (stone fort)
|
||||
---
|
||||
- thùrr
|
||||
- àthai
|
||||
- Thùrrathai (hearth-shrine)
|
||||
---
|
||||
- bàrd
|
||||
- essi
|
||||
- Bàrdessi (ridge lookout)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Linked: Root+Linking vowel+Suffix
|
||||
- when two consonants clash => insert _a/u/e_
|
||||
- when two vowels clash & don't form valid diphtong _(ai,au,ei,ou)_ => insert _n/r/l_
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Suffix
|
||||
- Combination
|
||||
---
|
||||
- kàl
|
||||
- ghài
|
||||
- Kàlaghài (cliff-pit)
|
||||
---
|
||||
- nùr
|
||||
- kùrn
|
||||
- Nùrakùrn (sealed structure)
|
||||
---
|
||||
- hùrra
|
||||
- àku
|
||||
- Hùrranaku (water-village)
|
||||
---
|
||||
- ghài
|
||||
- essi
|
||||
- Ghàiressi (sacred-lookout)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Compound: Root+Root+Suffix
|
||||
- for important or ancient places
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Root
|
||||
- Root
|
||||
- Suffix
|
||||
- Combination
|
||||
---
|
||||
- gòr
|
||||
- mòr
|
||||
- nùri
|
||||
- Gòrmòrnùri (great stone fort)
|
||||
---
|
||||
- rùss
|
||||
- thàn
|
||||
- àthai
|
||||
- Rùssthànàthai (blood-offering shrine)
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
|
||||
### Prefix: Mòr
|
||||
- great/old; formal, rare
|
||||
{% TableWrapper variant="default"%}
|
||||
{% table %}
|
||||
- Example
|
||||
- Combination
|
||||
---
|
||||
- _Mòr-Bardessi_
|
||||
- the gread ridge-lookout
|
||||
---
|
||||
- _Mòr-Thùrràthai_
|
||||
- the great hearth-shrine
|
||||
{% /table %}
|
||||
{% /TableWrapper %}
|
||||
83
src/keystatic/collections/crucible/heritages.ts
Normal file
83
src/keystatic/collections/crucible/heritages.ts
Normal file
@@ -0,0 +1,83 @@
|
||||
import { collection, fields } from '@keystatic/core';
|
||||
import { createBaseArticleFields } from '@fields/base-article.ts';
|
||||
import { createContentField } from '@fields/content.ts';
|
||||
import { createElementsFields, createMateria } from '@fields/crucible';
|
||||
|
||||
export const heritages = collection({
|
||||
label: 'Heritages',
|
||||
slugField: 'title',
|
||||
path: 'src/content/crucible/heritages/*/',
|
||||
|
||||
format: {
|
||||
contentField: 'body',
|
||||
},
|
||||
schema: {
|
||||
...createBaseArticleFields(),
|
||||
body: createContentField(),
|
||||
crucible: fields.object(
|
||||
{
|
||||
kindred: fields.relationship({
|
||||
label: 'Dominant Kindred',
|
||||
collection: 'cr_kindred',
|
||||
}),
|
||||
foundation: fields.object(
|
||||
{
|
||||
name: fields.text({
|
||||
label: 'Foundation Type',
|
||||
}),
|
||||
elements: createElementsFields(),
|
||||
description: fields.text({
|
||||
label: 'Description',
|
||||
multiline: true,
|
||||
}),
|
||||
},
|
||||
{
|
||||
label: 'Foundation',
|
||||
},
|
||||
),
|
||||
age: fields.select({
|
||||
label: 'Age',
|
||||
defaultValue: 'middle',
|
||||
options: [
|
||||
{
|
||||
label: 'Primordial',
|
||||
value: 'primordial',
|
||||
},
|
||||
{
|
||||
label: 'Immemorial',
|
||||
value: 'immemorial',
|
||||
},
|
||||
{
|
||||
label: 'Ancient',
|
||||
value: 'ancient',
|
||||
},
|
||||
{
|
||||
label: 'Elder',
|
||||
value: 'elder',
|
||||
},
|
||||
{
|
||||
label: 'Middle',
|
||||
value: 'middle',
|
||||
},
|
||||
{
|
||||
label: 'Late',
|
||||
value: 'late',
|
||||
},
|
||||
{
|
||||
label: 'Recent',
|
||||
value: 'recent',
|
||||
},
|
||||
],
|
||||
}),
|
||||
language: fields.relationship({
|
||||
label: 'Language',
|
||||
collection: 'cr_languages',
|
||||
}),
|
||||
materia: createMateria(),
|
||||
},
|
||||
{
|
||||
label: 'Crucible Data',
|
||||
},
|
||||
),
|
||||
},
|
||||
});
|
||||
@@ -1,7 +1,13 @@
|
||||
import { elements } from './elements';
|
||||
import { kindred } from './kindred';
|
||||
import { languages } from './languages';
|
||||
import { heritages } from './heritages';
|
||||
|
||||
const crucibleCollections = {
|
||||
cr_elements: elements,
|
||||
cr_kindred: kindred,
|
||||
cr_languages: languages,
|
||||
cr_heritages: heritages,
|
||||
};
|
||||
|
||||
export default crucibleCollections;
|
||||
|
||||
117
src/keystatic/collections/crucible/kindred.ts
Normal file
117
src/keystatic/collections/crucible/kindred.ts
Normal file
@@ -0,0 +1,117 @@
|
||||
import { collection, fields } from '@keystatic/core';
|
||||
import { createBaseArticleFields } from '@fields/base-article.ts';
|
||||
import { createContentField } from '@fields/content.ts';
|
||||
import { createElementsFields, createMateria } from '@fields/crucible';
|
||||
|
||||
export const kindred = collection({
|
||||
label: 'Kindred',
|
||||
slugField: 'title',
|
||||
path: 'src/content/crucible/kindred/*/',
|
||||
format: {
|
||||
contentField: 'body',
|
||||
},
|
||||
schema: {
|
||||
...createBaseArticleFields(),
|
||||
body: createContentField(),
|
||||
crucible: fields.object(
|
||||
{
|
||||
baseline: fields.checkbox({
|
||||
label: 'Baseline',
|
||||
description: 'Is this kindred the baseline?',
|
||||
defaultValue: false,
|
||||
}),
|
||||
deviations: fields.array(
|
||||
fields.object({
|
||||
axis: fields.select({
|
||||
defaultValue: 'size',
|
||||
label: 'Axis',
|
||||
options: [
|
||||
{
|
||||
value: 'size',
|
||||
label: 'Size',
|
||||
},
|
||||
{
|
||||
value: 'lifespan',
|
||||
label: 'Lifespan',
|
||||
},
|
||||
{
|
||||
value: 'reproduction',
|
||||
label: 'Reproduction',
|
||||
},
|
||||
{
|
||||
value: 'habitat',
|
||||
label: 'Habitat',
|
||||
},
|
||||
{
|
||||
value: 'metabolism',
|
||||
label: 'Metabolism',
|
||||
},
|
||||
{
|
||||
value: 'attunement',
|
||||
label: 'Attunement',
|
||||
},
|
||||
{
|
||||
value: 'cognition',
|
||||
label: 'Cognition',
|
||||
},
|
||||
],
|
||||
}),
|
||||
position: fields.text({
|
||||
label: 'Position',
|
||||
}),
|
||||
theme: fields.object({
|
||||
name: fields.text({
|
||||
label: 'Theme',
|
||||
}),
|
||||
elements: createElementsFields(),
|
||||
manifestation: fields.text({
|
||||
multiline: true,
|
||||
label: 'Manifestation',
|
||||
}),
|
||||
}),
|
||||
}),
|
||||
{
|
||||
label: 'Deviations',
|
||||
itemLabel: (props) =>
|
||||
`${props.fields.axis.value.toUpperCase()}: ${props.fields.theme.fields.name.value.toUpperCase()}`,
|
||||
},
|
||||
),
|
||||
drive: fields.object(
|
||||
{
|
||||
name: fields.text({
|
||||
label: 'Name',
|
||||
}),
|
||||
elements: createElementsFields(),
|
||||
manifestation: fields.text({
|
||||
multiline: true,
|
||||
label: 'Manifestation',
|
||||
}),
|
||||
},
|
||||
{
|
||||
label: 'Drive',
|
||||
},
|
||||
),
|
||||
gifts: fields.array(
|
||||
fields.object({
|
||||
name: fields.text({
|
||||
label: 'Name',
|
||||
}),
|
||||
elements: createElementsFields(),
|
||||
description: fields.text({
|
||||
multiline: true,
|
||||
label: 'Description',
|
||||
}),
|
||||
}),
|
||||
{
|
||||
label: 'Gifts',
|
||||
itemLabel: (props) => props.fields.name.value,
|
||||
},
|
||||
),
|
||||
leftover: createMateria(),
|
||||
},
|
||||
{
|
||||
label: 'Crucible Data',
|
||||
},
|
||||
),
|
||||
},
|
||||
});
|
||||
65
src/keystatic/collections/crucible/languages.ts
Normal file
65
src/keystatic/collections/crucible/languages.ts
Normal file
@@ -0,0 +1,65 @@
|
||||
import { collection, fields } from '@keystatic/core';
|
||||
import { createBaseArticleFields } from '@fields/base-article.ts';
|
||||
import { createContentField } from '@fields/content.ts';
|
||||
|
||||
export const languages = collection({
|
||||
label: 'Languages',
|
||||
slugField: 'title',
|
||||
path: 'src/content/crucible/languages/*/',
|
||||
format: {
|
||||
contentField: 'body',
|
||||
},
|
||||
schema: {
|
||||
...createBaseArticleFields(),
|
||||
body: createContentField(),
|
||||
crucible: fields.object({
|
||||
root: fields.relationship({
|
||||
label: 'Root',
|
||||
collection: 'cr_languages',
|
||||
}),
|
||||
namebase: fields.object(
|
||||
{
|
||||
min: fields.number({
|
||||
label: 'Min',
|
||||
defaultValue: 4,
|
||||
validation: {
|
||||
min: 1,
|
||||
},
|
||||
}),
|
||||
max: fields.number({
|
||||
label: 'Max',
|
||||
defaultValue: 8,
|
||||
validation: {
|
||||
min: 1,
|
||||
},
|
||||
}),
|
||||
double: fields.text({
|
||||
label: 'Double',
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
multi: fields.number({
|
||||
label: 'Multi',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
min: 0,
|
||||
},
|
||||
}),
|
||||
names: fields.text({
|
||||
label: 'Names',
|
||||
multiline: true,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
},
|
||||
{
|
||||
label: 'Namebase',
|
||||
description: 'Settings for Azgaar/Markov namebases',
|
||||
layout: [3, 3, 3, 3, 12],
|
||||
},
|
||||
),
|
||||
}),
|
||||
},
|
||||
});
|
||||
@@ -5,9 +5,9 @@ const tableWrapperComponent = {
|
||||
TableWrapper: wrapper({
|
||||
label: 'Table Wrap',
|
||||
schema: {
|
||||
variants: fields.multiselect({
|
||||
label: 'Variants',
|
||||
defaultValue: ['default'],
|
||||
variant: fields.select({
|
||||
label: 'Variant',
|
||||
defaultValue: 'default',
|
||||
options: [
|
||||
{
|
||||
label: 'Default',
|
||||
@@ -33,6 +33,10 @@ const tableWrapperComponent = {
|
||||
label: 'Theme',
|
||||
value: 'theme',
|
||||
},
|
||||
{
|
||||
label: 'Vocabulary',
|
||||
value: 'vocabulary',
|
||||
},
|
||||
],
|
||||
}),
|
||||
},
|
||||
|
||||
82
src/keystatic/fields/crucible.ts
Normal file
82
src/keystatic/fields/crucible.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { fields } from '@keystatic/core';
|
||||
|
||||
export const createElementsFields = () =>
|
||||
fields.array(
|
||||
fields.relationship({
|
||||
label: 'Element',
|
||||
collection: 'cr_elements',
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
{
|
||||
label: 'Elements',
|
||||
itemLabel: (props) => props.value ?? 'Select an Element',
|
||||
},
|
||||
);
|
||||
|
||||
export const createMateria = () =>
|
||||
fields.object(
|
||||
{
|
||||
soul: fields.number({
|
||||
label: 'Soul',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
body: fields.number({
|
||||
label: 'Body',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
spirit: fields.number({
|
||||
label: 'Soul',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
earth: fields.number({
|
||||
label: 'Earth',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
fire: fields.number({
|
||||
label: 'Fire',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
water: fields.number({
|
||||
label: 'Water',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
air: fields.number({
|
||||
label: 'Air',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
aether: fields.number({
|
||||
label: 'Aether',
|
||||
defaultValue: 0,
|
||||
validation: {
|
||||
isRequired: true,
|
||||
},
|
||||
}),
|
||||
},
|
||||
{
|
||||
label: 'Materia',
|
||||
layout: [3, 3, 3, 3, 3, 3, 3, 3],
|
||||
},
|
||||
);
|
||||
@@ -9,7 +9,7 @@ import { extractSidenotes } from '@lib/utils/extractors';
|
||||
import Sidenote from '@compontents/content/Sidenote.astro';
|
||||
|
||||
interface Props {
|
||||
entry: CollectionEntry<'articles'> | CollectionEntry<'elements'>;
|
||||
entry: CollectionEntry<'articles'> | CollectionEntry<'elements'> | CollectionEntry<'kindred'>;
|
||||
collectionName: string;
|
||||
}
|
||||
|
||||
@@ -60,8 +60,8 @@ const headerCover =
|
||||
</div>
|
||||
{hasMargin &&(
|
||||
<aside class="margin">
|
||||
{sidenotes.map(note => <Sidenote {...note} />)}
|
||||
<slot name="margin" />
|
||||
{sidenotes.map(note => <Sidenote {...note} />)}
|
||||
</aside>
|
||||
)}
|
||||
</div>
|
||||
|
||||
16
src/layouts/crucible/KindredLayout.astro
Normal file
16
src/layouts/crucible/KindredLayout.astro
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
import type { CollectionEntry } from 'astro:content';
|
||||
import ContentLayout from '../ContentLayout.astro';
|
||||
import KindredBox from '@compontents/crucible/KindredBox.astro';
|
||||
|
||||
interface Props {
|
||||
entry: CollectionEntry<'kindred'>;
|
||||
}
|
||||
|
||||
const { entry } = Astro.props;
|
||||
const { crucible } = entry.data;
|
||||
---
|
||||
|
||||
<ContentLayout entry={entry} collectionName="kindred">
|
||||
<KindredBox slot="margin" crucible={crucible} />
|
||||
</ContentLayout>
|
||||
14
src/layouts/crucible/LanguageLayout.astro
Normal file
14
src/layouts/crucible/LanguageLayout.astro
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
import type { CollectionEntry } from 'astro:content';
|
||||
import ContentLayout from '../ContentLayout.astro';
|
||||
|
||||
|
||||
interface Props {
|
||||
entry: CollectionEntry<'kindred'>;
|
||||
}
|
||||
|
||||
const { entry } = Astro.props;
|
||||
const { crucible } = entry.data;
|
||||
---
|
||||
|
||||
<ContentLayout entry={entry} collectionName="language" />
|
||||
@@ -1,7 +1,14 @@
|
||||
import type { CollectionEntry } from 'astro:content';
|
||||
|
||||
/** Registered Content Type identifiers **/
|
||||
export type ContentType = 'article' | 'page' | 'element' | 'section';
|
||||
export type ContentType =
|
||||
| 'article'
|
||||
| 'page'
|
||||
| 'element'
|
||||
| 'language'
|
||||
| 'kindred'
|
||||
| 'heritage'
|
||||
| 'section';
|
||||
|
||||
/**
|
||||
* Minimal common shape for everything that participates in path resoltution and parent chain walking.
|
||||
|
||||
@@ -14,6 +14,9 @@ Maps each collection to the collection its `parent` field points to. Single sour
|
||||
const PARENT_COLLECTION: Record<string, string> = {
|
||||
articles: 'articles',
|
||||
elements: 'articles',
|
||||
kindred: 'articles',
|
||||
languages: 'articles',
|
||||
heritages: 'articles',
|
||||
};
|
||||
|
||||
const toResolvable = (
|
||||
@@ -113,10 +116,16 @@ const buildBreadcrumbs = (
|
||||
export const buildPools = async (): Promise<CollectionPool> => {
|
||||
const articles = await getCollection('articles');
|
||||
const elements = await getCollection('elements');
|
||||
const kindred = await getCollection('kindred');
|
||||
const languages = await getCollection('languages');
|
||||
const heritages = await getCollection('heritages');
|
||||
|
||||
return {
|
||||
articles: toResolvable(articles),
|
||||
elements: toResolvable(elements),
|
||||
kindred: toResolvable(kindred),
|
||||
languages: toResolvable(languages),
|
||||
heritages: toResolvable(heritages),
|
||||
};
|
||||
};
|
||||
|
||||
@@ -204,6 +213,24 @@ export async function resolveAllPaths(): Promise<ResolvedEntry[]> {
|
||||
'elements',
|
||||
pools,
|
||||
),
|
||||
...resolveCollection(
|
||||
await getCollection('kindred'),
|
||||
'kindred',
|
||||
'kindred',
|
||||
pools,
|
||||
),
|
||||
...resolveCollection(
|
||||
await getCollection('languages'),
|
||||
'language',
|
||||
'languages',
|
||||
pools,
|
||||
),
|
||||
...resolveCollection(
|
||||
await getCollection('heritages'),
|
||||
'heritage',
|
||||
'heritages',
|
||||
pools,
|
||||
),
|
||||
...resolvedPages,
|
||||
];
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@ import type { ResolvedEntry } from '@lib/types/content';
|
||||
import ArticleLayout from '@layouts/ArticleLayout.astro';
|
||||
import PageLayout from '@layouts/PageLayout.astro';
|
||||
import ElementLayout from '@layouts/crucible/ElementLayout.astro';
|
||||
import KindredLayout from '@layouts/crucible/KindredLayout.astro';
|
||||
import LanguageLayout from '@layouts/crucible/LanguageLayout.astro';
|
||||
|
||||
export async function getStaticPaths() {
|
||||
const entries = await resolveAllPaths();
|
||||
@@ -17,6 +19,8 @@ const layoutMap: Record<string, any> = {
|
||||
article: ArticleLayout,
|
||||
page: PageLayout,
|
||||
element: ElementLayout,
|
||||
kindred: KindredLayout,
|
||||
language: LanguageLayout
|
||||
} as const;
|
||||
|
||||
const { type, entry } = Astro.props as ResolvedEntry;
|
||||
|
||||
@@ -347,6 +347,20 @@
|
||||
}
|
||||
}
|
||||
|
||||
& .random {
|
||||
& table {
|
||||
text-align: left;
|
||||
|
||||
& th,
|
||||
& td {
|
||||
&:first-child {
|
||||
width: 5em;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.elemental-grid {
|
||||
& table {
|
||||
& td {
|
||||
@@ -383,6 +397,25 @@
|
||||
}
|
||||
}
|
||||
|
||||
.vocabulary {
|
||||
& table {
|
||||
& td {
|
||||
&:first-child {
|
||||
width: 10em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
&:nth-child(2) {
|
||||
width: calc(60% - 10em);
|
||||
}
|
||||
|
||||
&:nth-child(3) {
|
||||
width: 40%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* === DEFINTION LISTS === */
|
||||
& dl {
|
||||
@mixin my var(--space-3);
|
||||
|
||||
Reference in New Issue
Block a user